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GROUND FORCES - 9/12/2007 11:36:42 AM   
EXRANPO

 

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Folks,

Please excuse my ignorance and indulge me with this as I only ever had the opportunity to play harpoon when it was very first released - still have a couple of the original 5.25 disks somewhere.

I was hoping someone could explain to me what the story is with the ground forces that are in harpoon? - are we talking about airfields and naval bases, or are we talking tracking down and attacking enemy ground forces such as armoured columns etc?

I remember when 360 released "Patriot" it was touted as being the ground version of Harpoon - unfortunately it could never track it down here in Australia and when I finally did find a copy on ebay, the guy I bought it off included a blank disk in the box so it never worked. If anyone has a working copy they would like to part with please contact me via email.

I think it would be really cool to have some of the features from Patriot in Harpoon - what a game that would be...... but maybe that has already happened and I did not notice......

Seems like only yesterday 360 released Harpoon, Patriot and Megafortress..... ah - such is life.

Post #: 1
RE: GROUND FORCES - 9/12/2007 12:01:02 PM   
mack2


Posts: 243
Joined: 6/29/2007
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I think back in the day they used to have ground forces represented somewhat abstractly by "installations", like you get and order to do a paradrop assault on iceland, after taking out the defences you attack the "installations" (which would have little or no defences), and after the transport plane (or helo) flies over the target and basically "bombs" the target with it's loadout of "Ranger squad" or "Rifle Squad" or "Airborne platoon".

Obviously this is for humans only, as only a human will actually understand the orders and be able to do them (except pre-planned attacks which are still human done anyway). Of course, you can just ignore them and bomb the crap out of them with tomahawks or whatever.

Basically you get a successful "assault" when the enemy installation was destroyed via these abstracted infantry attacks.

Now, I belive the ground units are more fully realized, and can move. I'm not too up to speed on this though, so I could be completely wrong.

(in reply to EXRANPO)
Post #: 2
RE: GROUND FORCES - 9/12/2007 2:06:10 PM   
Divefreak

 

Posts: 119
Joined: 7/2/2006
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quote:

ORIGINAL: EXRANPO


I was hoping someone could explain to me what the story is with the ground forces that are in harpoon? - are we talking about airfields and naval bases, or are we talking tracking down and attacking enemy ground forces such as armoured columns etc?




We have 2 types of Groundforces

1. Installations for systems that don´t move

2. Groundunits as a part of the ship annex, they can move but only on Land. You can model Tanks, AAA, Trucks, Convoys, Infantrie Units.

Regards rené

(in reply to EXRANPO)
Post #: 3
RE: GROUND FORCES - 9/12/2007 5:32:10 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
The new unit type in HCE are:



AD Fixed (air defense units that don't move)



AD Mobile (air defense modilbe, here is your ZSU-23)



Armored (tanks, APCs, etc.)



Convoy (thin skinned vehicles)






Attachment (1)

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to EXRANPO)
Post #: 4
RE: GROUND FORCES - 9/13/2007 12:13:35 AM   
SmittyG

 

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Joined: 3/7/2007
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I don't know what is in the soon to be released HCCE, but there were ground units in some of the beta versions a few years ago. However, they tended to be a tank or truck, etc. It always seemed to me to be more in keeping with the scale of HC to have things like regiments, battalions, brigades, etc. Realistically, such units should have strong AD capabilities and be very resistant to killing( like two or 3 times a BB). To be realistic, in most scenarios, there should be dozens, hundreds or even thousands of individual units. This is not reasonable; hence, my feeling that they should be conglomerated into large units.

R/ Smitty

(in reply to TonyE)
Post #: 5
RE: GROUND FORCES - 9/13/2007 8:51:05 AM   
Divefreak

 

Posts: 119
Joined: 7/2/2006
Status: offline

quote:

Realistically, such units should have strong AD capabilities and be very resistant to killing( like two or 3 times a BB). To be realistic, in most scenarios, there should be dozens, hundreds or even thousands of individual units. This is not reasonable; hence, my feeling that they should be conglomerated into large units.

R/ Smitty


Hi smitty this is something you/we can model troug db and scendesign.

simply giving a "tank(symbol" more guns, SAMs,Dp so it represents a Tankplatoon, Company, Battailion, Brigade ....

Regards René

Btw i got a scen in the Pipe with about 50 or 60 Groundunits per side. Rather slow playing but it is fun....

(in reply to SmittyG)
Post #: 6
RE: GROUND FORCES - 9/13/2007 1:31:11 PM   
EXRANPO

 

Posts: 31
Joined: 8/10/2007
Status: offline
Tony,

Thanks for that - it all sounds really cool. How I have missed playing this game.....

Cheers,

Rod

(in reply to TonyE)
Post #: 7
RE: GROUND FORCES - 9/13/2007 5:00:34 PM   
CV32


Posts: 1046
Joined: 5/15/2006
From: The Rock, Canada
Status: offline
quote:

ORIGINAL: smitty
I don't know what is in the soon to be released HCCE, but there were ground units in some of the beta versions a few years ago. However, they tended to be a tank or truck, etc. It always seemed to me to be more in keeping with the scale of HC to have things like regiments, battalions, brigades, etc. Realistically, such units should have strong AD capabilities and be very resistant to killing( like two or 3 times a BB). To be realistic, in most scenarios, there should be dozens, hundreds or even thousands of individual units. This is not reasonable; hence, my feeling that they should be conglomerated into large units.
R/ Smitty


You'll find both - that is, both individual units (tanks, trucks, artillery pieces, AAA, etc) and the larger, organized ground forces (up to division size) - in the HCDB database that will ship with HCCE. Whether one or the other should appear will invariably depend on the scenario.

_____________________________

Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner

(in reply to SmittyG)
Post #: 8
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