Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Atlantic -Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> Mods and Scenarios >> Atlantic -Mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
Atlantic -Mod - 7/9/2007 7:29:18 PM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline
Here i will post all news about my Atlantic Mod.


Post #: 1
RE: Atlantic -Mod - 7/9/2007 7:38:50 PM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline
The Planes

German Luftwaffe

Carrier Fighter Me 109 T


Carrier Torpedobomber Fi-167


Carrier Divebomber Junkers Ju-87 C


Fast-Bomber Junkers Ju-88


Torpedo/Reconnaissance/Mine Layer Seaplane of the German Luftwaffe


< Message edited by Grauer_Wolf -- 7/9/2007 7:39:52 PM >

(in reply to Grauer_Wolf)
Post #: 2
RE: Atlantic -Mod - 7/9/2007 7:43:24 PM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline
The Ships

German Kriegsmarine

Battelship "Tirpitz" The beast !


Carrier "Graf Zeppelin"


Destroyer Typ 34 "Friedrich Ihn"




The Allies Navy

US Battleship USS Washington


British Carrier H.M.S Victorious


< Message edited by Grauer_Wolf -- 7/11/2007 11:18:39 PM >

(in reply to Grauer_Wolf)
Post #: 3
RE: Atlantic -Mod - 7/10/2007 3:30:29 AM   
Reid

 

Posts: 9
Joined: 7/3/2007
Status: offline
Forgive my ignorance: Is this being released by you or through SSG/Matrix? It looks fantastic, you have done a lot of work in a very short time. Loved the P-38 download. I can't wait to see more.

(in reply to Grauer_Wolf)
Post #: 4
RE: Atlantic -Mod - 7/10/2007 3:57:04 AM   
tedinaz

 

Posts: 6
Joined: 7/10/2007
Status: offline
Looks great!  Needs Ranger.....How does one add these items to the game?

Ted

(in reply to Reid)
Post #: 5
RE: Atlantic -Mod - 7/10/2007 4:06:18 AM   
JSS

 

Posts: 781
Joined: 10/15/2003
Status: offline
This is truly impressive!  Well done!

(in reply to tedinaz)
Post #: 6
RE: Atlantic -Mod - 7/10/2007 4:35:10 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
quote:

ORIGINAL: Grauer_Wolf

Here I will post all news about my Atlantic Mod.


Forgive me if I'm wrong but aren't you the guy who took art from Panzer General 2 in order to mod Matrix's release of the Campaign Series and then wanted to sell it to Matrix?

Are you planning to try to sell this CaW mod to Matrix too?

If so is all the art yours or your copyright?

(I can no longer find links to the PG2/CS mod btw in these forums. Were they removed?)

(in reply to Grauer_Wolf)
Post #: 7
RE: Atlantic -Mod - 7/10/2007 4:54:13 AM   
LitFuel


Posts: 272
Joined: 10/21/2006
From: Syracuse, NY
Status: offline

quote:

ORIGINAL: Adam Parker

quote:

ORIGINAL: Grauer_Wolf

Here I will post all news about my Atlantic Mod.


Forgive me if I'm wrong but aren't you the guy who took art from Panzer General 2 in order to mod Matrix's release of the Campaign Series and then wanted to sell it to Matrix?

Are you planning to try to sell this CaW mod to Matrix too?

If so is all the art yours or your copyright?

(I can no longer find links to the PG2/CS mod btw in these forums. Were they removed?)



Oh for the love of pete..chill!...no one else seems to care about the Atlantic in a naval game...just wait and see. This looks great, I don't care where it came from, I'd even pay some for it.

(in reply to Adam Parker)
Post #: 8
RE: Atlantic -Mod - 7/10/2007 6:20:57 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
quote:

ORIGINAL: LitFuel

...no one else seems to care about the Atlantic in a naval game...just wait and see. This looks great, I don't care where it came from, I'd even pay some for it.




I'd like one but I'd like it officially done. I see no probs in using old or out of copyright photo's in mods if used sparingly and then modified by an artist but I personally don't like illustations used without copyright.

Hence my question. If this is the OP's original art someone should hire him. The work looks great.

My question has no spite to it but the right of releasing a full mod like this belongs to SSG imo. If they're fine with it and the art is original, then yeah, let's see what the OP can do.

(in reply to LitFuel)
Post #: 9
RE: Atlantic -Mod - 7/10/2007 7:46:13 AM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
Hi Guys

We have not removed any links that I know of and we are talking with the guy who made the Panzer General mod.  If we do move forward with anyone now or in the future we would make sure the art work was safe to use or make our own.

David



_____________________________


(in reply to Adam Parker)
Post #: 10
RE: Atlantic -Mod - 7/10/2007 8:06:48 AM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline
Thanks @ all !!!!!!



quote:

ORIGINAL: Reid
Forgive my ignorance: Is this being released by you or through SSG/Matrix?


The Release occurs through me.



quote:

ORIGINAL: tedinaz
How does one add these items to the game?
Ted


There will be a installer.



quote:

ORIGINAL: Adam Parker

Forgive me if I'm wrong but aren't you the guy who took art from Panzer General 2 in order to mod Matrix's release of the Campaign Series and then wanted to sell it to Matrix?

Are you planning to try to sell this CaW mod to Matrix too?

If so is all the art yours or your copyright?

(I can no longer find links to the PG2/CS mod btw in these forums. Were they removed?)


No, i´m not the guy.

The Mod will be free.

Example with regard to copyright

"Graf Zeppelin" This is the original Images = Click me

I modifies all Images.
















< Message edited by Grauer_Wolf -- 7/10/2007 8:07:50 AM >

(in reply to Adam Parker)
Post #: 11
RE: Atlantic -Mod - 7/10/2007 10:52:56 AM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
quote:

ORIGINAL: tedinaz
Looks great!  Needs Ranger.....How does one add these items to the game?
Ted


I'm working on a ranger mod:


Coloring in a line drawing; I'll do graphics for all of Ranger's camouflage schemes:

Prewar Light Grey (which is shown in the graphic above, with yellow lines and RNGR on deck)

Plus the following schemes

1941: Measure 4
1942: Measure 12 Modified
1943 and 1945: Measure 22
1944: Measure 33 1a


_____________________________


(in reply to tedinaz)
Post #: 12
RE: Atlantic -Mod - 7/11/2007 6:47:31 PM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline
New Ship are ready.

German Destroyer Typ 34 "Friedrich Ihn"

For Images , look my third post.

< Message edited by Grauer_Wolf -- 7/11/2007 6:56:24 PM >

(in reply to RyanCrierie)
Post #: 13
RE: Atlantic -Mod - 7/11/2007 7:00:38 PM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
Don't forget to do hypothetical FW-190T or Ta-152T.

_____________________________


(in reply to Grauer_Wolf)
Post #: 14
RE: Atlantic -Mod - 7/11/2007 7:47:34 PM   
Stratos_MatrixForum

 

Posts: 84
Joined: 7/5/2005
Status: offline
Will be possible to add a Kriegsmarine Expeditionary Force to the current Pacific theater? Will love to fight the war with the Germans in thsi theater.
I'm working on a Kriegsmarine campaign for IL2

(in reply to RyanCrierie)
Post #: 15
RE: Atlantic -Mod - 7/11/2007 10:30:33 PM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline
quote:

ORIGINAL: RyanCrierie

Don't forget to do hypothetical FW-190T or Ta-152T.


Nice Fighters... I will see.




quote:

ORIGINAL: Stratos

Will be possible to add a Kriegsmarine Expeditionary Force to the current Pacific theater? Will love to fight the war with the Germans in thsi theater.


Why not.... With the editor everything is possible.

< Message edited by Grauer_Wolf -- 7/11/2007 10:32:45 PM >

(in reply to Stratos_MatrixForum)
Post #: 16
RE: Atlantic -Mod - 7/11/2007 11:18:36 PM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline
New Ship...

THE BEAST !!!!!!!!!!!!!!!!!

German biggest Battleship... the "Tirpitz"

For Images , look my third post.


(in reply to Grauer_Wolf)
Post #: 17
RE: Atlantic -Mod - 7/12/2007 12:26:21 PM   
U2


Posts: 3332
Joined: 7/17/2001
From: Västerås,Sweden
Status: offline

quote:

ORIGINAL: Grauer_Wolf

New Ship...

THE BEAST !!!!!!!!!!!!!!!!!


Is that a japanese flag on the Tirpitz? Looks great!



_____________________________


(in reply to Grauer_Wolf)
Post #: 18
RE: Atlantic -Mod - 7/14/2007 12:13:36 PM   
Grauer_Wolf


Posts: 24
Joined: 6/17/2007
From: Hannover/Germany
Status: offline
Yes on the Tirpitz is the japanese flag, but i will creat a german flag, too.

Finished new Buttons at the Briefing Map.

The Map is not finished, it´s a testmap.



< Message edited by Grauer_Wolf -- 7/14/2007 12:14:32 PM >

(in reply to U2)
Post #: 19
RE: Atlantic -Mod - 7/14/2007 9:08:21 PM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
quote:

ORIGINAL: Grauer_Wolf

Yes on the Tirpitz is the japanese flag, but i will creat a german flag, too.

Finished new Buttons at the Briefing Map.

The Map is not finished, it´s a testmap.




Nice work.
There is a Norway 1940 scenario in the old CCAW wich seems perfect for that map.
If you did the graphics I could convert the other data.
email me at erik.nygaard@nrk.no if you're interested.
The scenario would have to wait until the patch is released due to bugs in the editor.

Erik


< Message edited by Erik Nygaard -- 7/14/2007 9:12:52 PM >


_____________________________


(in reply to Grauer_Wolf)
Post #: 20
RE: Atlantic -Mod - 8/4/2007 11:49:11 AM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
Any update on this?

_____________________________


(in reply to Erik2)
Post #: 21
RE: Atlantic -Mod - 8/8/2007 8:39:55 PM   
hempy

 

Posts: 59
Joined: 12/29/2004
Status: offline
well done! very nice and i really love it! thank you a lot and hope you can do soon great work again

(in reply to Grauer_Wolf)
Post #: 22
RE: Atlantic -Mod - 8/8/2007 11:08:31 PM   
flintlock

 

Posts: 358
Joined: 10/8/2006
Status: offline
This is looking really good! Impressive work.

(in reply to Grauer_Wolf)
Post #: 23
RE: Atlantic -Mod - 8/9/2007 4:00:39 AM   
bink

 

Posts: 149
Joined: 12/3/2006
Status: offline
This mod looks fantastic!  Can't wait to play it.

(in reply to flintlock)
Post #: 24
RE: Atlantic -Mod - 8/17/2007 5:58:34 AM   
Hellcat_Canada


Posts: 39
Joined: 12/8/2005
From: Ontario, Canada
Status: offline
looking nice, keep up the excellent work.

_____________________________


(in reply to bink)
Post #: 25
RE: Atlantic -Mod - 8/17/2007 6:46:26 PM   
CJMello63


Posts: 349
Joined: 7/15/2004
From: Raynham, Massachusetts
Status: offline
Keep us posted and hopefully you get the DL site stickied when completed.

_____________________________


(in reply to Hellcat_Canada)
Post #: 26
RE: Atlantic -Mod - 9/1/2007 2:25:36 PM   
teck

 

Posts: 43
Joined: 6/4/2002
Status: offline
any update?

(in reply to CJMello63)
Post #: 27
RE: Atlantic -Mod - 2/10/2008 10:57:49 PM   
Panama Red

 

Posts: 147
Joined: 9/14/2005
Status: offline
Any updates ????

(in reply to teck)
Post #: 28
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> Mods and Scenarios >> Atlantic -Mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.719