cdbeck
Posts: 1374
Joined: 8/16/2005 From: Indiana Status: offline
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quote:
ORIGINAL: jchastain Don't get me wrong, I am glad to see the AGEOD partnership and glad to see Matrix being so flexible. I am actually a bit surprised none of the other Matrix devs have gone to this model. Again, I think that shows greater maturity than I would have expected in that the devs have a better understanding of the complexities of distribution than I might otherwise have given them credit for. But I am curious as to whether Matrix has had to do a lot of education to convince people not to do their own initial distributions. jchastain, I believe the difference is between Matrix being a publisher and also a distributor. Why most of the other "Matrix devs" don't pursue a similar "piecemeal" course like AGEOD is that Matrix is actually publishing their titles, rather than just acting as a distributing storefront. If I understand the "biz" correctly, with devs like SSG, ADG, and maybe even DVG, Matrix actually absorbs some of the development costs, marketing costs, and distribution costs, in exchange for being the sole distributor of the game. So Matrix puts an investment into the work of certain Devs who could not afford to self publish (smaller, more independent Devs) and they get a say in the development process, get to hound the developer to try and fill certain quality assurance goals and deadlines (see the EiA boards for examples), and then get the right to see it without the developer going to any other outlet. Now in the case of AGEOD, their success with BoA and Philippe's past successes allowed them the funds to self-publish AACW and the upcoming NC. They still sought out distributors such as Nobilis in the EU and Matrix in the US to provide alternative outlets and brick-and-mortar boxed copies, but they always had the plan to self-distribute on their digital download service. Why do more devs not do this... simple... lack of money. In fact, we don't necessarily want more people to do this. Sometimes, having a good publisher invest in devs allows more resources for a project and gets the project's quality to a higher level (just as publishers do in written materials like books). They also enforce loose deadlines (except in the case of Robert Jordan, RIP). SoM
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"Neca eos omnes. Deus suos agnoscet!" (Kill them all. God will know his own.) -- Arnaud-Armaury, the Albigensian Crusade
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