Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Pre-WWI Possibilities?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: Pre-WWI Possibilities? Page: <<   < prev  1 [2] 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Pre-WWI Possibilities? - 9/17/2007 6:20:19 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
duplicate post

< Message edited by Curtis Lemay -- 9/17/2007 6:21:59 PM >

(in reply to Curtis Lemay)
Post #: 31
RE: Pre-WWI Possibilities? - 9/17/2007 6:27:39 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: golden delicious
Christ. I had a look at this. Throughout the scenario, the action is a fluid battle in line eminiscent of the modern period. At no point is there even the remotest possibility of a) the French army splitting into two wings to fight two completely separate actions or b) the two sides breaking off contact with one another.


But in fact both a) and b) occurred in the AAR.

quote:

Now, I'm prepared to be charitable.


No you are not.

(in reply to golden delicious)
Post #: 32
RE: Pre-WWI Possibilities? - 9/17/2007 7:16:00 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
Well, the thing of it is, this is apparently about as good as it gets. Waterloo avoids a lot of the bigger problems with modelling the pre-modern era. The short length means we needn't worry about foraging. The commanders all having a clear understanding of what they were about avoids the problems with communications (actually, such failures had much to do with the outcome of Waterloo in real life -- but not in Bob's scenario.) The unusually short time-span of the campaign and unusually small theater means we avoid the generally present problem of a yawning gulf between the strategic scale and the scale of the battles.

And yet the scenario seems at best partially successful. It's like you stake me to a quarter of a million dollars -- and my restaurant goes broke in three years anyway. Maybe I'm not a great restauranteur. Maybe OPART really isn't suited to the pre-modern era. We stack the deck -- and the scenario flops anyway.

It's not a case of black and white. Waterloo does demonstrate that it's possible to simulate some pre-modern actions to some extent with OPART. Conversely, there have been various modern actions that OPART can't handle very well: the 1940 campaign, for example.

The point is that we could take a list of 'twenty great campaigns of the twentieth century' and put out reasonably satisfying OPART scenarios on eighteen of them. Take 'twenty great campaigns of previous centuries.' How many of the OPART scenarios will work? One? Two? In most of them, it'll be like herding cats to get a situation even vaguely resembling the historical one -- and then it'll be one big stack whacking at another. Lotsa fun.

OPART is not the right tool for the pre-modern era. It might work occasionally: if my computer is acting up and I whack it with a hammer, it might improve. But it's not the right tool -- and that's what I said in the first place.

< Message edited by ColinWright -- 9/17/2007 7:28:59 PM >


_____________________________

I am not Charlie Hebdo

(in reply to Curtis Lemay)
Post #: 33
RE: Pre-WWI Possibilities? - 9/18/2007 1:53:38 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
quote:

ORIGINAL: Curtis Lemay

I'm sure that there are tons of WWII scenarios out there that would love to work as well as Waterloo 1815 does.


That there are bad scenarios out there does not automatically make your scenario a good one. As stated elsewhere, if you like making them that's your perogative. But your claim to reality is unconvincing.

quote:

Look at the overall picture. The Ligny defenders were shattered and the British fell back on Waterloo,


The coalition fell back on Waterloo in a fighting retreat, whilst constantly engaged to the enemy. Disengagement only occured when the Prussian force was basically annihilated. The actual battle of Waterloo occured after a full day of maneouvre and regrouping, which in your scenario was filled with furious action. The fighting on the day lasted only about eight hours; less than a turn and a half at your scale.

quote:

Are the Ligny defenders set up to shatter? Yes. They should be.


The Prussians broke- they didn't shatter. The flanks held their ground and were able to withdraw in good order, breaking contact with the French.

< Message edited by golden delicious -- 9/18/2007 2:18:39 PM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 34
RE: Pre-WWI Possibilities? - 9/18/2007 2:12:01 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: golden delicious
Christ. I had a look at this. Throughout the scenario, the action is a fluid battle in line eminiscent of the modern period. At no point is there even the remotest possibility of a) the French army splitting into two wings to fight two completely separate actions or b) the two sides breaking off contact with one another.


But in fact both a) and b) occurred in the AAR.


Let's examine this.

Turn 1: Units in contact on both sides of the map. A one hex gap between the two French wings stretches to two hexes because the left wing is frozen
Turn 2: Units in contact on both sides of the map. The gap shrinks to one hex. French forces span the width of the map
Turn 3: Everyone takes their six hours sleep for the night.
Turn 4: Units in contact on both sides of the map. There are no wings; only one continuous solid line across the map. Grouchy and Napoleon never lost contact.
Turn 5: Units in contact on both sides of the map. New British units- not engaged previously- are preparing a position in the northwest guarding the road to Brussels. Nothing has disengaged. Is it even possible for the Prussians to reach Wavre on the second day as they did historically, or do they have to rely on the new units which you appear to have given them? The French line has a one hex gap, otherwise running between the map edges
Turn 6: Contact continues. The Prussians and Grouchy have no been fighting the battle of Ligny for two straight days. A one hex gap in the French line.
Turn 7: Another night time turn.
Turn 8: The single most disjointed turn of the game. There are no less than three 2.5km gaps in the line. Of course no unit could slip through these gaps as they are all covered by the ZOCs of the cavalry divisions.
Turn 9: Realising his mistake, Napoleon closes two of the gaps, extending the battle line at Waterloo to some 20km, essentially linking the battles of Waterloo and Wavre into one single clash.
Turn 10: Once again, the French battle line stretches across the map. The Prussians in the East and their French opponents have been in constant action for two and a half days.

So in summary, units stay in contact with the enemy until they are annihilated. Because it's Bob playing and he wants things to go right, he makes sure the reinforcements sit waiting at Waterloo and Wavre rather than coming forward- and considers this evidence of disengaging. The French had an almost completely solid cordon across the width of the map on turns 2-7, as well as turns 9 and 10. At no point after turn 2 was there a gap of more than one hex between the two French wings.

Bob, I think I'd need to be more than charitable.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 35
RE: Pre-WWI Possibilities? - 9/18/2007 6:02:03 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: golden delicious
That there are bad scenarios out there does not automatically make your scenario a good one. As stated elsewhere, if you like making them that's your perogative. But your claim to reality is unconvincing.


There are plenty of good scenarios out there that would like to work as well as Waterloo. Could it work better? Of course. But it already works (in an operational sense) as well as most other scenarios out there. It can't be expected to reproduce every peice of tactical minutia. Not even WWII scenarios do that.

quote:

quote:

Look at the overall picture. The Ligny defenders were shattered and the British fell back on Waterloo,


The coalition fell back on Waterloo in a fighting retreat, whilst constantly engaged to the enemy. Disengagement only occured when the Prussian force was basically annihilated. The actual battle of Waterloo occured after a full day of maneouvre and regrouping, which in your scenario was filled with furious action. The fighting on the day lasted only about eight hours; less than a turn and a half at your scale.


Read the first post in this thread. The French, in general, face a tough task. In my AAR I was specifically illustrating an example of the French pulling off a victory. Is that always going to happen? No. Or perhaps you think scenarios should straitjacket players into the historical results no matter what.

In this specific instance of play, both the Prussians at the Battle of Ligny and the British at the Battle of Quatre Bras were beaten. And the French then broke them and destroyed them in detail in a victorious pursuit. Just like Napoleon did in numerous occasions. Note that that entailed pursuing broken forces all over the place with stagglers getting pocketed and lots of troops deciding that they had had enough of playing toy soldier.

Poorer play by the French or better play by the Allies would have left them in better shape (particularly the British part) and better able to disengage and pull back. Even in this instance, note that some of the Quatre Bras force did successfully disengage and make it back to Waterloo (the Brunswick Contingent).

quote:

quote:

Are the Ligny defenders set up to shatter? Yes. They should be.


The Prussians broke- they didn't shatter. The flanks held their ground and were able to withdraw in good order, breaking contact with the French.


I said the Ligny defenders only - the ones actually in Ligny. The rest of the army is not set up to shatter. That will depend upon how well the French player marshalls his forces.

(in reply to golden delicious)
Post #: 36
RE: Pre-WWI Possibilities? - 9/18/2007 6:15:05 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: golden delicious
Let's examine this.

Turn 1: Units in contact on both sides of the map. A one hex gap between the two French wings stretches to two hexes because the left wing is frozen
Turn 2: Units in contact on both sides of the map. The gap shrinks to one hex. French forces span the width of the map
Turn 3: Everyone takes their six hours sleep for the night.
Turn 4: Units in contact on both sides of the map. There are no wings; only one continuous solid line across the map. Grouchy and Napoleon never lost contact.
Turn 5: Units in contact on both sides of the map. New British units- not engaged previously- are preparing a position in the northwest guarding the road to Brussels. Nothing has disengaged. Is it even possible for the Prussians to reach Wavre on the second day as they did historically, or do they have to rely on the new units which you appear to have given them? The French line has a one hex gap, otherwise running between the map edges
Turn 6: Contact continues. The Prussians and Grouchy have no been fighting the battle of Ligny for two straight days. A one hex gap in the French line.
Turn 7: Another night time turn.
Turn 8: The single most disjointed turn of the game. There are no less than three 2.5km gaps in the line. Of course no unit could slip through these gaps as they are all covered by the ZOCs of the cavalry divisions.
Turn 9: Realising his mistake, Napoleon closes two of the gaps, extending the battle line at Waterloo to some 20km, essentially linking the battles of Waterloo and Wavre into one single clash.
Turn 10: Once again, the French battle line stretches across the map. The Prussians in the East and their French opponents have been in constant action for two and a half days.

So in summary, units stay in contact with the enemy until they are annihilated. Because it's Bob playing and he wants things to go right, he makes sure the reinforcements sit waiting at Waterloo and Wavre rather than coming forward- and considers this evidence of disengaging. The French had an almost completely solid cordon across the width of the map on turns 2-7, as well as turns 9 and 10. At no point after turn 2 was there a gap of more than one hex between the two French wings.

Bob, I think I'd need to be more than charitable.


First, note the initial deployments - they're historical. Pretty spread out, aren't they! Your presumptions about how Napoleonic forces would deploy at this scale are off. In fact, prior to the invasion by the French the Allies were much more spread out - all over Belgium. Napoleon was intending to exploit that. In fact, at Waterloo, Wellington had about 17,000 men spread out off map to the west, guarding his communications.

Did Napoleonic forces concentrate in the face of the enemy? Yes. But did that mean that they were in only one or two hexes at this scale? No.

Second, as I posted above, this AAR is an example of the French pulling off a victory. It deviates from history in that manner. That includes both the Ligny and Quatre Bras battles being won and exploited by the French.

Third, you need to look more carefully at the AAR. There really are heavy concentrations at certain points. The forces are not spread out as much as it appears on first examination. Only single units are making the situation look like a distributed front.

Fourth, there are very real reasons for the Allied player to fall back on Waterloo. Specifically, the concentration and value of the objectives there, and the real need to deny the French player the battle use of the second day.

(in reply to golden delicious)
Post #: 37
RE: Pre-WWI Possibilities? - 9/18/2007 6:30:45 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: golden delicious
That there are bad scenarios out there does not automatically make your scenario a good one. As stated elsewhere, if you like making them that's your perogative. But your claim to reality is unconvincing.


There are plenty of good scenarios out there that would like to work as well as Waterloo. Could it work better? Of course. But it already works (in an operational sense) as well as most other scenarios out there. It can't be expected to reproduce every peice of tactical minutia. Not even WWII scenarios do that...


This is a bit like me pretending to perform Beethoven's Ninth by alternately banging a pot and hosing the cat, taping the resulting noise, and when people complain that it's not Beethoven's Ninth, saying 'I can't be expected to hit every note. Not even major orchestras do that.'


_____________________________

I am not Charlie Hebdo

(in reply to Curtis Lemay)
Post #: 38
RE: Pre-WWI Possibilities? - 9/18/2007 6:37:57 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline

quote:


Read the first post in this thread. The French, in general, face a tough task. In my AAR I was specifically illustrating an example of the French pulling off a victory. Is that always going to happen? No. Or perhaps you think scenarios should straitjacket players into the historical results no matter what.


What I at least notice is not the fact of the French winning -- but the manner in which they do it. Spread out, envelop the enemy, minimize their own density, take advantage of the 'overcrowding' of the enemy. Yep, sounds really Napoleonic.
quote:



In this specific instance of play, both the Prussians at the Battle of Ligny and the British at the Battle of Quatre Bras were beaten. And the French then broke them and destroyed them in detail in a victorious pursuit. Just like Napoleon did in numerous occasions. Note that that entailed pursuing broken forces all over the place with stagglers getting pocketed and lots of troops deciding that they had had enough of playing toy soldier.


Now you're just papering over the problems with semantics. 'Stragglers' aren't getting pocketed -- it's whole corps. Your efforts to claim otherwise notwithstanding, this looks nothing like the battle of Waterloo in the close-up view -- and if you pulled back and gave the players a bigger map, it wouldn't look like the battle of Waterloo in the long view either.

_____________________________

I am not Charlie Hebdo

(in reply to Curtis Lemay)
Post #: 39
RE: Pre-WWI Possibilities? - 9/18/2007 6:49:50 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay


First, note the initial deployments - they're historical. Pretty spread out, aren't they!


Yeah- a frontage of five hexes. This triples when the player takes over, running the width of the map.

quote:

In fact, at Waterloo, Wellington had about 17,000 men spread out off map to the west, guarding his communications.


But not, you'll note, holding a solid line over a stretch of countryside 30-40km wide. That did not happen prior to the 20th century. Ever.

quote:

Did Napoleonic forces concentrate in the face of the enemy? Yes.


Not in your scenario, apparently. Since concentrating is fatal.

quote:

Only single units are making the situation look like a distributed front.


Single units of only six or eight thousand men on a frontage of 2.5km. That's barely more than 2 men per metre!

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 40
RE: Pre-WWI Possibilities? - 9/18/2007 7:03:38 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay

I said the Ligny defenders only - the ones actually in Ligny. The rest of the army is not set up to shatter.


Yeah. Your difficulty is that the Ligny defenders didn't shatter. The battle of Ligny was a defeat for the Prussians- but their force was sufficiently organised after the battle to be able to fend off the French attempts to launch the kind of direct pursuit you embarked upon. Obviously, they weren't "shattered", and it was this force- not some new body- which the French had to face again at Wavre and later Waterloo.

I'm aware of the premise of your AAR. Naturally a French victory must be possible if the scenario is to be worth playing. But you achieved the victory in a wholly unrealistic way. Most fundamentally, you were able to have a relatively real time overview of the battlefield which was denied to Napoleon or Wellington. You never had to ask "Where is Grouchy?" You could see his units.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 41
RE: Pre-WWI Possibilities? - 9/18/2007 7:11:53 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
..

< Message edited by ColinWright -- 9/18/2007 7:13:20 PM >


_____________________________

I am not Charlie Hebdo

(in reply to ColinWright)
Post #: 42
RE: Pre-WWI Possibilities? - 9/19/2007 6:16:48 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: ColinWright
What I at least notice is not the fact of the French winning -- but the manner in which they do it. Spread out, envelop the enemy, minimize their own density, take advantage of the 'overcrowding' of the enemy. Yep, sounds really Napoleonic.

Now you're just papering over the problems with semantics. 'Stragglers' aren't getting pocketed -- it's whole corps. Your efforts to claim otherwise notwithstanding, this looks nothing like the battle of Waterloo in the close-up view -- and if you pulled back and gave the players a bigger map, it wouldn't look like the battle of Waterloo in the long view either.


I suggest you get your vision checked. Or better yet, try fitting your theory to the results instead of distorting your observations of the results to fit your theory. The French remain heavily concentrated on the two axes of advance. Only small elements are out of concentration - for the very real reason that the defenders are broken and are being victoriously pursued.

As to the tactics, they're not that far off. Did Wellington put his entire force on that ridge? No. Most was behind it. Did Napoleon throw his entire force at him right from the get-go. Again, no. He started with only the I Corps, with II Corps as a diversion. Other elements were thrown in successively as the battle progressed.

And broken stragglers are broken stragglers, no matter their size. They certainly would have been subject to flanking & even envelopment.

(in reply to ColinWright)
Post #: 43
RE: Pre-WWI Possibilities? - 9/19/2007 6:25:43 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: golden delicious
Yeah- a frontage of five hexes. This triples when the player takes over, running the width of the map.


Wrong! Look at the French Ligny position at the end of turn 1. It's five hexes. When the Quatre Bras battle is added, it more or less doubles - for two battles.

quote:

But not, you'll note, holding a solid line over a stretch of countryside 30-40km wide. That did not happen prior to the 20th century. Ever.


Nor is a solid line being held in the AAR. Again, look at the AAR more closely. There are two heavy concentrations of French units, with only a few single units out of concentration.

quote:

Not in your scenario, apparently. Since concentrating is fatal.


Apparently not, since the French remain heavily concentrated throughout the scenario.

quote:

Single units of only six or eight thousand men on a frontage of 2.5km. That's barely more than 2 men per metre!


But in Napoleonic terms that's not much. Small detachments.

(in reply to golden delicious)
Post #: 44
RE: Pre-WWI Possibilities? - 9/19/2007 6:35:12 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: golden delicious
Yeah. Your difficulty is that the Ligny defenders didn't shatter. The battle of Ligny was a defeat for the Prussians- but their force was sufficiently organised after the battle to be able to fend off the French attempts to launch the kind of direct pursuit you embarked upon.


Again, read the first post in this thread. The results in the AAR are not guaranteed.

quote:

Obviously, they weren't "shattered", and it was this force- not some new body- which the French had to face again at Wavre and later Waterloo.


Actually, they weren't. Very few if any of the Prussians that were at Ligny actually turned up at Waterloo. What did were Prussian elements that hadn't been at Ligny.

quote:

I'm aware of the premise of your AAR. Naturally a French victory must be possible if the scenario is to be worth playing. But you achieved the victory in a wholly unrealistic way.


No, I don't think I did. The French Player has to marshall his forces skillfully and he needs all of them to pull it off. Just like any other operational scenario.

quote:

Most fundamentally, you were able to have a relatively real time overview of the battlefield which was denied to Napoleon or Wellington. You never had to ask "Where is Grouchy?" You could see his units.


It has no real effect on the game. Grouchy can't come to Napoleon's aide. It's too far and he's too preoccupied. Now, it there some hindsight effect? Of course. But that's not a problem limited to just pre-20th Century subjects. Find me a French player that doesn't know the history of this campaign and the Prussians can catch him by surprise.

(in reply to golden delicious)
Post #: 45
RE: Pre-WWI Possibilities? - 9/19/2007 7:29:22 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline

quote:

ORIGINAL: Curtis Lemay
I suggest you get your vision checked. Or better yet, try fitting your theory to the results instead of distorting your observations of the results to fit your theory...


I'm beginning to realize that when you resort to these sort of remarks, it's just your way of conceding the point.

It's okay, Bob: we understand.


_____________________________

I am not Charlie Hebdo

(in reply to Curtis Lemay)
Post #: 46
RE: Pre-WWI Possibilities? - 9/20/2007 4:35:04 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
quote:

ORIGINAL: Curtis Lemay

Wrong! Look at the French Ligny position at the end of turn 1. It's five hexes. When the Quatre Bras battle is added, it more or less doubles - for two battles.


Two, joined battles. But at Quatre Bras the French force was concentrated on a frontage of far less than the 12km you have it covering, and the space between it and Ligny was larger than the length of the whole battle line. This could never happen in your scenario.

quote:

Nor is a solid line being held in the AAR. Again, look at the AAR more closely. There are two heavy concentrations of French units, with only a few single units out of concentration.


Well, 20th century armies still concentrate while holding a solid line- like the line you use.

quote:

Apparently not, since the French remain heavily concentrated throughout the scenario.


Not heavily concentrated. How many divisions do you have in one hex at a maximum? Four? At Waterloo it would have been more like eight, as the battle was fought along a frontage of just two hexes. Your force at Waterloo is three divisions to a hex (from what I can tell) making the total in the extended line there 10 divisions. Much less than was actually needed here.

quote:

But in Napoleonic terms that's not much. Small detachments.


It's more than the few cavalry scouts that would have been in that area in reality.

< Message edited by golden delicious -- 9/20/2007 4:39:57 PM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 47
RE: Pre-WWI Possibilities? - 9/20/2007 4:50:35 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay
Again, read the first post in this thread. The results in the AAR are not guaranteed.


No, but you stated that the Prussians at Ligny were set up to shatter.

quote:

Actually, they weren't. Very few if any of the Prussians that were at Ligny actually turned up at Waterloo. What did were Prussian elements that hadn't been at Ligny.


I took a look. Two of the three Prussian corps commanders at Ligny;

"From the field of Ligny he retired with the rest of Blücher's army on Wavre, and when the other corps marched towards Waterloo, Thielmann covered this movement against Grouchy, fighting the spirited action of Wavre (18-19 June 1815)"

"Lieutenant-General Graf von Zieten commanded the Prussian I Corps. He Corps fought a holding action against the French on 15 June, and was heavily engaged against the French the next day at the Battle of Ligny and then again two days later on June 18 at the Battle of Waterloo."


Unless these two men abandoned their (intact) corps, both corps were evidently capable of heavy fighting. Anyway, the campaign map of the battle itself shows Zieten's I Corps coming into the battle.

quote:

No, I don't think I did. The French Player has to marshall his forces skillfully and he needs all of them to pull it off. Just like any other operational scenario.


I'm sure it's a great challenge, and a fun game- provided you bear in mind that it doesn't bear any relation to historical reality besides the fact you've used a real map and the names of some real units and generals.

quote:

It has no real effect on the game. Grouchy can't come to Napoleon's aide. It's too far and he's too preoccupied.


I bet you he could. It's about five hexes and he could screen the Prussians with a few divisions.

quote:

Now, it there some hindsight effect? Of course. But that's not a problem limited to just pre-20th Century subjects. Find me a French player that doesn't know the history of this campaign and the Prussians can catch him by surprise.


But Napoleon will still know Grouchy's situation- even if you get a martian to play.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 48
RE: Pre-WWI Possibilities? - 9/20/2007 5:02:03 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
quote:

ORIGINAL: Curtis Lemay

Did Wellington put his entire force on that ridge? No. Most was behind it.


True. However, his position on the day was less than a mile deep- including cavalry and reserves, and including the forward positions at Hougmont and la Haie Sainte. Being generous, half of one hex at your scale.

< Message edited by golden delicious -- 9/20/2007 5:03:56 PM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 49
RE: Pre-WWI Possibilities? - 9/20/2007 8:49:49 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: golden delicious
Two, joined battles. But at Quatre Bras the French force was concentrated on a frontage of far less than the 12km you have it covering, and the space between it and Ligny was larger than the length of the whole battle line. This could never happen in your scenario.


Nor should I require it to happen. Note the initial French deployments at the Battle of Ligny. It illustrates how spread out Napoleonic armies would normally be. It would have applied at Quatre Bras too, if Ney had chosen to do so. He just underestimated what was in front of him. There is a hindsight issue here. But, as I've stated before, that's not exclusive to pre-20th Century.

quote:

Well, 20th century armies still concentrate while holding a solid line- like the line you use.


Again, take the width of the initial Ligny deployments. Then double them for two battles. Discount a few isolated single units. It's completely within Napoleonic norms.

quote:

Not heavily concentrated. How many divisions do you have in one hex at a maximum? Four? At Waterloo it would have been more like eight, as the battle was fought along a frontage of just two hexes. Your force at Waterloo is three divisions to a hex (from what I can tell) making the total in the extended line there 10 divisions. Much less than was actually needed here.


I realize it's impossible to tell from a screenshot instead of the actual turn saves, but there are consistently stacks of at least six and occasionally as much as nine units on both sides. And stacks are always concentrated in no more than 4-5 hexes across. The Waterloo situation on turn 8 has a French stack of seven behind the lines. At the finish, there is a stack of nine.

Look again at the initial Ligny deployments. No stack has more than six divisions in it and they are spread across five hexes.

quote:

It's more than the few cavalry scouts that would have been in that area in reality.


Not if they were chasing down broken stragglers. And, of course, there are units shifting from the Ligny battle to the Waterloo one. They have no reason to concentrate on the way.

No WW II scenario has to meet this sort of nit-picking.

(in reply to golden delicious)
Post #: 50
RE: Pre-WWI Possibilities? - 9/20/2007 9:17:01 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline

quote:



No WW II scenario has to meet this sort of nit-picking.


That's just not true. The sort of deviation from historical reality you're attempting to justify would be immediately pointed out if it occurred in a World War Two scenario.

In most cases, it also would be possible to address if it occurred in a twentieth century scenario. Which is the problem: OPART isn't a very good tool for modelling pre-modern warfare. Nevertheless, you feel compelled to insist otherwise. Why?

_____________________________

I am not Charlie Hebdo

(in reply to Curtis Lemay)
Post #: 51
RE: Pre-WWI Possibilities? - 9/20/2007 9:23:06 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: golden delicious
No, but you stated that the Prussians at Ligny were set up to shatter.


Just the units in the single hex of Ligny. Not the entire Prussian force in the Battle of Ligny.

quote:

I took a look. Two of the three Prussian corps commanders at Ligny;

"From the field of Ligny he retired with the rest of Blücher's army on Wavre, and when the other corps marched towards Waterloo, Thielmann covered this movement against Grouchy, fighting the spirited action of Wavre (18-19 June 1815)"

"Lieutenant-General Graf von Zieten commanded the Prussian I Corps. He Corps fought a holding action against the French on 15 June, and was heavily engaged against the French the next day at the Battle of Ligny and then again two days later on June 18 at the Battle of Waterloo."


Unless these two men abandoned their (intact) corps, both corps were evidently capable of heavy fighting. Anyway, the campaign map of the battle itself shows Zieten's I Corps coming into the battle.


So, in other words, you would have been blindsided by the Prussians too (if you hadn't read the AAR). Exellent! I'm sure plenty of other players could fall in the same trap. They'll think they have them under control by Grouchy, and - bam! - get hit by Bulow.

At Waterloo, it was primarily the Bulow and the IV Corps that got there first and caused the problems. They weren't at Ligny. Some elements from Ligny did get there, and, if the French player is less successful at Ligny, some of them could in the game too. III Corps (Thielmann) is probably best positioned to do so, being in the rear.

quote:

provided you bear in mind that it doesn't bear any relation to historical reality ...


It bears a lot of relation to historical reality. It's range of possible outcomes straddle the historical range of possibilities. That in itself says I got a lot right. Lots of WWII scenarios would like to do as well. Your claims to the contrary, the forces function very much like Napoleonic ones would, operationally. The players are given operational choices that Napoleon would have had to make (what forces to devote to the two axes, when and whether to shift forces between them, how to marshall his forces to break the enemy etc.)

quote:

I bet you he could. It's about five hexes and he could screen the Prussians with a few divisions.


But he can't wait until the day of Waterloo to do so. It's too far by then. So he wouldn't get any head start from knowing Napoleon's situation on that day.

quote:

But Napoleon will still know Grouchy's situation- even if you get a martian to play.


So what? How long did it take him to figure out that those people on his flank were Prussians and not Grouchy?

And just what sort of game is there out there in which the French player doesn't know what's happening with both situations? And who would want it if there was?

(in reply to golden delicious)
Post #: 52
RE: Pre-WWI Possibilities? - 9/20/2007 9:27:01 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: golden delicious

quote:

ORIGINAL: Curtis Lemay

Did Wellington put his entire force on that ridge? No. Most was behind it.


True. However, his position on the day was less than a mile deep- including cavalry and reserves, and including the forward positions at Hougmont and la Haie Sainte. Being generous, half of one hex at your scale.


Depending upon where the hex boundary is.

(in reply to golden delicious)
Post #: 53
RE: Pre-WWI Possibilities? - 9/20/2007 9:44:40 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: ColinWright
That's just not true. The sort of deviation from historical reality you're attempting to justify would be immediately pointed out if it occurred in a World War Two scenario.


What deviation from historical reality? Operationally, everything in the AAR (if observed fairly) are within Napoleonic norms. And that's how a WWII scenario would be evaluated. Not whether it reproduced some tactical minutia that happened on Omaha Beach.

quote:

In most cases, it also would be possible to address if it occurred in a twentieth century scenario. Which is the problem: OPART isn't a very good tool for modelling pre-modern warfare. Nevertheless, you feel compelled to insist otherwise. Why?


I'm not delusional enough to expect a fair evaluation of the subject from the likes of you. Regardless, it's not the job of the prosecutor to convince the defense attorneys.

(in reply to ColinWright)
Post #: 54
RE: Pre-WWI Possibilities? - 9/20/2007 9:52:12 PM   
ColinWright

 

Posts: 2604
Joined: 10/13/2005
Status: offline
quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: ColinWright
That's just not true. The sort of deviation from historical reality you're attempting to justify would be immediately pointed out if it occurred in a World War Two scenario.


What deviation from historical reality? Operationally, everything in the AAR (if observed fairly) are within Napoleonic norms. And that's how a WWII scenario would be evaluated. Not whether it reproduced some tactical minutia that happened on Omaha Beach.


In this case, the 'minutia' is the whole damned scenario. If someone did an OPART scenario that covered just Omaha Beach, I would expect the course of play to indeed resemble what actually happened.
quote:



quote:

In most cases, it also would be possible to address if it occurred in a twentieth century scenario. Which is the problem: OPART isn't a very good tool for modelling pre-modern warfare. Nevertheless, you feel compelled to insist otherwise. Why?


I'm not delusional enough to expect a fair evaluation of the subject from the likes of you.


That is to say, from the likes of those who read your own AAR and notice the gross deviations from the military realities of the period in question instead of just taking your word for it when you say it works fine. I take it we were just supposed to accept your assertions on faith. OPART works for pre-modern warfare -- and how do we know? 'Curtis LeMay' says it does. Case closed -- or at least, you'd like life to be like that.
quote:



Regardless, it's not the job of the prosecutor to convince the defense attorneys.


That may well be -- but as it happens, you're the one defending the scenario. You seem to be getting our roles crossed up.


< Message edited by ColinWright -- 9/20/2007 9:54:44 PM >


_____________________________

I am not Charlie Hebdo

(in reply to Curtis Lemay)
Post #: 55
RE: Pre-WWI Possibilities? - 9/21/2007 12:00:05 PM   
Chuck2


Posts: 830
Joined: 10/12/2005
Status: offline
It's certainly possible but would take a lot of changes to the engine. That isn't going to happen. People are right that TOAW isn't going to be made into a game covering pre-WW1 warfare but they are wrong that its not possible to model operational warfare from that period.

(in reply to rhinobones)
Post #: 56
RE: Pre-WWI Possibilities? - 9/21/2007 2:01:13 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay

Again, take the width of the initial Ligny deployments. Then double them for two battles. Discount a few isolated single units. It's completely within Napoleonic norms.


It really isn't. Throughout the scenario, you never achieve realistic levels of concentration, and the excess units are strung out in a cordon across the map. The "few isolated units" you point to typically represent half or a third of the troop density in the pitched battles.

quote:

And stacks are always concentrated in no more than 4-5 hexes across. The Waterloo situation on turn 8 has a French stack of seven behind the lines. At the finish, there is a stack of nine.


This presumably is including artillery and HQs.

quote:

Not if they were chasing down broken stragglers.


Stragglers are hunted down by small parties- not a continuous cordon across the map.

quote:

No WW II scenario has to meet this sort of nit-picking.


Scenarios which claim to be a demonstration of tremendous historical accuracy do tend to. I recall one designer in particular who made such claims- and received the same attention. He shall of course remain nameless.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 57
RE: Pre-WWI Possibilities? - 9/21/2007 2:05:35 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay

So, in other words, you would have been blindsided by the Prussians too (if you hadn't read the AAR). Exellent! I'm sure plenty of other players could fall in the same trap. They'll think they have them under control by Grouchy, and - bam! - get hit by Bulow.


And Zeiten- who fought at both Ligny and Waterloo.

However my point is that none of the Prussian forces at Ligny were shattered. The centre gave way but was able to withdraw without harrassment.

quote:

So what? How long did it take him to figure out that those people on his flank were Prussians and not Grouchy?


Well, the Prussians actually engaged in action against the British for a period. Obviously, identification was a problem.

quote:

And just what sort of game is there out there in which the French player doesn't know what's happening with both situations? And who would want it if there was?


Perhaps someone who's interested in simulating the situation historical commanders may have found themselves in.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 58
RE: Pre-WWI Possibilities? - 9/21/2007 2:06:31 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Curtis Lemay
Depending upon where the hex boundary is.


If you put it in the middle of the British position, that puts the French in the same hexes as the British. Obviously, one can't do that in TOAW.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 59
RE: Pre-WWI Possibilities? - 9/21/2007 5:05:50 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: golden delicious
It really isn't. Throughout the scenario, you never achieve realistic levels of concentration, and the excess units are strung out in a cordon across the map. The "few isolated units" you point to typically represent half or a third of the troop density in the pitched battles.


No they don't. The French forces retain concentrations that more or less match the concentrations they had at the start of the Ligny battle. Your observations of the AAR and your presumtions about Napoleonic warfare at this scale have been consistently off. But you're sticking to your story, so they have to be.

quote:

This presumably is including artillery and HQs.


As did the initial Ligny dispositions.

quote:

Stragglers are hunted down by small parties- not a continuous cordon across the map.


Stragglers are hunted down by forces at least superior to them. If they are division sized, they'll be chased down by division sized parties at least.

quote:

Scenarios which claim to be a demonstration of tremendous historical accuracy do tend to. I recall one designer in particular who made such claims- and received the same attention. He shall of course remain nameless.


Where is that perfect WWII scenario that has no problems and recreates all aspects of its subject perfectly? It's not CFNA - there are no minefields and the supply system is too crude. It's not Okinawa - there are no caves. Barbarossa sims have no production system and the weather model sucks. And were the Poles really motivated to hold out for 8 turns instead of 7? Please don't say Seelow - I might hurt myself from laughing.

Waterloo works as well as most scenarios out there.

(in reply to golden delicious)
Post #: 60
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> RE: Pre-WWI Possibilities? Page: <<   < prev  1 [2] 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.734