Feinder
Matrix Legion of Merit

Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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I just re-checked the database. LCI(R,G,L) all have rockets. They're devices 83 & 84, of type "SS Rocket". The problem is that, 1. Either the game (appearently) doesn't know what to do with a "SS Rocket" (it doesn't have a role to fire at ships/troops/installations), so it doesn't do anything with it -or- 2. You'll note the "anti-soft" and "anti-armor" ratings are both 0. It might be using those numbers for shore bombardment. I don't think so tho, because, other naval guns also have 0 for anti-soft/anti-armor, and they work just fine during bombardment. The LCI(M) has a 4.2" Mortar (device 85), which is of type "Naval Gun". That one -should- work, to a degree. However, it's range is only 6 (I don't think this is an issue), but it's accuracy is only 8 and it's effect is only 16 (which is about the same rating as a 20mm gun). Given that you've only got 3 mortars per LCI(M), even if you -do- manage to roll well enough to hit something (accuracy rating), you're not going to do much (effect rating). As I recall, I tried chanig the rockets to "army guns", so they wouldn't fire at ships. But army guns don't fire during bombardment, so that didn't work. They need to be changed to type "naval gun" for them to work (you don't want them to be a "DP gun" or they'll be shooting down aircraft). They're rated as a penetration of 50. You could maybe knock that down to 0, and that would help anything with armor (but DDs and everythign else would remain exposed). Or better to just include the device type "SS Rockets" in the routine that says what can fire during bombardment or invasion suppression. Ironically, if you did -that- it would be a fix to the engine, NOT the database. So folks with games in-progess would suddenly have them start working - no need for restart. -F-
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