Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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Congrats Patton, That's one of those times when you don't ask why he did what he did, but just count your blessings! Maybe it was fuel that made turn back. Maybe it’s bait, I dunno. I consider a "safe" port anything that is behind enough patrols to reasonably spot KB or bombardment TF before they’re on top of you (so you have time to bugger out if necessary). KB can “sprint” 5/5 with Kaga, or 6/6 without. CA bombardment TFs can sprint 6/6. KB’s threat zone is about 15 – 25 hexes, depending on 1 or 2 day turns. Figure in 1 day, KB can “sprint” (full speed) 12 hexes + 5 for strike range. For two day turns, sprint range is 24 + 5 = 27! Granted, they’re not likely to actually move 24 hexes (if anything they’d have to refuel the escorts), but you’re still looking at about 20 hexes of movement + 5 for strike range. If you can’t spot him 15 – 25 hexes out, and/or don’t have plenty of fighters at your base to at least make it “painful” for him, your base isn’t “safe”. Some examples : Columbo/Tricom isn’t safe. You might be able to put enough planes over-head to make him pay for hitting the port, but it’s not “safe”. I wouldn’t stash a CV there. If he doesn’t own Southern Solomons, Noumea is “mostly” safe. If he own’s Lunga, Noumea is –not- safe. You can stop for a gas and ammo, but if you’re going to disband, use Aukland. If you’ve got a patrol at Nuku or one of those atolls (Phoenix Islands?), Suva is probably ok. But if you don’t, he can zip past those atolls to NW of Suva, and pummel you. But again, Suva and Nandi (build her up as well) together can put up formidable fighter/strike package that KB may be loathe to come after you. However, you might also consider Pago-Pago. It’s another days travel to the south, and Suva would certainly intercept KB before it got to you. An extra day of steam for you is nothing, it just means launching your operation a day earlier (just plan for it). It kinda depends on the map, but I’m even generally not fond of Brisbane as “safe”. If you don’t have patrols on Norfolk, he can scoot in and bomb you (he might still do that anyway). If you want to disband, think Sydney (it’s also got a yard, so it’ll burn off that routine sys dmg as well). It’s been my experience (the hard way mind you), that “conservative” is –generally- better as Allies. Time is on your side after all. It’s also been my experience (and observation in many AARs) that CV vs. CV battles tend to be very one-sided (no matter if the forces seem roughly equal). It’s all about the total number of bombers you can put over target, and the number of flight decks you have to field (to spread out the attacks). The guy with roughly the same number of bombers, but more flight decks, is going to win. The guy with same number of flight decks, but more bombers is going to win. The guy with more flight decks and more bombers is certainly going to win. But part of it, is just getting to know your opponent. In April 42, you’re just now getting a perspective on your opponent. Does he keep KB together? Does he run mini-KB and KB separate, or does he run mega-KB? Does he have a “tell” – can you “see the invasion coming” because he recons/bombs for two weeks before hand? Or does he just charge in with over-whelming force? A question you should ask yourself is, “If my CVs are sunk, can I hold the line with LBA? Or will a lost CV battle open the door to India, Oz, or Pearl?” -F-
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