Alby
Posts: 4855
Joined: 4/29/2000 From: Greenwood, Indiana Status: offline
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quote:
ORIGINAL: vahauser quote:
ORIGINAL: vahauser Alby, My comment regarding size 2 vehicles was because I thought that a decision had been made somewhere that allowing any vehicle to be size 1 created the possibility of game-play abuses, which was why jeeps and kubelwagens were converted from size 1 into size 2. So even if a vehicle would technically be a 'size 1', all vehicles were given a minimum of size 2. To prevent game-play abuses. Right? Alby? I dont recall any rule about all vehicles having to be size 2. somewhere on this Forum sometime back, I posted the list of unit sizes and how they are obtained. I found it and posted below, but it is old, prior to Mike updating the mech and editor, so it doesnt help much. We didnt 'convert' too many sizes that I recall, the programmers conventions says it "fixes" "some' unit size issues. so....... The way Mike explained it to me, there is a formula used, height x width x length divided by something or another...I dont remember exactly.... anyway, I am sure some vehicles here and there were missed using the 'Conventions' anyway it is a moot point now as Enhanced is what it is......If anyone can find a cleaner set of OOBs out there, then more power to them..... SPWaW Editor vs. 5.0 Menu Batch Option Features 1) Fix Known File Data Entry Errors: Changes the HEAT rounds in infantry anti-tank units from HEAT ammunition to the AP ammunition the program expects, deletes any APCR rounds in units if the weapon APCR maximum range is zero (a crash to desk top bug) or the weapon APCR penetration value is zero, deletes any HEAT rounds in units if the HEAT penetration value is zero, makes all bicycle and motorcycle units size one, cavalry units size two, changes non-vehicular size zero units of 5 or more men to size one, changes any size zero anti-tank guns or mortars to size one and changes some size one infantry and machine gun units of four or fewer men to size zero. "Unit Size: 0 = Snipers, 4 man or less machine guns and 2 to 4 man recon patrols. 1 = Infantry, bicycles, crewmen, motorcycles, all mortars, all infantry guns, anti-aircraft guns up to 40mm, artillery up to 76.2mm and anti-tank guns up to 76.2mm. 2 = Anti-aircraft guns of 57mm to 76.2mm, artillery larger than 76.2mm, anti-tank guns larger than 76.2mm, cavalry, utility vehicles and other transport with a carry capacity of less than 10 (or 110),. 3 = Small armored cars, most armored vehicles without turrets such as self-propelled guns and tank destroyers, small tanks, anti-aircraft guns larger than 76.2mm, transport with a carry capacity from 10 (or 110) to 19 (or 119). 4 = Normal sized tanks, large armored vehicles without turrets such as self-propelled guns and tank destroyers, transport with a carry capacity of 20 (or 210) to 29 (or 219). 5 = Large tanks, very large armored vehicles without turrets such as self-propelled guns and tank destroyers. 6 = Very, very large vehicles.
< Message edited by Alby -- 9/1/2007 5:02:24 PM >
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