golden delicious
Posts: 5575
Joined: 9/5/2000 From: London, Surrey, United Kingdom Status: offline
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quote:
ORIGINAL: Veers You know, I've never been able to find your variant. I haven't put too much effort into it, but I really have thought that it would be good to be able to take a look at it. Where is it? http://www.geocities.com/maldenhill/EA2.zip Here you go. Presumably you still have COW- just unzip it into your root directory and it should all fall into the right folders. BioEded exe, scenario file, a few modified graphics and substantial documentation (basically, all my design notes. Very handy to anyone designing a similar scenario as it has things like production figures) For those not familiar with the scenario, a brief summary; This is my version of Europe Aflame, which covers the whole of the war in Europe from 1939 to 1945. With Mark Stevens permission, I took the existing map, event structure and concept and redesigned the entire OOB from scratch. For the scale, I consider the OOB to be pretty solid, though it may need revision in a few places (more British armoured divisions, for example). Replacement figures come from production numbers (though this is not really ideal in many cases) and- critically- I have created separate equipment items for each nation, with their own replacement rates. This should add extra interest to the game. Additionally, I have; a) added a large number of new equipment types. This is most important in the late game, or if France survives the opening year of the war. b) removed the Strategic Bombers except for one TO which allows them to be used for a short period. c) Added an event chain which boosts German production if Russia is still in the game after a certain date. This both reflects Germany's mobilisation after Stalingrad and helps to balance the late game. d) fixed some French forces in place to reflect their historical plans. e) removed the supply points from Paris and Belgrade. France and Yugoslavia still have full supply but will have to hold a viable frontline in order to prevent collapse. f) fixed some Russian forces in place, and have the rest arrive gradually from the start of the scenario through to early 1942. This limits Russia's freedom to plan for Barbarossa, adds an incentive to Germany to strike early and prevents Finland being crushed by weight of numbers. Of course, Russia still has huge depth; their units will reconstitute until the cows come home, often with just rifle squads. g) reduced assigned strength and on-hand replacements for the Italians. This reflects both their losses in Abyssinia, Spain and Albania (which had not all been replaced by 1939) and the weakness of the Italian army when it came into action. Naturally proficiency is also rather low, though it will probably increase over the scenario due to the way TOAW handles replacements and proficiency. Players should find the armies of the various nations behave more reasonably. There are no killer ant units such as proliferated in the original scenario. A warning to the casual observer; a) this obviously isn't for TOAW III. I will try to find the time to update it. b) unlike the mainstream EA, this scenario has only been played about half a dozen times. I believe it now to be bug free, but balance may be way off.
< Message edited by golden delicious -- 9/4/2007 12:25:55 PM >
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"What did you read at university?" "War Studies" "War? Huh. What is it good for?" "Absolutely nothing."
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