Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question on Nik mod.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Question on Nik mod. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question on Nik mod. - 9/23/2007 4:49:20 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
-Who is currently playing NM games? What versions?

-I´m playing one PBEM using NM v5.0, one NM v5.3, one NM Guadalcanal, one using NM v9.1 and one using a personal version of NM v5.3
Post #: 1
RE: Question on Nik mod. - 9/23/2007 5:27:53 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
I'm playing CHS 158c which is the latest for CHS.
I'm near the end of 5/42 as the Allies in a PBEM.
Why do you ask??


_____________________________


(in reply to Bombur)
Post #: 2
RE: Question on Nik mod. - 9/23/2007 5:34:44 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
-I want to know how the community feels abaout NM and what are the favorite versions.

(in reply to ny59giants)
Post #: 3
RE: Question on Nik mod. - 9/23/2007 7:50:11 AM   
LTC B

 

Posts: 34
Joined: 6/7/2002
Status: offline
I'm on my 4th PBEM with Nikmod. 5.0, 8.0, 9.1 and now I've gone back to 5.4 w/AB Map

Thought the fighters and naval AA didn't take enough of a bite out of incoming strikes in the 8.0 and 9.1.

Enjoying the 5.4 so far, although we're just in our second month of the 42b campaign. Had one good "Coral Sea" carrier battle and the losses for both sides from CAP and AA seemed about right.

(in reply to Bombur)
Post #: 4
RE: Question on Nik mod. - 9/23/2007 5:17:13 PM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
My favorite NM is v5.3. Still has a relatively bloody A2A system, but I feel it´s necessary to counter the relative invulnerability of LB to A2A. In v5.x the fighter losses put a limit on air operations. I don´t have 5.4. How it changed from 5.3? How did I miss this one?.
CV battles: I had, up to now, 5 CV battles, including 4 super TF battles (4 or 4 CV´s from each side) and I agree with you.

< Message edited by Bombur -- 9/23/2007 5:19:43 PM >

(in reply to LTC B)
Post #: 5
RE: Question on Nik mod. - 9/23/2007 11:20:18 PM   
LTC B

 

Posts: 34
Joined: 6/7/2002
Status: offline
Not sure there were alot of changes going from 5.3 to 5.4. The air to air did cause alot of losses in my earlier ver 5 - so much so as the Allies by 8/42 I was pretty much out of land based fighters. That was due to the massed fighter sweeps my opponent used to good advantage over Moresby and other critical spots.

To prevent similar massed sweeps, in our current game we've got a house rule to limit fighter sweeps to not more than 40 a/c attacking a single base.

What I also like about the version 5.whatever is the naval flak firepower. Aircraft may get through the CAP, but they pay a high price in their attack runs from the AA fire. This seemed really watered down in later versions of Nikmod.

(in reply to Bombur)
Post #: 6
RE: Question on Nik mod. - 9/23/2007 11:23:59 PM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
my feelings on the NM is that it is acceeding to the demands of a crazy man that is holding a cute innocent waterfowl (ducky) hostage, and so should not be used


Dont support/give in to terrorism!!!





< Message edited by marky -- 9/23/2007 11:25:14 PM >


_____________________________


(in reply to LTC B)
Post #: 7
LOG - 9/23/2007 11:47:41 PM   
bobogoboom


Posts: 3799
Joined: 2/13/2006
From: Dallas
Status: offline
Funny that nik doesn't post in the thread about his own mod.

_____________________________

I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that bar.
Member Texas Thread Mafia.

Sig art by rogueusmc

(in reply to marky)
Post #: 8
RE: LOG - 9/23/2007 11:52:44 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline

quote:

ORIGINAL: bobogoboom

Funny that nik doesn't post in the thread about his own mod.


wouldn't that be a little conceited?


_____________________________


(in reply to bobogoboom)
Post #: 9
RE: LOG - 9/23/2007 11:58:28 PM   
bobogoboom


Posts: 3799
Joined: 2/13/2006
From: Dallas
Status: offline
And the problem with that is?

_____________________________

I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that bar.
Member Texas Thread Mafia.

Sig art by rogueusmc

(in reply to Nikademus)
Post #: 10
RE: Question on Nik mod. - 9/24/2007 3:08:12 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline

quote:

ORIGINAL: LTC B

Not sure there were alot of changes going from 5.3 to 5.4. The air to air did cause alot of losses in my earlier ver 5 - so much so as the Allies by 8/42 I was pretty much out of land based fighters. That was due to the massed fighter sweeps my opponent used to good advantage over Moresby and other critical spots.

To prevent similar massed sweeps, in our current game we've got a house rule to limit fighter sweeps to not more than 40 a/c attacking a single base.

What I also like about the version 5.whatever is the naval flak firepower. Aircraft may get through the CAP, but they pay a high price in their attack runs from the AA fire. This seemed really watered down in later versions of Nikmod.


-Fighter sweep is a real question. However, the Japanese player also can get a bloody nose by abusing of these sweeps. I´m playing a GC with NM5.0 and no house rules. My friend gave up large sweeps also he lost 70 Oscars and Zeroes in one day. And I agree with you on AA fire. It´s hard for thr Japanese player to fight CV battles as he takes massive AA losses (which is more realistic).

(in reply to LTC B)
Post #: 11
RE: Question on Nik mod. - 9/24/2007 3:09:17 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline

quote:

ORIGINAL: marky

my feelings on the NM is that it is acceeding to the demands of a crazy man that is holding a cute innocent waterfowl (ducky) hostage, and so should not be used


Dont support/give in to terrorism!!!






-Did you attempt to play NM???

(in reply to marky)
Post #: 12
RE: Question on Nik mod. - 9/24/2007 3:53:46 AM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
yes the bloody thing didnt work

_____________________________


(in reply to Bombur)
Post #: 13
RE: Question on Nik mod. - 9/24/2007 4:50:21 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
-Could you elaborate better????

(in reply to marky)
Post #: 14
RE: Question on Nik mod. - 9/24/2007 5:05:04 AM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
yes

the-bloody-thing-didnt-work



i tried it on guadalcanal and noticed no difference except that there was ALOT less aviation support, and i said "hell no"


_____________________________


(in reply to Bombur)
Post #: 15
RE: Question on Nik mod. - 9/24/2007 10:37:45 AM   
Fishbed

 

Posts: 1822
Joined: 11/21/2005
From: Beijing, China - Paris, France
Status: offline
quote:


i tried it on guadalcanal and noticed no difference except that there was ALOT less aviation support, and i said "hell no"

Well maybe you could give it another try - and actually the aviation support would help you avoid things such as the halleluva bombardment you're complaining about in another thread

(in reply to marky)
Post #: 16
RE: Question on Nik mod. - 9/24/2007 8:01:51 PM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline

quote:

ORIGINAL: marky

yes

the-bloody-thing-didnt-work



i tried it on guadalcanal and noticed no difference except that there was ALOT less aviation support, and i said "hell no"




-Yes, but this make the scenario much more historical, as serviceability was always an issue in the Pacific. Maybe Nik is fixing the worst of WiTP troubles, the ability to mount massive raids with no correspondence in RL. I´m playing Nik in Guadalcanal and it´s hard for Japan to attack with more than 40 Betties at the sae time, just like in RL. It´s also impossible for the allies to have 80-100 B-17´s against Rabaul. You should also have noticed the air combat is far less bloody. Did you read some book on Guadalcanal campaign?

(in reply to marky)
Post #: 17
RE: Question on Nik mod. - 9/24/2007 8:28:11 PM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
ive read several books on the theater and campaign yah

but i love my bombers


< Message edited by marky -- 9/24/2007 8:29:19 PM >


_____________________________


(in reply to Bombur)
Post #: 18
RE: Question on Nik mod. - 9/25/2007 1:14:06 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline

quote:

ORIGINAL: marky

ive read several books on the theater and campaign yah

but i love my bombers



-So we could agree NM GUADALCANAL is more accurate, right?
-It´s ok...you love your bombers, but both players should be allowed to have fun. What is the point of playing stock Guadalcanal if you´re able to shut down Rabaul and Shortlands at 10/42????? Funny to whom? Even the Allied player won´t find it very exciting.

(in reply to marky)
Post #: 19
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Question on Nik mod. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.750