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Reconnaissance Aircraft - 10/17/2007 11:28:06 PM   
Gunner98

 

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Joined: 4/29/2005
From: The Great White North!
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Just playing around with the 'on board' reconnaissance aircraft and have a few observations. First I think they are great, no major (Div +) advance should be without one, it really cuts down on the dreaded 'recce by death' problem
-It might be useful if they had a 'fuel' limit i.e. they can stick around for a couple of hours and then have to go, say 25 turns or so. I guess a work around is to limit to only one even on a very large map and assume that it is being replaced by its squadron mates when it reaches Bingo Fuel
-If the aircraft flies over a VP hex, the ownership changes. They should be like trucks in this regard and not trigger the VP collection
-Is there any way of restricting the AI from engaging these aircraft with every piece of artillery in range - I cannot imagine knocking out a light recce aircraft flying at 500 feet with an artillery barrage - air burst only goes so far.
-Can you actually kill these things? I stuck one right in the middle of a Flak trap and let the AI have at it. My pilot just sat there and had a cup of coffee - not even a disruption with about 30 shots at it
-What is with the assault value? For that matter, the Storch has an attack value as well - a bit odd
-The description refers you to special air rules - do they exist yet? If so, please point me to them.
-HINT - don't select your aircraft while the 'reachable hex' function is toggled on - it slows the game down dramatically

These units are great, and the issues are fairly minor but probably easy to fix.

Bart
Post #: 1
RE: Reconnaissance Aircraft - 10/17/2007 11:49:45 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: Gunner98
Just playing around with the 'on board' reconnaissance aircraft and have a few observations. First I think they are great, no major (Div +) advance should be without one, it really cuts down on the dreaded 'recce by death' problem


Agreed!!

quote:

ORIGINAL: Gunner98
-It might be useful if they had a 'fuel' limit i.e. they can stick around for a couple of hours and then have to go, say 25 turns or so. I guess a work around is to limit to only one even on a very large map and assume that it is being replaced by its squadron mates when it reaches Bingo Fuel


Good idea for the interm.

quote:

ORIGINAL: Gunner98
-If the aircraft flies over a VP hex, the ownership changes. They should be like trucks in this regard and not trigger the VP collection


Duly noted, I will see about having the changed for 1.03.


quote:

ORIGINAL: Gunner98
-Is there any way of restricting the AI from engaging these aircraft with every piece of artillery in range - I cannot imagine knocking out a light recce aircraft flying at 500 feet with an artillery barrage - air burst only goes so far.


Yes, this has been addressed in the 1.03 update that will be coming. They will be limited to units with AA capability only.


quote:

ORIGINAL: Gunner98
-Can you actually kill these things? I stuck one right in the middle of a Flak trap and let the AI have at it. My pilot just sat there and had a cup of coffee - not even a disruption with about 30 shots a


This has also been addressed with the 1.03 Update, reducing the stats altogether.


quote:

ORIGINAL: Gunner98
-What is with the assault value? For that matter, the Storch has an attack value as well - a bit odd


Was used to counter assaults.. this will be limited.

quote:

ORIGINAL: Gunner98
-The description refers you to special air rules - do they exist yet? If so, please point me to them.


They will be coming with the manual update for 1.03 (I am hoping)

quote:

ORIGINAL: Gunner98
-HINT - don't select your aircraft while the 'reachable hex' function is toggled on - it slows the game down dramatically


Good hint!

quote:

ORIGINAL: Gunner98
These units are great, and the issues are fairly minor but probably easy to fix.


Most of them, yes indeed. Glad you like the idea of them!!

Jason Petho


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(in reply to Gunner98)
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RE: Reconnaissance Aircraft - 10/18/2007 1:26:28 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
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Only more of your senseless twaddle.

H.Balck

(in reply to Gunner98)
Post #: 3
RE: Reconnaissance Aircraft - 10/18/2007 1:33:59 AM   
1925frank

 

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Like clockwork.

(in reply to Dumnorix)
Post #: 4
RE: Reconnaissance Aircraft - 10/18/2007 1:37:21 AM   
british exil


Posts: 1686
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
What scenerio has the air reconnaissance?

Elite Divisions would have had it, so why am I missing it Kursk?

(in reply to Dumnorix)
Post #: 5
RE: Reconnaissance Aircraft - 10/18/2007 2:10:03 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: 1925frank

Like clockwork.


No kidding.

Jason Petho

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Post #: 6
RE: Reconnaissance Aircraft - 10/18/2007 2:10:31 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: british exil

What scenerio has the air reconnaissance?

Elite Divisions would have had it, so why am I missing it Kursk?


None yet, but they are coming.

Jason Petho


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(in reply to british exil)
Post #: 7
RE: Reconnaissance Aircraft - 10/18/2007 7:25:22 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Thanks Jason, right on the mark as usual.

Building a scenario with them right now. Its big - Pz Corps vs Rifle Corps in EF, 180 turns (18 hours) 80x 240 map (20Km x 60Km).  Also have some rail units in it but they come on later and haven't played with them too much yet but previous tests were good.

If anyone wants to help playtest the monster let me know, I have only got to turn 40 or so, but it look OK so far.

Bart

(in reply to Jason Petho)
Post #: 8
RE: Reconnaissance Aircraft - 10/18/2007 5:11:41 PM   
gauntlet

 

Posts: 4
Joined: 7/19/2007
Status: offline
I'd be happy to playtest the scenario as I enjoy big scenarios and am keen to try the new units. Lack of consistent time means I don't play PBEM but usually take on the AI. Woud that be OK? What kind of feedback would you need?

(in reply to Gunner98)
Post #: 9
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