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RE: Artillery in 1.5

 
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RE: Artillery in 1.5 - 10/19/2007 8:49:22 PM   
FrankHunter

 

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Out of curiousity, was that with 1.2 B6?  or B5?

I ask because B6 has one level more randomness and a greater span to the results.



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Post #: 31
RE: Artillery in 1.5 - 10/19/2007 9:23:54 PM   
FrankHunter

 

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Some numbers,

3 artillery units cost 1 industrial point to fire regardless of whether that strength is anywhere from 2 to 7.

It costs 1 industrial point to purchase from 5 to 7 arms points (depending on nationality).

All the numbers below assume 3 artillery units firing with air support against 3 corps stacked in a hex.

3 * 3 strength artillery units against 0 trenches will produce an average of 15 hits.
3 * 3 strength artillery units against level 1 trenches will produce an average of 8 hits.
3 * 3 strength artillery units against level 2 trenches will produce an average of 6 hits.
3 * 3 strength artillery units against level 3 trenches will produce an average of 3 hits.
3 * 3 strength artillery units against level 4 trenches will produce an average of 3 hits.

3 * 7 strength artillery units against 0 trenches will produce an average of 30 hits.
3 * 7 strength artillery units against level 1 trenches will produce an average of 17 hits.
3 * 7 strength artillery units against level 2 trenches will produce an average of 15 hits.
3 * 7 strength artillery units against level 3 trenches will produce an average of 12 hits.
3 * 7 strength artillery units against level 4 trenches will produce an average of 10 hits.

To figure what the averages would be without air support just remember that air support roughly has the effect of nullifying one level of trenches.

And to figure what the averages would be against a single corps in a hex, halve the hit average.

Tech level certainly plays a big role but I think artillery does pass your test that on average it produce costs to your opponent slightly better than or equal to your own spending.


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Post #: 32
RE: Artillery in 1.5 - 10/19/2007 9:55:43 PM   
EUBanana


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Mmm, those numbers don't really match my experiences in game? Going by that even level 3 artillery without any spotting involved will reliably score a hit or two?

I tested with the patch, yup - but the provoker of the debate was my experience in pbem rather than a test (which was with b5).

If its been changed slightly then it looks to me then its likely been changed enough, it only takes a little nudge to have a drastic effect, at least over time (like, a year of shelling).

Game on.


< Message edited by EUBanana -- 10/19/2007 10:01:27 PM >


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Post #: 33
RE: Artillery in 1.5 - 10/19/2007 9:59:58 PM   
EUBanana


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Out of interest what sort of effect does aircraft tech have on bombardments? As I know the book says that aircraft technology also increases the power of barrages if aircraft are spotting.

I've never bothered researching aircraft above 1 myself (so they can shoot down bad guys), I work on artillery instead - is this perhaps a bad move, I wonder...


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Post #: 34
RE: Artillery in 1.5 - 10/19/2007 10:19:41 PM   
hjaco

 

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I would like a clarification on this too with the Beta.

In 1.1 one level of air support roughly gave the same benefit as one level of researched artillery (at lower levels at least), while being cheaper and faster to research and giving added benefit of possibly gaining air superiority.

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Post #: 35
RE: Artillery in 1.5 - 10/20/2007 1:19:20 AM   
FrankHunter

 

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Aircraft tech has no effect on artillery.  Aircraft tech is only for air to air combat so the higher tech you are the better chance you'll get recce points.

quote:

In 1.1 one level of air support roughly gave the same benefit as one level of researched artillery (at lower levels at least), while being cheaper and faster to research and giving added benefit of possibly gaining air superiority.


Yes

(in reply to hjaco)
Post #: 36
RE: Artillery in 1.5 - 10/20/2007 4:19:01 AM   
EUBanana


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I just had a crack with the new patch, 3 x 3 artillery seems to do about 8 on average against a trench at 1.  Thats certainly high enough to cause attrition, with research it only gets better.

Looks to be about a happy medium to me. 


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Post #: 37
RE: Artillery in 1.5 - 10/21/2007 6:45:37 AM   
Joel Rauber

 

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Let me give EUBanana the benefit of the doubt, temporarily.

There are combinations of three or four ways you can increase artillery's effectivenes

1) Increase their lethality; what EUBanana seems to be advocating
2) Increase their ability to lower readiness on enemy troops
3) Increase their ability to destroy enemy trenches
4) Make it cheaper to buy barrages.

One can of course fiddle and tweak in different ways all four factors.

A question for EUBanana would be why ignore 2-4 in your discussions?

Personally I think the lethality is about right. I'm only playing against the AI, but I see some 4-8 losses at times from artillery. Also, a lot of zeros, but I'm at Trench level 4 and the AI seems to not be concentrating his artillery fire.

I think I'd like to see barrages be a tad cheaper and maybe a slight improvement in the readiness lowering ability of barrages.

Thoughts?

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Any relationship between what I say and reality is purely coincidental.

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Post #: 38
RE: Artillery in 1.5 - 10/22/2007 3:31:06 PM   
MikePalmer

 

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I favor increasing the impact of arty on trenches and readiness. IMHO it should not be "cost effective" to trade barrages for strength points. Barrages should be more expensive than the cost of the average number of strength points that they will likely eliminate. That's the historical point: the Entente because of its resource base can afford to trade material for dead Germans. The reverse isn't true.

I thought that 1.5 was a better simulation of Great War arty than 1.6.

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Mike Palmer

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Post #: 39
RE: Artillery in 1.5 - 10/22/2007 4:52:46 PM   
Joel Rauber

 

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See beta6 first impressions thread.

I think that Franks explanation of the change in arty base is reasonably good, but folks there seem to mostly think trenches need to be cheaper with the slight increase of arty effectiveness present.

I've got mixed feelings and am undecided about my suggestion of making arty barrages cheaper. I'm beginning to think its not such a good idea.

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Any relationship between what I say and reality is purely coincidental.

Joel Rauber

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Post #: 40
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