garysorrell
Posts: 2176
Joined: 1/29/2005 Status: offline
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Players are fictional, generated by the game. The AI(Non human controlled)teams are drafted and managed by a team profile. The game comes with default profiles for each roster size. If you dont like the defaults you can change the profile for each team. The human controlled teams, if you have any, are still governed by a profile, but the human can draft his team or let the CPU do it. Remember, the default profiles, playbooks, and the ratings at which the players are generated at were created by someone else. So your idea of realistic and theirs may differ. All of these things can be edited. Some from within the game, others via a database program like open office or Access. You can control one or all teams in a league. You can create plays from scratch, setup gameplans for how a team uses those plays. There is a career mode, here is how it works: There is a yearly draft, if you want, or you can select not to have one. Then the cpu just stocks all the teams according to the profiles Then there is a training camp. Players age yearly, ratings fluctuate over time. Players get injured, from simple stuff to career enders. Players also retire. There is no trading with the AI. No salaries or anything.
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