Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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1. Pursuit can be "gamed" most on the trails. If you were to march along the trails, with no company but the mosquitos, you'll move about 2 - 3 miles a day (about 20 - 30 days to travese the hex). However, if you shock/pursue a defender onto a trail, he retreats the full 60 miles, and you pursue the 60 miles. You attack again the next day and win (once you've retreated a unit, it's pretty much mush), he retreats another 60 miles, you pursue another 60 miles. You've just covered 120 miles of jungle in 2 days, and will be in Calcutta in about 2 more days. 2. Actually, a unit that is retreated multiple times, is in very bad shape. The first time a unit retreats, you're correct, it doesn't suffer -that- many -dead- squads. As indicated earlier, it's about 20% dead, 30% disabled, and 50% active (a perma-loss of "only" 20%). However, that unit is -very- DISRUPTED. On the order of about 85% disruption. Basically, you can multiply a units assault value by (100 - disruption), and get (part of) it's net assualt value. A unit with an AV of 100 and 85% disruption, will defend at about 15. Losses to the attacker, are fairly minor in comparison (as long as you get 2:1 or better). You can gererally attack a unit indefinately as long as you get 2:1 on the first attack, and the odds will only climb in your favor, because the defender is getting hammered much worse than the attacker (which is what leads to 120 mile jungle shock/pursue attacks, once defender loses, he -always- loses). That defender also has (close to) zero supplies, which further reduces his AV to about 25% (so we've gone from 100 to 15 due to disruption, to 4 due to lack of supplies). But if the defender can get to a base/supply source/HQ unit, he -can- rebuild (slowly), because at the momement of the first retreat, he's actually only perma-lost about 20% of his unit, the rest are disabled, and will come back with support/supplies. It's not the first retreat that kills the unit, it's the 2nd and 3rd ones. That being said, yes, the land combat system "leaves much to be desired". I'm not endorsing it, I wish they'd just toss the whole thing, and put in something more like a "conventiona" war-game from the card-board counters days. But that -is- the way the way it is. -F-
< Message edited by Feinder -- 9/20/2007 9:23:51 AM >
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