Hard Sarge
Posts: 22741
Joined: 10/1/2000 From: garfield hts ohio usa Status: offline
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ohhhhh you should know better then to post something like this with me around :) POWER ! yeap, you can take out almost all production by taking down power, but as you say, there are alot of them, and for me, I dislike sending out heavy bombers to hit small targets, and normally wait until I am closer to them and can use Tac Air to knock them down OILR, Swift has had some good effects taking down oil, but as most of it is Romy land, and will be taken by the Red Horde, I tend to wait until it falls before going to work on it heavy, but think I may have to rethink my thinking OILS ? more of a target point raid, then the main idea for a raid FUEL, well, sort of like Power, some good big targets, but to take it out, a lot of small targets STEEL, again, lots of small targets ALUM, I tend to take this out as soon as I can RUBBER, a good target, a few very big targets that will cripple it CHEM, another good target, and again a few big targets, but much more work to cripple BB, lots of good targets in a small area, but dangerous to get to, and HARD to cripple due to lots of smaller sites ARM, only target to knock out a target, lots and lots and lots of them, there are a few good sized ones to attack for points AFAC, some good targets, but lots of small targets, and if you hit the bigs, you got a chance to make more small ones, but if you can cripple, you can cripple the LW EFAC same as above CFAC, same as above, but alot more of them and most are small the above 3, better to work on only one type, to try and make a bottleneck, then to split your raids one trouble is that some of the people who have worked on the game, may of slipped some production into areas or types you may not expect it to be, plus the AI has been programmed to think like this too Airfields, just to keep the other guy honest :) Radar, repairs fast, but can make the other guy blind, air attacks and jammers placed into the right areas can work wonders RAILROADS, maybe one of the more importent targets AREA, well, with out AREA then BC has nothing to go for :), but burn out a AREA you also tend to nail the RR and other stuff in the area but, that is a start, your turns
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