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RE: AI for MWiF - Germany - 7/21/2007 8:36:35 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: wosung
quote:

Strategic Plan #11 Immediate Barbarossa
∙ 1939 Poland
∙ 1939+ France sitzkrieg: Germany takes a purely defensive position against France, which becomes a fearsome opponent in 1943-1945.
∙ 1939+ United Kingdom submarine and strategic bombing campaigns
∙ 1940 Barbarossa
∙ 1940 North Africa, Greece, and Malta: led by the Italians with some German support.

Strategic Plan #12 Immediate Barbarossa with Massive Italian Support
∙ 1939 Poland
∙ 1939+ France sitzkrieg: Germany takes a purely defensive position against France, which becomes a fearsome opponent in 1943-1945.
∙ 1939+ United Kingdom submarine and strategic bombing campaigns
∙ 1940 Barbarossa with massive Italian support (kitchen sink)
∙ No Mediterranean campaign
=======================


Just a detail: without (planned) operational bases in France or Norway (Atlantic access, air ranges) "1939+ United Kingdom submarine and strategic bombing campaigns" may be so futile, that GER AIO probably shouldn't invest in new U-Boats and strategic bombers.

To put it more clearly: Without France, no stangling UK.

Regards

Good point.

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Post #: 121
RE: AI for MWiF - Germany - 7/21/2007 8:37:36 PM   
brian brian

 

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I think your 12 plans are an excellent starting framework. One item that somewhat muddies the waters is the option "1939+ United Kingdom submarine and strategic bombing campaigns". I think the Germans should always try and damage the UK economy with any spare units and activity limits they have; typically this might occur late in a turn when the land units are mostly flipped. The question becomes how much of a priority they should make this, and thus how many BPs should they spend on it (SUBs, key SCS repairs, NAV-4s, LND-3s) and how much it should influence their choice of impulse type - maybe going all the way to picking a full Naval, or even an Air for a robust Battle of Britian some sunny day. [I'll detour for a second here to tactics - a Naval or more realistically a Combined can always be a high priority possibility whenever the weather in the North Temperate is Storm in the pre-Barbarossa part of the game.] This 'priority level' for naval-related builds and Combined Impulse choices (i.e. how much Battle of the Atlantic) could then flow from the overall strategic plan, so it could be set 'very high' when a counquer-UK SeaLion is planned, or on 'ultra-low' when a 'kitchen-sink' 1941 Barbarossa is the plan.

Perhaps this can also be a way to make decisions for the Poland campaign in plans 6-10. Since you have to DoW Poland on impulse 1 you have to put _something_ over there and the question becomes how much - von Leeb, von Bock, or Rundstedt or combinations (or none) is one such decision and maybe a Polish set-up/activity (0-4 air missions/land impluse frex) priority level can be generated by the strategic plan, to help simplify the decisions. [Leaving Poland completely alone until 1940 intrigues me but scares me with visions of them putting every German unit in a ZoC in J/F 40 and the Russians breaking the Pact, if for nothing else than to cut off the trade agreement.]

Also, plans 1-5 seem to be missing one common possibility - Poland in the fall of 1939 along with simultaneous opportunistic (good weather or maybe even in rain) attacks on the Low Countries; the plans as written (PaW?) all schedule the Lowlands for 1940. It is possible to weight the German set-up say 60/40 Poland/Belgium, or 70/30 Poland/Netherlands, or 50/50 Poland/[Netherlands&Belgium sequentially]. And never forget Denmark as an asterisk to step 1 of each plan, there are a few tactical details even invading a country that doesn't set up land units.

I think you are on the right track with leaving the Balkan decisions as a subset of a bigger framework. But it might help to remember that one of the possibilities, a German attack on Yugoslavia on impulse 3 of S/O 39, has an immediate impact on what else the Germans can accomplish early-on, so for example Poland&Netherlands&Belgium is probably out.



[and I'm sorry to stray back to tactical detail but if I don't add this now I will never remember it later - thinking about SeaLion made me recall something the AI will have to do and strive for: destroying any factories it can occupy in the UK (and the Low Countries and France come to think of it, somewhat of a chore there). Conversely it might not be a bad idea for the AI to learn how to move the London factories to Scotland. We play over the board that if a blue factory is captured it is destroyed but playing by the rules this is something that has to be done by putting a unit on the hex and leaving it there and being in supply after all other turn activity.]


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RE: AI for MWiF - Germany - 7/21/2007 8:47:31 PM   
brian brian

 

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and Zorachus99 brought up a great point; DoWs in 1939 tend to increase US Entry more than DoWs in 1940, something to keep in mind when selecting when to attack a given minor. So attacking Neth&Belg in 1939 is a trade-off of not having to use impulses in 1940 to do it, speeding up the Axis timetable, while simultaneously perhaps speeding up the US timetable.

A decision in the 'Lowlands' is whether to attack the Netherlands or not. Attacking it potentially heps you outflank the Dyle depending on what happens in Rotterdam; not attacking it until Japan is ready in 41-42 keeps 10 CP's away from the CW, keeping their CP lines tight. Not attacking it probably makes the overall campaign in the West potentially slower, a concern if you are in a hurry to get to Gibraltar. Not attacking it can also help shield Germany from escorted strategic bombing somewhat, but once there is much lift and land forces in the UK the Germans can't afford to leave such an easy access to NW Europe alone.

< Message edited by brian brian -- 7/21/2007 8:52:25 PM >

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Post #: 123
RE: AI for MWiF - Germany - 7/21/2007 8:54:14 PM   
Shannon V. OKeets

 

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Brian,

Thanks. I have added "(possibly Lowlands in 1939)" for strategic plans 1-5 and "very limited" to the submarine and strategic bombing campaigns in strategic plans 11 and 12.

I will let this remain as is for another couple of days, ...

and then take the next step of fleshing out each plan with details of DOW in Scandinavia and the Balkans, and how to handle the claims in the Balkans and on Finland.

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Post #: 124
RE: AI for MWiF - Germany - 7/21/2007 8:57:52 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: brian brian

and Zorachus99 brought up a great point; DoWs in 1939 tend to increase US Entry more than DoWs in 1940, something to keep in mind when selecting when to attack a given minor. So attacking Neth&Belg in 1939 is a trade-off of not having to use impulses in 1940 to do it, speeding up the Axis timetable, while simultaneously perhaps speeding up the US timetable.

A decision in the 'Lowlands' is whether to attack the Netherlands or not. Attacking it potentially heps you outflank the Dyle depending on what happens in Rotterdam; not attacking it until Japan is ready in 41-42 keeps 10 CP's away from the CW, keeping their CP lines tight. Not attacking it probably makes the overall campaign in the West potentially slower, a concern if you are in a hurry to get to Gibraltar. Not attacking it can also help shield Germany from escorted strategic bombing somewhat, but once there is much lift and land forces in the UK the Germans can't afford to leave such an easy access to NW Europe alone.

This partially fills in a a hole in the AIO's Strategic Plan Document for Germany: "On which minor countries should Germany declare war (or align) and when?"

I think there are some elements of those decision that are universal (the points you made about the Netherlands) while others are conditional on what else is being done (1939 versus 1940 US Entry chits).

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Steve

Perfection is an elusive goal.

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Post #: 125
RE: AI for MWiF - Germany - 7/27/2007 10:04:00 PM   
composer99


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One thing to mention when pursuing a "closing the Med" strategy is that it is not absolutely necessary to invade Spain to seize Gibraltar. Germany could invade Portugal (which is a lot harder for the CW to contest on land) instead.

Provided the Germans put adequate effort into securing supply in the Bay of Biscay (which they should be able to do with LBA), and the Italians make an effort to seize Algeria and contest the W. Med, the Axis could, if provided with adequate air support and shore bombardment, conceivably capture Gibraltar without recourse to overland invasion.

Very difficult, to be sure, but if you can keep the CW from bringing in reinforcements, and you invest in advance in both Germany and Italy's marines and paratroops (and an AMPH for Italy and maybe an extra one for Germany), you could take two or even three cracks at it in a turn. All you'd need are some good dice (but you always need that).

A high-risk way of trying to capture the Rock, no doubt, but the potential payoff makes it worth considering - aligning Spain instead of having to invade it. Another plus is that you could screen it with what appears to be preparations for a Sealion, spooking the CW player, who will hopefully under-garrison Egypt and Malta in order to safeguard England.

On the whole, though, given how much more reliable invading Spain is, I would assign a fairly low percentage chance to this option for securing the Med.

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RE: AI for MWiF - Germany - 7/31/2007 9:13:00 PM   
coregames


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quote:

ORIGINAL: Shannon V. OKeets
I have set the Balkan and Scandinaivan decisions aside at this point. My focus is on the 4 big targets; I only included Poland reluctantly in this list. Within each strategic plan I expect to have side decisions concerning all the Balkan and Scandianvian countries as well as the different aspects of the conquests in the Mediterranean (e.g., Malta, Suez, Tripoli, Gibraltar, Syria, etc.).


Setting aside such secondary objectives, the list seems very thorough. As you pointed out, these other objectives can be adopted based on which main plan Germany opts for. At least the main strategy list for Japan will probably be a little easier.

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Post #: 127
RE: AI for MWiF - Germany - 8/10/2007 7:58:05 PM   
npilgaard

 

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quote:

ORIGINAL: Shannon V. OKeets

Here's something that I am sure everyone can agree on.

I have finally gotten around to typing in my notes for the German AIO (made during my travels in Europe). These are an amalgamation of ideas from different forum readers, though more than half of this is taken from Patrice's long and excellent post.

Looks very good!
Below are some additional 'sub-strategies'. I have included them here even if they are somewhat detailed, and this is supposed to be about the overall strategic choices, but I think that they allow for variations in the main 12 strategies, that may lead to more main strategies being defined (or maybe they will just end up as different variations of the main strategies).

Some of the below strategies are rather specific and untraditional, and also somewhat risky. Maybe to unconventional/risky to be included.

quote:

ORIGINAL: Shannon V. OKeets
Germany is an offensive major power at the start of the game. It needs to be aggressive and to take actions. In 1942+, it will gradually shift to the defensive, and be forced to react to Allied decisions and campaigns. Italian strategic plans are very dependent on which strategic plan Germany chooses.

I find 1942 somewhat early for Germany to start to shift to the defensive (although gradually). I think that '42 is often the height of Germany's glory. Usually, from '43 onwards the Allies gain the initiative (sometimes Germany still have momentum in USSR during that year, though)

quote:

ORIGINAL: Shannon V. OKeets
There are 4 main targets of conquest for Germany: France, the USSR, United Kingdom, and the Mediterranean. To get to the USSR, Germany first has to go through Poland. To close the Mediterranean, the EuroAxis first has to go through Spain in order to capture Gibraltar.


quote:

ORIGINAL: composer99
One thing to mention when pursuing a "closing the Med" strategy is that it is not absolutely necessary to invade Spain to seize Gibraltar. Germany could invade Portugal (which is a lot harder for the CW to contest on land) instead."

Another option is to secure Algier and Marocco (incl HQ here) and after the fall of France fill it up with ac for fighting in Western Med and Cape St Vincent (Allies don't have many nearby airbases besides Gibraltar, if they don't have Portugal). Ground strike units in Gibraltar - if lucky cut supply, but that is not first priority (more important to prevent allied reinforcements to reach Gibraltar) - and then invade (numerous attempts on this must be ready - MAR/PARA and from AMPH (incl HQ for the HQ support bonus). It is not the odds which are important, but the bonuses. With 2D10, even odds 1:2, multiple +6 - +8 or higher attacks should be feasible if all defending units are face down, and at 20+ the hex is taken. So on average about 3 attempts or so to be successful). I have never tried it, but have seen it mentioned as being successful elsewhere. Somewhat risky, and requires all Ge+It PARA (incl DIV), MAR etc. (+It '40 AMPH) to be built.

Such a strategy would be something along the lines of:
Strategic Plan #XX Poland, France, Gibraltar
∙ 1939 Poland
∙ 1940 France, Algier, Marocco
∙ 1941 Gibraltar
And then on to closing the Med, Sea Lion, '42 Barbarossa etc.

quote:

ORIGINAL: Shannon V. OKeets
Somewhere along the way I would like to keep the Allied player (human) in the dark about which strategic plan Germany has chosen. However, as Christopher has pointed out previously, the decison to go for Sealion requires certain production priorities for both Germany and Italy.

The 'invade-Gibraltar' build could be used for an (early and somewhat small scale) invasion of CW as well. Especially if mainly airlift are used (single invasion, rest PARA + DIV from navy for attack and MTN air-transported in). With such a small scale invasion the CW needs to be surprised for it to be effective, though (the CW land units must be in Gibraltar and Suez etc. expecting attacks here, with only few units in England. One option is to do a single invasion in North, drawing the CW units there, and the do PARA attacks in the South).

quote:

ORIGINAL: Shannon V. OKeets
United Kingdom - Invade (Sealion) without closing the Mediterranean, after closing the Mediterranean, or conduct only submarine and strategic bombing campaigns. The Sealion objective can be for total conquest or to cripple the United Kingdom as an offensive threat.

I agree on the submarines - imho, the strategic bombing is not very effective, unless air superiority over southern England has been achieved, or if CW is a main target. Otherwise it costs a lot of BP to build strat bombers (which, at least if targeting a strict time schedule for a '41 Barbarossa or something similar, are needed for other things), and it is risky to face the CW FTRs (especially if CW are not the main target - then better not spending resources challenging the British air power over Britain, imho).

Another somewhat unusual strategy vs CW that I have heard mentioned as being reasonable successful is to go for Ireland with full air force. Once Ireland is conquered (by PARA/airtransport or invasion) is works as an unsinkable CV, and all available GE/It ac (FTR, NAV and LND) go for the CW convoys. Once air superiority has been achieved, and if the convoys and escorting fleets are found for battle, then it might be possible to cut the convoy lines and give the CW navy a hard strike (maybe even allowing the Ge navy to go out too). Cutting the CW convoys will seriously reduce CW production. Major drawback is, that USSR will be just growing in strength in the east in the meantime...

One (unconventional and risky) option could be:
Strategic Plan #XX Poland, France, Ireland
∙ 1939 Poland
∙ 1940 France
∙ 1940 - 1941 Ireland, cutting CW convoy lines
∙ 1942 Keeping USSR at bay with garrison (preventing USSR DoW, or Ge doing a preemptive DoW on USSR in late '42) while starving CW
∙ 1943 Sitz against USSR (! )

In more general terms:
Instead of using '41 on Sea Lion, then put as much pressure on CW production as possible (other options are building It/Ge navy, SUBs and use for max effect - e.g. HQ to reorg. aborted SUBs), but not spending resources on taking Gibraltar (Malta and Suez should be rather easily obtained under those circumstances, though).
Strategic Plan #XX Poland/France, pressure on CW
∙ 1939 - 1940 Poland/France
∙ 1941 Pressure on CW. It: objectives in the Med
∙ 1942 Barbarossa; or not all-out Barbarossa (goal: sitz) combined with maintaining SUB+navy pressure on CW

quote:

ORIGINAL: Shannon V. OKeets
Mediterranean - Close the Mediterranean, conduct offensive operations in north Africa, Greece, and Mediterranean islands (e.g., Malta), or concede the Mediterranean to the Allies.

Or conduct offensive operations in Middle East (lead by It).
Go for the oil fields in Iraq/Persia.
Or another (somewhat unusual and risky) strategy is to take take Syria, align Iraq, move into Persia (multiple HQs are needed to maintain supply), and open a second front against USSR. The terrain is poor for offense (mountains), but usually there are only few defending units. If Ge/It can spare the BP/ac, then strat bombers can do carpet bombing (with Hq to reorg for two attempts a turn) trying to clear a hex.
This strategy costs a lot of resources/units/time, but if successful (requires some amount of luck) the road to Baku is open (I have faced it in a WiF game - it is not to funny to receive two 25+ factor carpet bombing attempts each impulse - one good roll, and the defense of the hex is weakened for attack later in that impulse).
At the very least it forces USSR to protect its southern flank.

Strategic Plan #XX (maybe this is just a variation of #3 #6) Poland, France, Middle East, Barbarossa
∙ 1939 Poland
∙ 1940 France
∙ 1941 Securing Med, taking Suez, Middle East, maybe take Gibraltar through Spain
∙ 1942 Barbarossa, double-thrust

quote:

ORIGINAL: Shannon V. OKeets
Strategic Plan #11 Immediate Barbarossa


I think that '40 Barbarossa with France in the rear is quite likely to fail (German army is not that big in '40, significant forces are required to garrison western front, and USSR gets its reserves on board when Germany attacks, providing it with a decent sized defense force).
Thus maybe the player should be able to turn those strategic options off - if Germany chooses one of those strategies, there is a great risk that the game will be ruined for the player within the first couple of years.

Edit: added a few comments.

< Message edited by npilgaard -- 8/10/2007 8:05:59 PM >


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Nikolaj

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RE: AI for MWiF - Germany - 8/10/2007 9:17:54 PM   
Shannon V. OKeets

 

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Nikolaj,

Very useful, especially since it offers new possibilities to what has been proposed previously.

I think I would be intimidated to play against you and Christopher (Composer99) as a team over the board. And I do not intimidate easily. Though with Karl on my side (grandmaster at chess) it should be an interesting matchup. [I might have many deficiencies, but lack of ego is not one of them.]

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RE: AI for MWiF - Germany - 8/11/2007 12:38:16 AM   
npilgaard

 

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quote:

ORIGINAL: Shannon V. OKeets
I think I would be intimidated to play against you and Christopher (Composer99) as a team over the board. And I do not intimidate easily. Though with Karl on my side (grandmaster at chess) it should be an interesting matchup. [I might have many deficiencies, but lack of ego is not one of them.]


Lol - well, thanks for the compliment Although I don't think I would be a match for you - especially when backed up by the notorious Karl... (Can't speak for Christopher, though)
Often such very specific strategies are quite vulnerable, though - they look good in theory, and probably has potential to work out well, but often don't take much fail of luck or unexpected move by the opponent to fail.


Another move/trick, that Germany can do (more tactical/low scale strategy rather than the grand strategy which are the main focus atm. (also, it is very specific, and maybe not well suited for AI?), but since I just now remember it, here it comes anyway ):

Barbarossa, Germany DoW USSR - going for a quick align of Turkey:
Requires: Rumania aligned, It 9-range and German hvy ATRs build (more ATR (especially the two old It ATR) and Ge 8-range (or as long range as possible) FTR would be fine as well).
9-range ATRs + 2 Ge PARAs located in Constanta. Odds are that no USSR unit are setup in or within movement range of Krasnodar. In surprise impulse: PARAs drop on Novorossiysk. It ATRs reorganised in Constanta.
Next impulse: PARAs move into Krasnodar, taking control of surrounding hexes on their way. Ge hvy ATR air transports corps to Novoross. 2 It 9-range ATR (and if available Ge FTR with range 8+) rebases to Krasnodor or Novoross.
Depending on whether available and on German progress: rest of ATR and MTN units move forward to Dniepr line, in air transport range of the beachhead.
3rd impulse: if no USSR FTR cover (or if Axis escorting FTR): PARAs drop on hex NE of Batum. 8-range FTR CAP to prevent USSR long range LND ground support (if no 8-range FTR available wait until no USSR LNDs in range, or axis FTR is in escort range).
Remaining ATR moves MTN units to the beachhead near Krasnodar.
If the paradrop is successful Batum is taken, and units (e.g. MTNs using It ATR, or other corps using the Ge hvy ATR) can be airtransported to the Turkey border. With a little luck 4 corps are present during next turn, and Turkey can be aligned, even when the German-USSR main front may still be at the Dneipr...

I did it in a game once, and it worked out very well. Unfortunately the Barbarossa didn't go well overall, and I lost the game...

Drawbacks: Rumania must be aligned pre-barbarossa. All those ATR are quite expensive. If USSR sees the threat a few well placed units can stop the trick, as can ground support LNDs and a bad attack roll when doing paradrops after the surprise impulse. Also, since units need to be moved from the Krasnodar to the Batum bridgehead, both are quite fragile, and USSR counterattack might be able to drive them out (although, for such an attack to be successful a decent number of units must participate, thus drawing them away from the main front).


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Nikolaj

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Post #: 130
RE: AI for MWiF - Germany - 8/11/2007 10:13:39 PM   
Arron69


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quote:

Often such very specific strategies are quite vulnerable, though - they look good in theory, and probably has potential to work out well, but often don't take much fail of luck or unexpected move by the opponent to fail.


Well they do say that no plan survive, meeting the enemy...

Nice tactical ideas, will try them out for sure.

Andi

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RE: AI for MWiF - Germany - 8/13/2007 3:47:16 PM   
composer99


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quote:

ORIGINAL: Shannon V. OKeets

Nikolaj,

Very useful, especially since it offers new possibilities to what has been proposed previously.

I think I would be intimidated to play against you and Christopher (Composer99) as a team over the board. And I do not intimidate easily. Though with Karl on my side (grandmaster at chess) it should be an interesting matchup. [I might have many deficiencies, but lack of ego is not one of them.]


I only wish my current opponents could be so intimidated.


_____________________________

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RE: AI for MWiF - Germany - 8/16/2007 8:55:33 AM   
rtamesis

 

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quote:

ORIGINAL: Shannon V. OKeets



Strategic Plan #5 Poland, France, Sealion, then Barbarossa
∙ 1939 Poland
∙ 1940 France and Lowlands
∙ 1941 Sealion
∙ 1942 Barbarossa or USSR sitzkrieg

=======================


A variant of this plan would be to plan ahead and attempt Sealion immediately after France and the Lowlands fall, hopefully by July 1940. Barbarossa can then be attempted (or not) in 1941 if everything goes well and Churchill is imprisoned in the Tower of London.

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RE: AI for MWiF - Germany - 8/16/2007 10:50:33 AM   
npilgaard

 

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quote:

ORIGINAL: rtamesis
A variant of this plan would be to plan ahead and attempt Sealion immediately after France and the Lowlands fall, hopefully by July 1940. Barbarossa can then be attempted (or not) in 1941 if everything goes well and Churchill is imprisoned in the Tower of London.


Don't remember if I have mentioned it earlier, but another related variant (pretty much strategic plan #7, but option to take Poland out in '39) is a potentially two-waved invasion strategy. That requires an invasion in late '40, and a second attempt can the be done in '41.

The advantages are, that the BP spent on naval units and other Sealion related stuff are not lost if the initial invasion fails, as it otherwise the case with a '41 Sealion (unless the German tries a second attempt in '42, but that is unlikely to succeed since CW will be prepared by then, at USSR will be allowed to build up for a '43 attack). So with two waves the Sealion strategy is not so vulnerable to a few bad dice rolls, as is usually the case, since there is a second attempt.
Also, it may be possible to actually surprise the opponent - the CW player will probably notice that something is going to hit him, but he is probably not expecting it to happen that early (with luck he has still units elsewhere in Europe, and maybe even in Lowlands/France - for that reason it may even be a choice of the German player not to attack hexes near the CW expeditionary force, to let him feel secure and not forcing him to withdraw back to UK to early. Alternatively Germany could go after CW units in NE France (land + air), trying to kill them, rather than always going for the French units to get to Paris). And success on Sealion depends a lot on UK being not to well-defended on land.
(Somewhat related to this, but the other way around: some German players prefer to start production of AMPH / CV in the very first turn, even if never planning to finish it/them, just to make the CW sweat. The few 'wasted' BP are deemed worth it if it makes the CW more cautious (wondering about an upcoming Sealion and keeping units home), giving the Axis more room elsewhere, even if those naval units are just sitting in the construction pool for the rest of the game.)

Drawbacks: a S/O '40 invasion requires production to be planned carefully, and most of the BP will go on that instead on e.g. units which can help defeating France.
If the time schedule is delayed (Poland may be delayed to after France falls, but ideally Poland falls in '39), it may be necessary to do the invasion even if France has not fallen yet in fall '40.
This probably sounds worse than it is - the French outer perimeter should be broken by then and Germany near Paris, so it is usually just a matter of time - a fair dice roll - until French falls. Also, the '40 invasion is somewhat small scale - maybe 2 or 3 invasion hexes - and Axis transport capacity is limited, so not to many units are required, leaving plenty to finish France. The initial invasion is not so much to conquer large chunks of land (unless highly successful), but to get a beachhead, and to draw the attention of the CW land forces in UK, making room for the '41 invasion in a different part of UK facing little opposition (e.g. NE England - South England).
Another risk is the weather - it can turn bad in the fall, so the '40 invasion attempt should be made at first fine weather opportunity.

I have tried the two-waved Sealion once - I got a couple of landings, but overall it was not to successful (to many CW land units in UK made it hard to get inland).

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Nikolaj

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Post #: 134
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/17/2007 7:42:23 PM   
npilgaard

 

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Found some more old strategy notes from the list that could be of interest. This time a J/F '41 Barbarossa (! - again, I have no experience on this myself, but it does sound interesting - and somewhat unusual). (60367 + 60369):

" The Axis game plan was to take out Poland in 39 with overwhelming force, take Belgium with the PARA in the first impulse of M/A where aircraft can fly while leaving the Netherlands neutral. The first goal was to take Paris by J/A, and if possible a port on the Atlantic as well to base Italian ships there. Italy was to declare war on France in S/O 39 to help reducing their production and help out in the north in the summer, then send some SCS and the SUBs into the Atlantic and declare war on the CW after Germany provided a port in the Atlantic, S/O 40 if possible. Four good German corps were to be shipped into Albania during the winter and Germany would build the MAR to take out Greece in late 40 once Italy was in the war to provide supply, and if possible Malta as well. Suez was not
contemplated as units used there would not be back in time for Barbarossa.

Japan would concentrate on China but be prepared to counter any early Russian adventures and assist Germany in a Barbarossa. US Entry was to be played conservatively. Except for the double Italian DoW and Chinese cities, no avoidable actions were to be made.

If everything went to plan to this date, Germany and Italy were to declare war on Russia in J/F 41. Forces would advance into Eastern Poland and Rumania in J/F and enter Russia in M/A. The goal was to
take out Chisinau, Minsk and if possible Odessa and Kiev by M/A and to have both the army and the airforce in front of the Dnepr in the south and Vitebsk/Smolensk in the north at the start of M/J. Manstein was to be advance built in J/A 40 to arrive at Königsberg in M/J 41 and Balbo would assist with all Italian FTRs except the Freccias, two ATRs, the Stuka and the two LND-3 available at game
start.

In the west, a garrison was to be kept sufficient to keep the CW from getting ashore in any useful place. Sardinia, Bordeaux and Denmark would get particularly strong garrisons, while the coast between Brest and Kiel would be weakly held as invasions there could be
contained and thrown back by German reinforcements at this early date. Graziani and Badoglio would command the defense of France. All German and Italian SUBs were to be built to slow down the CW somewhat.

For the time after this - Caesar would have said "Alea iacta est", my desire was to give me the most secure position in the west and the strongest and earliest Barbarossa possible with a strong commitment to the west, and then we would have to see how the German army performed in Russia.

Production - in the first turn, Germany and Italy would build aircraft for France and SUBs. Germany would also build the MAR in J/F for Greece and possibly Malta. From M/A, all INF and as many MIL as
possible were to be built. Rommel would be built in M/A and Manstein would be built in M/J. Other than these, Germany would only build the other ARM-Div and the two MECH-Divs for Barbarossa. Italy would build Badoglio for the defense of Bordeaux and a couple of NAVs and most or all FTR and an ATR and the Stuka for the Eastern Front. Germany would try to build all FTR and Stuka. All SUBs were to be built.

To summarise the game, Germany suffered some losses and setbacks, but essentially everything went according to plan until the second impulse of J/F 41. Thereafter, the German army outpaced my
expectations. Russia could be considered dead by the end of M/J. Germany suffered huge losses in J/A by bad luck, several tactical mistakes and very skilled Russian play accepting risks in order to
salvage an impossible position but Russia still had to concede the Caucasus in the winter and would have faced the possibility of conquest in 43 had we continued. The US entered the war in S/O 41 and
the CW invaded the Netherlands in that turn but evacuated again in M/A 42 in the face of overwhelming German strength.

(...)

Another thing is that the J/F 41 (or N/D 40 or M/A 41) attack on Russia is very strong. Time is the most critical resource in a Barbarossa 41. The reserves and militia Russia can add to the line
will not help that much with the 2D10, and in a M/J 41 Barbarossa a lot of them would be in the line anyway by the time Germany reaches it. Russia will get the opportunity to rail perhaps one extra factory as German advance is slower in poor weather. There is a small production loss for Germany and perhaps a modest gain for Russia from Lend Lease or an earlier multiple increase (especially if playing with Hitlers War), but neither is significant compared to the gain.

Since there will not be much opposition in front of the Dnjepr, even half the German army can take this ground while the other half is railed to the front from wherever it still is at this time. All
eligible minor countries can be aligned on time, even Yugoslavia, there is no need to attempt to align Rumania before declaring war on Russia in this scenario. It puts the German army and airforce
directly in front of the Russian line in M/J, ready to play an OChit if Russia even attempts to defend the Dnepr.

A minor annoyance compared to this was that Russia never demanded the Baltic States, something i also see more and more often. Unless Russia defends far forward (which is generally considered foolish), there is no defensive benefit of demanding the Baltics, so it is better to spare the US Entry and instead force Germany to attack them or accept a narrow front in the north."

_____________________________

Regards
Nikolaj

(in reply to trees)
Post #: 135
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/17/2007 8:21:06 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Nikolaj,

These posts from the list are very interesting. If you see any more that strike your fancy, please continue posting them in the MWIF AI strategy threads.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to npilgaard)
Post #: 136
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/17/2007 8:30:23 PM   
npilgaard

 

Posts: 175
Joined: 5/3/2006
Status: offline
Sure will.

The ones I posted are old posts that I have kept, since I as well found them interesting when I read them. Most of them are by this guy, Bryce, who I think have a very good grasp of effective and well-thought out strategies. I will look my remaining saved posts and post what is of interest here.

_____________________________

Regards
Nikolaj

(in reply to Shannon V. OKeets)
Post #: 137
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/17/2007 9:02:52 PM   
npilgaard

 

Posts: 175
Joined: 5/3/2006
Status: offline
Old list posts on Axis invasion on Gibraltar (note: those posts are written before the updated unit set, incl. the Portuguese unit).


quote:

Post:


66814 :

"Here are my thoughts on Gibraltar, but they are based on the following:
+ We use 2d10
+ We use LoC Vichy
We also use LoS. So no Portugeuse shenanigans for the Axis, among other things.

Last game I (as GER) planned a Gib invasion. I did not threaten Spain
overland. I lent heavily to Italy from the beginning. Italy built one
Amph immediately, followed by Para's, Marines, Atr and so forth, in
addition to their naval bomber and long range fighter production.

Germany concentrated on gettings its Ftr3 out, along with marines,
paras and the long ranged Ftr2 (He112 and He110).

There are many strategies for fighting for the Rock. Specifically,
cutting supply, playing OC, etc. In my opinion with the above rules
these are not worth it. Here's why:

In our game, Jeff clearly recognized I was going for Gib. He DoW'd
Portugal, garrisoned Gib with 2 white print (one was HQ) and an
engineer, then stacked 5 Ftr there. Large numbers of additional Ftr3
and a couple long ranged Ftr2 based in Portugal. As 41 began,
additional Ftr2 (average range of 5 or 6) began rebasing from the UK
to bolster the RAF in Port. Furthermore, he maintained a sizable navy
in a low box of the CSV with CV and multiple TRS in it.

Germany conquered Algeria and made Morocco go Vichy, then claimed the
concession to do FTC there. I put Guderian and von Dweeb in Morocco,
along with 6 Ftr (early on, just 5 Ftr and 1 Nav which raided the
North Atlantic).

Jeff built a bit aggressive, managed to put something like 10 Ftr in
the area to my 8 or so (counting Italians). Realize that a key
weakness of the German air force at this point is that you only have 2
(3 if you count the range 6 Italian) long range Ftr2 and one of those
is only a 3 A2A; this means your air force is pretty brittle because
you only have one good Ftr2 and once it gets shot down or aborted then
the Brits have the advantage in the air. Of course, in 41 you can
bring in the Fw190 and more Ftr3 which helps but the British will add
several of their good Ftr2 as well.

In any event, I found that I did not have enough planes to blast Gib
and blast the RN in the same impulse. Splitting your forces just lets
the Brit gang up on one and (probably) torch it. Like I said, your air
force is much more brittle than theirs.

A total air-2-sea battle won't achieve much. Even with a serious
advantage like a 1/10 split, your surprise will be used to equalize
the A2A advantage that the Brits enjoy. Did I mention that your air
force is brittle and his isn't?

Worse, if you do fly against his navy, you don't have the oomph to try
nailing the Rock. You are going to need Ftr to escort your ground
strikes and paradrops, as well as maybe 1 to fly against ground
support assuming that the Brits fly it and it could change the odds.

Its been my experience under this British 'surge' of AC to the CSV
area that the EuroAxis must roll like demons to kill Brits while the
Brits have to keep missing, and you have to do this several times to
make a difference. It can happen, but I'd rather not base my Gib plan
on it, because it can happen the other way (in this game it did, with
the RAF pasting the Axis). Bottom line, except for the occasional
snipe which is still useful, the German should not go for cutting
supply as a dedicated strategy. I know others feel differently.

OC are all but useless on Gib invasions. They double your force
strength, allow more SB and so forth sure, but this changes the odds
by a +1? Surely not more than a +2 maximum. There are better places to
waste 15BP. Perhaps, perhaps you may use it on the last ditch last
gasp attack before turning on Russia (assuming Barb) but I'd still
probably say no. That OC could shatter a line and allow you to cripple
Russia.

I've mentioned several disadvantages for the Axis, but the key is that
you still have initiative. You can afford to do air impulses, etc. Its
certainly possible to fly all your planes on a ground strike and then
reorg them all. The Brit is usually under other constraints, after all
he must reorg his land units, etc. which requires more reorg, because
he is basing planes, sailing in more ships, etc.

Furthermore, he must CAP for ground strike, so the large air force in
Portugal isn't there to defend against every ground strike. This means
that the Axis can often claim superiority in the air when you do a
major bombing attempt. Not to mention that you can launch nuisance
raids with bombers at night one at a time (if playing with night
missions) or fly 2 missions at the same time (night and day) which
either use up 1 Ftr or flip some units (land and air on the ground) or
manage both.

With the 2d10, Gib is not about odds or OC or supply. It is about
plusses, which really means it is about flips. Reorg your AC to go
again and finish off the Brit response to your first wave of ground
strikes, if he is short of AC or can't respond by this point then you
invade.

Figure that:
+ attack odds give you a +1
+ flips gain +5 more
+ land with para, para div and marine for +2 more
+ -1 for coop with Italians

This yields about a +7. Note that half of the corps in each battle are
Italian by the way (GE Mar, Para div + IT Para, OR GE Para, div + IT
Mar). Save some SB for the second attack, plan on this one failing.
I'd rather be able to do two +6 attacks back to back than a +7 and
then a +5.

With the Amph and 2nd Italian TRS plus their ATR, you have the ability
to launch followup invasions in the same turn in the long months.
These invasions can use HQI (Balbo forex gives a +2 to the attack).

Repeated pounding of the Rock should prove sufficient but your odds
are never going to be greater than 35% or so. Have a due date for your
Barb or whatever in mind, when you hit that point you will probably
have to focus on Russian rather than the Rock if it has not fallen
yet. Even so, you should be able to mount several attacks on Gib
before then. I think my second attack succeeded but it may have been
my third.

If the Brit does a 'surge' like I have described, its a lot tougher.
Good dice in an air battle can trash your plans very easily by
bouncing an ATR or shooting down your range 6 Stuka or the vital
He100. You have to use your reorg advantage to concentrate on air
battles where you have the advantage, reorg and then fly again. The
Italian helps out here bigtime.

Remember, aborting planes is *sometimes* better than shooting them
down; shot down AC allow AC from Portugal to rebase into Gib and
stack, which makes them infinitely more flexible.

In our game, Jeff held out til mid 41; an excellent round of combat
saw 10 of my AC in theater shot down for 2 of his, IIRC. However, this
was followed up next turn by a full press with everything we had, in
which a trash Gabbiano flew (unescorted and unintercepted?) to flip
Alexander on a 1, which then allowed the attack and we rolled an 18.
Even then it was pretty hairy in the paradrop with the Brit Mosquito
and friends trying to stop the night drop at -2 odds. I got through,
could just have easily not made it.

The only complaint I could make on his play is that I'd have put more
land units in Portugal; when it fell there were lots of facedown AC
there for my rampaging Spaniards to kill. I think I killed 9 AC
facedown in Gib and Portugal.

This brings up the point, the disadvantage of the surge is, if you
lose Gib, you are going to lose 5-7 AC (and pilots) probably as well,
certainly 4-5 Ftr in Gib itself that are flipped. So it is painful.

So as the CW, plan for the Rock to fall and have some blockers in
position to salvage some of that, I dunno, maybe with Gort on the
coast (a 2nd unit and SB should protect them well enough, its close to
the end of turn).

Anyways, this was my $0.02"


quote:

Post:


"> Bryce I'd like to point out a few things that you might consider if
> you tried this again that would help your euroaxis take Gib by
> invasion.

OK, lessee...

> 1) If you don't even bother with ground striking Gibraltar till it's
> oos those 5 fighters in Gibraltar do not fly as they are oos.

OOS means that we've fought a series of naval air battles in the CSV
and the battered RN has called it quits. This is a valid strategy if
it can be done in a reasonable manner.

And in a serious case like this, you bet I would react with Alexander
to get 4 FTR up in the air.

Can it be done? YES, not much here to assault Gib with at this point.

I play with LoC Vichy. That means Morocco is de facto Vichy, ALWAYS.
That means the Germans are faced with FTC in Morocco, and thus it is
reasonable to expect them to be able to base 6 FTR in Morocco plus 2 HQ.

> 2) If you just concentrate on CSV you will gain a favorable rate of
> attrition that will later let you take the Rock.

See above, Lane. Breaking the RN is a laudable goal, but Gib or no Gib
I as Germany intend to break Russia's back. So its Barb as soon as
possible. Can you do both? Sure, but you are counting on luck to
initiate battles, and with the rules I use even then you can't have 1
little thing go wrong with the battle or Uncle Adolph is wearing
doodoo makeup. That's bad.

Suppose I do as you suggest: I fly out 6 long range FTR into the 2
box, rebase another 6 range-3 FTR to react out to the 1 box next
impulse. Suppose I do this in MA41, MJ41 and SO41 (its going to take a
while to get those numbers up). I imagine I'll have what, about 4-5
Nav available as well, so 3-4 in the 2 box and 1 in the low box? Now
assume that I have 3, 4 and 5 impulses to search each turn respectively.

Assuming average rolls, I figure to have my air force in 5 out of 20
searches. In 2 of those search situations my air force will be split,
so lets assume the British just pick 1 box and beat it to a total pulp
(worst case, you lose 1 Ftr and 1 Nav).

Can this work? Yes, but it doesn't work fast. I still think I can push
it back so that even your Barb42 is delayed. I'll happily lose Gib in
MJ42 if it costs you your campaign weather in Russia, cause there'll
be GBA breakfasting in Berlin in 44.


> 3) When you are fighting from Morr with FTC the HQ's can obviously
> reorg your FTR's but more importantly you can "cycle" to double the
> number of possible FTR's based there. This means you put 6 4+ range
> planes there and send em to the 2 box. Then rebase in 4 or 5

This is an excellent strategy for fighting primarily out of the 1 box,
and yep, I considered it a couple times. Can it be done? You bet.

But what you've posited is the absolute best of all situations. On
average, it doesn't turn out nearly as great as it can. What I mean
is, on one turn you can have 10-12 FTR all in the 1 box. Next turn 6
of those will be in the 0 box, then rebase home unflip and fly back
out to the 1 box. Or you can do roughly the same but occasionally go
into the 2 box.

The bottom line however Lane, at least in my book, is that half the
time your FTR are not with each other. As the Axis, I'd sure hate for
the British to find my 6 FTR with their 12-15 FTR...sure they'd only
get one shot, but at +9 they'll probably get in a good hit, and your
chance of giving them a bounce on a Condor is what now? Or did they
all fly home so the Brits bounce a loser FTR and smoke it.

I've done something like this before and if the British a) surge
forward their AC and b) garrison Portugal intelligently, they have
just as good a chance of nailing your AC as you do theirs (just that
they will only nail 1 or 2 before you abort to the box).

If the German finds me 1 out of 5 times, but 1/3 of the time 6 FTR are
in the 0 box, then that roughly translates into him being able to
pound me 2/15's of the time. I'll eagerly accept those odds, because
his ability to trash me during the whole summer of 1941 is now pretty
darned small!

Now yes, we also have to add in the searches where the Brits find but
don't have enough suprise points to avoid. But reasonably we can guess
they won't initiate combat on their turns most of the time? So suppose
its closer to about 5 out of 20?


> 4) The euroaxis have enough planes with air to sea to really hurt
> the RN. The key are the 8 floatplanes and condors that don't mess
> with stacking in Algeria. They have a total of 20 air to sea factors
> and must be protected by other LND flying in front to take all the
> DA's and DX's.

I'd sure agree with you. Of course you've committed Germany to
building her Condor, this will happen in 41? I found that building 2
of these negatively impacted my readiness for Barb42 when combined
with all the LL I gave to Italy.

> 5) Entry by FTC into Morr is the worst case scenario. Having it go
> FF and not being limited by FTC is better even than having to fight
> the Brits for it.

I think you are dead wrong, because when I am the CW and it goes FF,
its got damn near every trooper I can put there without risking a
Sealion without Italy.

Sure you can over time get the troops and planes into range to push me
out...maybe. But until you do, no massvie CSV battles for you unless
you want to die.

So yeah you finally nail Morocco, finally start flying your air force
into the 1 box, oh dear, look at the time...SO41 is already here, time
flies when you're having fun. Now what do you do? I'd prefer to do a
Barb42, remember?


> 6) The campaign in CSV needs to begin as soon as possible. You want
> to begin the attritional process as soon as you can. Every CV sunk
> is a back plane out of the campaign for Gibraltar. Moreover, the CW
> can not afford to replace killed FTR's as easily as you can simply
> from a production standpoint.

Assuming you kill them sure. CVP I am not so sure, they take a long
time but the pilots often live and the CVP costs 1. FTR? Cheap by any
price, and they get there just by flying into the Bay of Biscuits (the
long range 41 guys can just rebase in). Oh, any sub attack in BoB
allows them to freely rebase in too.

I agree that spanking the navy will do as you say. I think we're at
loggerheads as to how often your 1 box armada is going to do that. If
its a 15% each search then you may find that your grand air battles
leave a lot to be desired.


> 7) Impulse choice is crucial. The CW can not react FTR's to the 2+
> box. They need a naval move to put ships there and an air to move
> more than 5 FTR's. When you get the initiative you have a huge

Lane, if I was the CW and had a FF Morocco, there wouldn't be a huge
Axis FTR force in the CSV at all until Morocco went down, and I
suspect that this would take longer than you think, especially as I'd
have all winter to beef it up. What, are you going to invade the UK
with every FTR down in the Med?

If instead you had FTC and I had Portugal, I'd do a surge, beef up
Portugal with 2/3rd's the army that would have been in Morocco and my
fleet would probably start in the 2 box and then fight from the 1 box
once all the boys in gray showed up.

> 8) Don't even look at Gibraltar untill you drive off the RN in CSV.
> Concentrate everything upon that campaign. When the RN goes away
> it's normally because they've lost way too many FTR's and will be
> unable or unwilling to come right back the following turn.

Lane, I may be wrong, ok? But my thought here is simply that the
frequency of your successful searches means that the battle takes too
long. I'll stretch it out any way I can and I really only have to last
til SO41, in my book. Sure I may lose Gib after that, and I've lost
ships but so the fudge what? Germany will not be busting Russia's
nuts, and the Western Allies will be fighting like hell to retake crap
soon enough.


> 9) Do whatever else you can manage to be annoying to the CW. Other
> than you air impulse off the bat each turn you've got all the naval
> moves in the world to screw with them. Put a couple HQ's around
> Brest and keep reorging subs and ships and send them out again.

These are all good ideas.


> 10) If you can not take the Rock early enough to allow a 41 Barb nod
> your head at the CW and keep pounding them. Smile and say ok now
> I've got another year to sink your ships and take it. Moreover,
> you've got another year where you do not need to use any land units
> and should save a nice amount of oil.

If you can consistently apply the above strategy in your games and
manage 41 invasions, my hat is off, but I'd have to see it to believe
it. I'd like to be your CW player, cuz I'd smile and say yes another
year for Russia to position themselves.


> Hope something here was helpfull.

You have lots of great ideas here. But the FREQUENCY of the battles is
low, and that means that each battle has to be high CW losses in the
air. I see the opposite risk also being true; the CW will often be
your rough equal in the air, and 1/3 of the time will be your definite
superior in the air. Even though you just fight one round in those bad
times, its going to be bounced Condors and good FTR fighting at -9 for
you. And that is ugly.

I do not believe that the norm will be near the best, which is what
you posit here. But hey, I could be wrong. It'd be interesting to find
out sometime. When are you in the bay area next?"


quote:

Post:


Bryce, 66040 :

"Lane brought another good point: invading Gib by sea. I found the best
way to do this is to:
+ conquer Algeria
+ make sure MAT goes to VF
+ demand FTC concession for Germany in Morocco
+ base 2 good HQ in Morocco (FTC of 6 or 7)
+ LL to Italy heavily, building ATR, Para, Mar, Amph, Ftr, Nav/Lnd3
+ initial German builds are Ftr3, Ftr, Nav, Para, Mar, Atr, Lnd3
+ late 40 German builds switch to strategy (Barb42, Med, Sealion)

Algeria is doable; Morocco usually is not. Your best bet then is to
make sure it goes Vichy, kick those Brits out to the spiral.

The British however can counter this effectively (as Jeff Wang did in
our last game):
+ conquer Portugal (be sure to invade the Azores)
+ rebase in all Ftr2 + 3xFtr3 into the CSV area

The Ftr2 stack in Gib, the Ftr3 stack in Port. Excess Ftr2 stack in
Port as well, and guard the CSV. With an HQ and Eng you can stack 5
Ftr2 in Gib. Its fairly effective.

With luck, Germany won't really get a shot at Gib until early 41.
You'll find that your Axis air force is outnumbered in the air if you
fly to sea, and about even if you ground strike. So figure Barb41 is out.

But thats the way it goes. Taking Gib is NOT about cutting supply. Its
great if you can do it, but its not your priority. You MUST:
+ flip all 3 units
+ launch repeated attacks (usually with 1 marine/2 para or 2
marine/1 para combinations. Follow up attacks in the same turn will
use fewer of the key units (para, marine) but can use the Italian Amph
and probably invading HQ (Balbo forex gives a +2 invasion bonus).

All this will allow you to launch about a +6 on the 2d10 (+5 for
flips, +0 for odds, -1 for coop, +2/+1 for para, 0/+2 for HQ).
Assuming the assault table, a 20 takes the hex, so a 13 can do the
job. Hopefully with 2-3 attacks you can roll well enough to do it,
assuming you flip the units. In our last game we did, but only because
after all AC flew for a couple impulses, we were kaput, until a
Gabbiano managed to flip Alexander on a 1.

Save your subs and naval bombers in the CSV to intercept TRS trying to
put new units into Gib. An abort of them (into Gib) is the same as
flipping the cargo, or it prevents reorg.

In 41, the Brit Ftr2 all gain in range, so now they can reach Gib from
Port. The German job gets tougher. Advancing Ftr2 is nice if you can
do it in time to matter.

Be wary during this time of initiating searches in the BoB. It just
allows the Brit free rebases of his Ftr to the CSV area."


quote:

Post:


LGB, 66049 :

"I should like to make one small point here. Every game I recall the
CW defending Gib from invasion they had Port, had a lot of fighters,
and Gibraltar always fell. The method outlined above about ignoring
supply and just invading the Rock over and over is fine but it's not
the way I go about it. Hell I get pissed off when Gibraltar falls
too fast.

The way I see it the euroaxis have more planes and more production
but stacking puts a limiting factor on how many planes you can put in
Morr. I'll keep some at sea and fly what I can from Alg but the
large point in CSV is that the worst that can happen in one round is
that the axis lose one plane and they abort back to the seazone.
Since stacking is an issue there should be spare planes to fill in
for losses.

The upside is a decent search roll split and getting planes through.
The CW can not afford to abort as they lose supply and defensive
shore bombarbment if you use that option. It has been my experience
that over time you grind down the CW at sea to the point they go
away. I like them reaching this point. Without supply planes in Gib
are not going to fly, flipping Gibraltar becomes less of an issue,
and without DSB a flipped oos Gib falls to repeated invasions.

So I think for someone thinking about invading or defending Gibraltar
both avenues should be kept in mind. Personally if the euroaxis want
the Rock and build properly they should be able to take it. Of
course the delay and cost the CW can impose can be critical, just be
carefull who the critical applies toward..."

Edit: Have split into sections (one post per section) for easier reading.

< Message edited by npilgaard -- 8/17/2007 11:55:09 PM >


_____________________________

Regards
Nikolaj

(in reply to npilgaard)
Post #: 138
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/17/2007 9:07:00 PM   
npilgaard

 

Posts: 175
Joined: 5/3/2006
Status: offline
On '40 SeaLion:

William Popovich (68609):

"Seen it done well several times at WIFCON.

German builds: Similar to:

Turn 1 - lay down 3 TRS, finish Graf Zeppelin. Build other Me-110
and a pilot. If enough BPs, rare, finish Tirpitz.
Turn 2 - Finish Tirpitz or an SCS-1. Build 2 FTRs and 2 pilots. PARA
div.
Turn 3 - Finish or repair 2 SCS or CX. 2 Condors. 3 pilots. If you have
any BPs left build FTR-3 or FTR-2 or MAR div.
Turn 4 - Finish 3 TRS. 1 ATR, 2 Pilots, and as many FTR-3 as you can
afford.
Turn 5 - Repair 4 CX or SCS-1 (if you want). Build 3 pilots and as many
FTR-2 as you can afford and gear for. Build FTRs unitl you draw the long
range one with 6 strength, overbuilding FTRs compared to pilots if you
have to. Rebase any allied (Finnish would be wonderful if Russians give
them to you) range-4 FTRS. Lend Italy what you can. Should have Dutch,
Belgian and some or all French resources and maybe a Spanish one or more
by now.
Turn 6 - Get some Stukas done. Flexible from here on.
Turn 7 - First impulse, if no storm, send all the air out to sea (ALL
range 4 or better GE and IT FTRs go to the 2 box. With a NAV. Condors
can go high or low to get extra surprise or cover. Object is to kill CW
FTRs first, then bombers or CVs. Kill CVPs by bombing the CVs. If a
clear weather turn you may want to send invasion force to the 2 box, or
risk the 3 box (with Graf Zeppelin). Six German FTRs and up to 3 Italian
and possibly 2 Finnish ones can get to the 2 box, with a NAV to pull
them up. I prefer to invade from the 2 box, with 2 Paras in the first
invasion impulse and 2 more from reorged ATRs the next impulse. 3 range
FTRs cover these.

In previous turns take every opportunity to kill CW aircraft, in
preference to French.

The whole remaining air force of Germany and Italy ground strike or
support the defenders.

This gives an invasion force of 4 TRS and an AMPH, the 9 point INF, a
German MAR, a German PARA corps and a div, several German DIVs, an
Italian MAR and 2-3 DIVs, 2 ATRs, 3 if Italy drew a combination bomber,
an Italian PARA either in reserve for a reorged ATR or landing on the
Italian combo LND-3, covered by 4-5 NAVs, several bombers if you choose,
and 7-10 FTRs and the Graf Zeppelin in the 2 box. Out to sea to land on
the second impulse is an HQ and ARM, or they can rebase directly to port
and stop in the 2 box if found, reorging them to leave and get more.
This gives you 5 corps and at least 5-6 DIVS to land in the initial
impulse of the invasion if you use an O-chit, or in the impulse after
moving out to sea if you don't. You probably reuse 2 of the TRS. They
are well covered enough that there will likely be little loss to the
transport fleet, but you can accept some.

You need to bring it on. No treading lightly, use the hammer instead of
the tweezers. On the table itself, if your fleet is sunk :-) But that is
not too likely.

There only exist 6 CW FTRs with range of 2 box or better. 5 of them are
either A2A 3 or orange print (the fourth being the4 A2A 8 range LL P40.
Germany is leading with a 6 A2A, though four of their planes are orange
also. But you can add the Italians and maybe the Finns to the line, and
their bombers and NAVs are going to do more damage to the CW carriers
than the other way around. The CW has no help. Nor extra HQs to reorg
aircraft, as the Germans have the luxury of doing.

With a typical 8 Axis FTRs in the 2 box, that is a 13 A2A initially. CW
has 9 plus CVPs, so is probably at a 1 or 2 point disadvantage. Italy is
also messing around in the Med to distract British limits, possibly
going for Suez, while remainder of German army could go for Spain, or
not.

But an S/O 40 Sealion is rarely well defended, if there has been a BEF.

You get a pretty good shot at a Sealion, with many choices, and many
places to cut off resources from reaching the factories. Limited LOS not
all that important to the equation.

Italy:

Turn 1 - PARA div
Turn 2 - save BPs
Turn 3 -MAR corps
Turn 4 - In the war, build pilot and FTR-2, or MAR div, depending on
German preference
Turn 5 - 2 FTR-2s and 2 pilots, or 3 and 1, or 2 and 1, depending on
what Germany wants to give you.
Flexible"

_____________________________

Regards
Nikolaj

(in reply to npilgaard)
Post #: 139
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/17/2007 9:30:41 PM   
npilgaard

 

Posts: 175
Joined: 5/3/2006
Status: offline

quote:

ORIGINAL: npilgaard
The ones I posted are old posts that I have kept, since I as well found them interesting when I read them. Most of them are by this guy, Bryce, who I think have a very good grasp of effective and well-thought out strategies. I will look my remaining saved posts and post what is of interest here.


I have now posted all that I have saved of strategy and tactics tips from the old list discussions - some of the posts are quite large, but there is a lot of interesting stuff in them, I think.

_____________________________

Regards
Nikolaj

(in reply to npilgaard)
Post #: 140
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/18/2007 3:23:24 PM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline
npilgaard: great posts. Very interesting to read, informative and full of colour. Thanks very much. I think you're making an excellent contribution to MWiF.

What I like about Steve's development style is that he's encouraged all this interaction between experienced Wiffers, which is leading to an effective distillation of sound strategies and tactics.

From what I see, I think the AI is going to pwn me until I get a lot of practice. Excellent!

Cheers, Neilster

(in reply to npilgaard)
Post #: 141
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/18/2007 8:58:53 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: npilgaard


quote:

ORIGINAL: npilgaard
The ones I posted are old posts that I have kept, since I as well found them interesting when I read them. Most of them are by this guy, Bryce, who I think have a very good grasp of effective and well-thought out strategies. I will look my remaining saved posts and post what is of interest here.


I have now posted all that I have saved of strategy and tactics tips from the old list discussions - some of the posts are quite large, but there is a lot of interesting stuff in them, I think.

As Lawrence Welk always said: "Wonnerful, wonnerful. Let's have a hand for Nikolaj!"

_____________________________

Steve

Perfection is an elusive goal.

(in reply to npilgaard)
Post #: 142
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/18/2007 9:27:44 PM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: npilgaard


quote:

ORIGINAL: npilgaard
The ones I posted are old posts that I have kept, since I as well found them interesting when I read them. Most of them are by this guy, Bryce, who I think have a very good grasp of effective and well-thought out strategies. I will look my remaining saved posts and post what is of interest here.


I have now posted all that I have saved of strategy and tactics tips from the old list discussions - some of the posts are quite large, but there is a lot of interesting stuff in them, I think.

As Lawrence Welk always said: "Wonnerful, wonnerful. Let's have a hand for Nikolaj!"

Mad magazine used to have fun with Lawrence Welk. You just reminded me.

Cheers, Neilster

(in reply to Shannon V. OKeets)
Post #: 143
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/19/2007 1:27:40 AM   
npilgaard

 

Posts: 175
Joined: 5/3/2006
Status: offline
Lol! Well, I thank for the hand .

quote:

ORIGINAL: Neilster
npilgaard: great posts. Very interesting to read, informative and full of colour. Thanks very much. I think you're making an excellent contribution to MWiF.


I didn't write the original posts, though - so we better give Bryce (whoever he is) a hand as well


quote:

ORIGINAL: Shannon V. OKeets
As Lawrence Welk always said: "Wonnerful, wonnerful. Let's have a hand for Nikolaj!"



Unfortunately I don't know who Lawrence Welk is (after all, I do live in Denmark - I assume he is American...), so I have probably missed half the joke...

_____________________________

Regards
Nikolaj

(in reply to Shannon V. OKeets)
Post #: 144
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/19/2007 2:37:35 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Lawrence Welk was from the 1950's and 1960's. My grandfather (went over the top 3 times in WW I) only watched 2 TV shows: the Friday Night Fights and Lawrence Welk. Welk 'directed' a small band/orchestra and had on different singers. He spoke with a very heavy Dutch (Belgian?) accent and after each performance by one of the singers, he would applaud politely (while holding the director's baton in one hand) and say his famous line - as quoted previously. Every comedian of the time was able to do a Lawrence Welk imitation. "Give a hand" was a request for the audience to applaud.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to npilgaard)
Post #: 145
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/19/2007 5:18:26 AM   
Mziln


Posts: 1107
Joined: 2/9/2004
From: Tulsa Oklahoma
Status: offline
Lawrence Welk (March 11, 1903 – May 17, 1992) was a musician, accordion player, bandleader, and television impresario, hosting "The Lawrence Welk Show" from 1951 to 1982. His style came to be known to his large number of radio, television, and live-performance fans as "champagne music." He is a 1961 inductee of North Dakota's Roughrider Award.

Wikipedia: Lawrence Welk

(in reply to Shannon V. OKeets)
Post #: 146
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/19/2007 12:29:57 PM   
npilgaard

 

Posts: 175
Joined: 5/3/2006
Status: offline
Thanks - I get the 'wonnerful' joke now 

_____________________________

Regards
Nikolaj

(in reply to Mziln)
Post #: 147
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/26/2007 9:32:37 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
I am slogging my way through typing in the edits I made for the German AIO back in the spring. I intend to develop little "how to's" for the AIO for each country that Germany might conquer and garrison. An excellent start on these was provided by Patrice, and I have been ppolishing them up. I am interested in your opinions and possible additional details on these.

We'll start with the easiest first: Denmark. Hex (45, 36) is 2 hexes west of Copenahgen.
=============
Denmark
Plan to Conquer
∙ One 4-mover INF is needed to conquer Copenhagen at the first opportunity (i.e., fine weather).
∙ This should be done as soon as possible.
∙ Have a scond 4-mover (a DIV is enough) to occupy Frederickshaven and avoid a CW early war nuisance invasion of Denmark.

Garrison
∙ Denmark is garrisoned to defend against invasion and liberation.
∙ No partisans are possible.
∙ Garrison (crucial) Copenhagen since Germany must hold it until the end of the war. Copenhagen controls access to the Baltic Sea. It should always be garrisoned and it should never be lost.
∙ Garrison (normal) Frederickshaven and hex (45, 36) to prevent Allied invasion and eventual liberation of Denmark.
∙ Once the Allies have gotten ashore in Denmark, some German combat naval units are needed in the Baltic to prevent the Allies from tracing supply across the strait leading onto the Copenhagen island. This can significantly delay the fall of Copenhagen.




Attachment (1)

_____________________________

Steve

Perfection is an elusive goal.

(in reply to npilgaard)
Post #: 148
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/26/2007 9:55:02 PM   
dale1066


Posts: 108
Joined: 6/23/2007
Status: offline
Sounds sound

Would the AIO make a distinction between elite garrison units and non elite and would that be signifcant for Denmark?

Also is this the place to discuss setups for attacked minors or is/has this been done in another part of the forum ?




(in reply to Shannon V. OKeets)
Post #: 149
RE: AI for MWiF - Germany - INNER STRATEGIES WITHIN GRA... - 8/26/2007 10:02:32 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: dale1066

Sounds sound

Would the AIO make a distinction between elite garrison units and non elite and would that be signifcant for Denmark?

Also is this the place to discuss setups for attacked minors or is/has this been done in another part of the forum ?

Setups for attacked minors would be useful. Rather than thrown that open to all of them, how about we do them one at a time.

So, where does Denmark put its single unit?

_____________________________

Steve

Perfection is an elusive goal.

(in reply to dale1066)
Post #: 150
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