Fantasy_Football_hey
Posts: 4
Joined: 11/11/2007 Status: offline
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Here's another thought; when drafting players, rather than showing numeric ratings you could show scores achieved "at the combine." For example; 40-yard dash speed, weight they benched, weight they squated, height of jump, GPA throughout college, etc. You could have these scores sortable by position when coaches are deciding who to draft, so you could sort the WRs by speed, or whatever you decide to do. This adds challenge/strategy to the draft, and makes it so coahces can't just snag the highest rated player without much thought. So in other words, numeric stats would be hidden until after the draft. In my mind this would be more realistic, because it really simulates what scouts and coaches have to evaluate before drafting a player. Attitude could be somewhat tied to GPA or intelligence if you wanted it to be. Having hidden potential is beautiful, I'm glad that's built in! Haven't bought the game yet, but I'm real into this type of game. I was hardcore into FPS and I think I'll be just as into this game. I can't wait until this game hits the next level. In my mind, all it's lacking (based on what I've read) is a bit more detail, and live head-to-head game play. Good job on where it's at thus far!!! Sounds like an awesome game! Dave
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