Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Content/Replayability

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Hornet Leader PC >> Content/Replayability Page: [1]
Login
Message << Older Topic   Newer Topic >>
Content/Replayability - 10/9/2007 9:01:23 PM   
Sti

 

Posts: 24
Joined: 5/4/2007
Status: offline
So, I'm interested in this game but I'm wondering about how much content is actually in there (I know, 3 campaigns (or 4 with the Syria one?), but what does that actually mean? How much is in a campaign?)
Also, if I play the campaign again, will it be different? By how much? Just a few random encounters or will there be different objectives or at least different defenses to overcome?

Thanks for any information you can give me!
Post #: 1
RE: Content/Replayability - 10/9/2007 9:30:52 PM   
Dan Verssen


Posts: 389
Joined: 7/28/2005
Status: offline
Hello Sti,

Here's a copy/paste of a post I made on another board to a similar question..

--------

--Each campaign has 18 targets. You can choose from 3 durations of campaigns ranging from 2 missions to 15 missions. If a target is destroyed it does not re-appear in the campaign. When a target is destroyed it has a lasting affect on the campaign by decreasing the enemy's bandits, sites, target hits, or giving you more targets to choose from each mission.--

When you select a target for the day, you'll need to weigh between your pilot stress levels, the victory point value of the target (used for winning the campaign), and how the target's destruction will affect the remained of the campaign.

For example, let's say that when you selected your pilots at the start of the campaign, you went light on guys with air combat skills. During the first mission of the campaign you get 3 targets to choose from:

1 - Airfield - Destroy it, and you really hurt their Bandit presence for the remainder of the campaign. This would be good to destroy, because your squadron doesn't have many air combat skilled guys.

2- Carrier Defense - Destroy the enemy strike aircraft and score big VPs. This directly moves you toward winning the campaign.

3 - Supply Depot - Its only worth a few VP and campaign adjustments, but it's a short-range mission and pretty easy. Just right to give some of your inexperienced guys some experience toward boosting their skills.

Hmm.. What do you do?

This is the kind of decision-making you get to do throughout the game.

When selecting weapons to pound a target, do you can go with iron bombs which hit hard, but are short-ranged, or stand-off weapons that don't have as much hitting power? With iron bombs you need to suppress, jam, or brave their defenses, with stand-off weapons you can launch from afar. Or, do you dip into your limited Special Option points to use a few cutting edge weapons?

During that mission, how many planes do you equip for air combat, ground pounding, multi-role?

Should you take your good pilot on one more mission before giving him a rest and risk losing him for several missions as his stress goes down, or take a less skilled, but rested newbie?

I've written 2 AARs that are posted on www.wargamer.com that go through the missions in detail and provide a bit of story for feel and flavor.

---------

_____________________________

-Dan Verssen
Dan Verssen Games (DVG)
www.dvg.com

(in reply to Sti)
Post #: 2
RE: Content/Replayability - 10/9/2007 9:45:49 PM   
Sti

 

Posts: 24
Joined: 5/4/2007
Status: offline
Thanks, that sounds good. It would be even better if eventually you added the extensions (CAG, ...) to the PC version. If you promise to do so, I will buy and download it right away. Deal?

(in reply to Dan Verssen)
Post #: 3
RE: Content/Replayability - 10/9/2007 10:10:02 PM   
StormcloudCreations

 

Posts: 304
Joined: 7/14/2006
Status: offline
We do plan on adding features, expansions, etc to the game in some form at some point.

_____________________________

Derek
Lead Programmer of Hornet Leader PC
Mindtoy Games - Unique Strategy/Board/Card games for the PC - mindtoygames.com

(in reply to Sti)
Post #: 4
RE: Content/Replayability - 10/9/2007 11:47:20 PM   
galaril

 

Posts: 89
Joined: 3/20/2005
Status: offline
Yeah, I agree with STI after reading the AARs and playing the vassal game before that replayibility and amount of content for this is a bit limited IMHO. Once an expansion gets added to this it will be a sure buy as well ofcourse that would mean a price increase as well so ............ Anyways, the game does look good.

(in reply to StormcloudCreations)
Post #: 5
RE: Content/Replayability - 10/10/2007 7:46:55 AM   
Sti

 

Posts: 24
Joined: 5/4/2007
Status: offline
"In some form at some point" is too vague for me, so I will wait for that "some point" to come before I get it. Thanks for the info.

(in reply to StormcloudCreations)
Post #: 6
RE: Content/Replayability - 10/10/2007 8:28:20 AM   
Dan Verssen


Posts: 389
Joined: 7/28/2005
Status: offline
galaril and Sti,

No problem. If you happen to change your minds, I'd love to hear about your missions.

A new AAR was just posted and it reads really well. Lots of excitement. It's always fun for me to see how other people set-up and resolve their missions.

_____________________________

-Dan Verssen
Dan Verssen Games (DVG)
www.dvg.com

(in reply to Sti)
Post #: 7
RE: Content/Replayability - 10/10/2007 8:46:58 PM   
StormcloudCreations

 

Posts: 304
Joined: 7/14/2006
Status: offline
How about this: sometime very soon, some type of new content and/or expansions will be available for the game. But this is dependant on the game's sales. Hopefully, this should sway your decision a bit.

_____________________________

Derek
Lead Programmer of Hornet Leader PC
Mindtoy Games - Unique Strategy/Board/Card games for the PC - mindtoygames.com

(in reply to Dan Verssen)
Post #: 8
RE: Content/Replayability - 10/10/2007 8:54:20 PM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
quote:

ORIGINAL: StormcloudCreations

How about this: sometime very soon, some type of new content and/or expansions will be available for the game. But this is dependant on the game's sales. Hopefully, this should sway your decision a bit.



You could probably make a Linked campaign option in a checkbox or something then make each successive campaign played in the link have a slightly progressive increase in enemy forces and/or quality. Possibly do a Grand Campaign in chronological order? I'm just trying to think of an easy way to keep balance.

< Message edited by NefariousKoel -- 10/10/2007 8:57:45 PM >


_____________________________


(in reply to StormcloudCreations)
Post #: 9
RE: Content/Replayability - 10/10/2007 8:54:55 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Just to chime in, with the existing four campaigns, the replayability is extremely high. No campaign is the same twice - everything can change from pilot selection, missions, targets, bandits, defenses, etc. Even the same mission can play out very differently each time and then you've got the random events on top of that.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to StormcloudCreations)
Post #: 10
RE: Content/Replayability - 10/11/2007 5:54:36 PM   
cdbeck


Posts: 1374
Joined: 8/16/2005
From: Indiana
Status: offline
Am I crazy or did I see somewhere that the enemies you fight on each mission are a bit "randomized" as well? Meaning that, if you target an airfield in Libya, one time you might get 3 MiGs and a SAM site one time and 4 MiGs and no SAM sites the next time you play the mission. Is this accurate? Basically doesn't the "goal" stay the same but the steps in-between change a bit (also difficulty dependent right)?

SoM


_____________________________

"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade

(in reply to Erik Rutins)
Post #: 11
RE: Content/Replayability - 10/11/2007 6:31:28 PM   
Dan Verssen


Posts: 389
Joined: 7/28/2005
Status: offline
Each target has set parameters for the types of defenses, but the exact defenders is different each time the target is drawn.

_____________________________

-Dan Verssen
Dan Verssen Games (DVG)
www.dvg.com

(in reply to cdbeck)
Post #: 12
RE: Content/Replayability - 10/11/2007 9:11:04 PM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline

quote:

ORIGINAL: Son_of_Montfort

Am I crazy or did I see somewhere that the enemies you fight on each mission are a bit "randomized" as well? Meaning that, if you target an airfield in Libya, one time you might get 3 MiGs and a SAM site one time and 4 MiGs and no SAM sites the next time you play the mission. Is this accurate? Basically doesn't the "goal" stay the same but the steps in-between change a bit (also difficulty dependent right)?

SoM




Yep.

As you can see in my AAR, I had planned on heavy enemy bandit presence and relatively little AA defenses. With the 2 card draws - the bandits were cut in half but there ended up being extra AA.

Your plans often get a wrench thrown in them and it's a blast trying to adjust your strategy at the last moment and pull it through.

_____________________________


(in reply to cdbeck)
Post #: 13
RE: Content/Replayability - 10/20/2007 3:08:03 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
This thread has sold me

(in reply to Sti)
Post #: 14
RE: Content/Replayability - 10/22/2007 7:50:30 AM   
galaril

 

Posts: 89
Joined: 3/20/2005
Status: offline
Four champaigns? I thought there were two Korea and the Middle East/Libya ones?

(in reply to Erik Rutins)
Post #: 15
RE: Content/Replayability - 10/22/2007 11:23:58 AM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline

quote:

ORIGINAL: galaril

Four champaigns? I thought there were two Korea and the Middle East/Libya ones?

Isn't that 4?

_____________________________

Alba gu' brath

(in reply to galaril)
Post #: 16
RE: Content/Replayability - 10/22/2007 1:48:05 PM   
Dan Verssen


Posts: 389
Joined: 7/28/2005
Status: offline
For campaigns, we have:
Libya
Iraq
Syria
North Korea

_____________________________

-Dan Verssen
Dan Verssen Games (DVG)
www.dvg.com

(in reply to JudgeDredd)
Post #: 17
RE: Content/Replayability - 10/24/2007 3:55:32 AM   
Shadow of the Condor

 

Posts: 394
Joined: 2/9/2004
From: Chicago
Status: offline
Just a personal observation on the game - I think it strikes a good balance between strategy, tactics, and a fast game. Quite honestly, it is a very good platform for those interested in wargames in general to get a chance to plan and see the results of their plans unfold in a timely manner. The difficulty is scalable, the events and defenders randomized, and the forum is a great source of help and support for everyone. Not bad at all.

_____________________________

"Shouldn't we be leading the shark back to shore, instead of him leading us out to sea?"

(in reply to Dan Verssen)
Post #: 18
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> Hornet Leader PC >> Content/Replayability Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.953