niceguy2005
Posts: 12523
Joined: 7/4/2005 From: Super secret hidden base Status: offline
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hvymtl13 - I think the easiest way to answer your question is to cover some of the basics. There are several types of mods 1. Graphical mods (maps & art) a) maps - maps are graphical representations, but are tied to a database (I believe) 1) Maps that are stock compatible - some maps are simply different representations of whats in the database, for example there are some that are in black and white, or contain additional information about the resources at a given base. These are compatible with stock. Subchasers Map is a good example of this type. 2) Maps that are not stock compatible - some maps have taken on the challenge of tying to more accurately represent the geographic features of the pacific. Andrew Browns map (AB Map) is a notable example of this type. The correlation between the map and the underlying database is not the same as stock. The hexes literally have different numbers. Many of the mods use this map though b) art mods and files - these are changes to the art files (ship and plane sides and tops). Fremen, CobraAus, Rogue, Tofke and many, many others have done some excellent work on the art. As I type this I am wondering if these need to be specific to a mod. OOB changes could require different art and I know that witp will crash if it looks for an art file and can't find it. However, I do know that it is possible for PBEM opponents to use different art files. 2. Database mods - Just too much to get into in this categoryf. Basically database mods are just that, folks have altered the database to try and achieve different outcomes. Some mods can work togehter like CHS and NikMod. My two games I have going are. 1. Stock 1.806 with Tofke art and subchasers map 2. CHS (ver?) with Nikmod, standard art, but with ABs map. I believe ABs extended map is required for the CHS/Nikmod As a last thought, when selecting mods and art, I would start with what database mod if any you want to run (Stock, CHS, RHS, NikMod, others) and that will to some extent dictate what maps and art files you can use.
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Artwork graciously provided by Dixie
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