James Ward
Posts: 1183
Joined: 5/9/2000 From: Baltimore, Maryland, USA Status: offline
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quote:
ORIGINAL: FrankHunter Joel, not to worry, I'm just putting it out there, it can certainly be modified or dropped. Anyway, as to a further explanation. The original rules for things like food are pretty simple. But the discussion here would suggest that the rules in this area can be made better because some problems with the current system do indeed exist. What those problems are seems to be that Germany's gains in the east and Balkans can completely solve her food problems when historically we know that wasn't the case. However, we know that that area did produce enough food in peacetime to keep Germans from starving and that food was certainly shipped back home, but not enough. The area did not produce as much of a surplus as it could have under peacetime conditions. Thus the 1/3 rule for captured food hexes. So the idea in beta4 is that the conquest of food hexes will actually produce more initial food than it does now (1:1), to represent the fact the existing food can be looted but that once the hex is "exhausted" that food hex is out of the war. Food hexes that are taken not by conquest but due to border changes after a nation's surrender would be different, they would continue to produce but at 1/2 instead of 1/3. What this would do is allow for a food shortage to be solved through conquest in the short term but not fix the long term problem. Would it be possible to make the North Sea a food trade zone for Germany, perhaps with only 1 transport giving the food, instead of the North Atlantic? I've never had any success at getting my German transports to the NA and I'm not sure if anyone else has had any success either. Unless the effect of the blockade is already built in to the game this change would force the TE to keep a reasonable presence in the North Sea throughout the game which they historically did. Right now the only time the TE is really forced to take the North Sea is if they want to amphib through it.
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