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Guns of August Public Beta 6 Uploaded - 10/18/2007 10:43:54 PM   
Greg Wilcox

 

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Just wanted to pass along that the Public Beta 6 version of Guns of August 1.2 patch has been uploaded.

If you are interested in participating with the public beta testing, the Public Beta 6 update can be found at the following link.
http://www.matrixgames.com/games/downloads.asp?gid=331

This update is not officially supported as it is a public beta patch.


-Greg

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Greg Wilcox
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RE: Guns of August Public Beta 6 Uploaded - 10/18/2007 10:54:09 PM   
aaa

 

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thanks,
to download, it is it necessary to be logged into the forum, or can it be downed as a guest.

and /or do you have to be logged in with your registered serial number user id and password...in memeber areas

(in reply to Greg Wilcox)
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RE: Guns of August Public Beta 6 Uploaded - 10/18/2007 11:40:01 PM   
SMK-at-work

 

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I just clicked on the link Greg provided and it took me straight to the download area.

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RE: Guns of August Public Beta 6 Uploaded - 10/18/2007 11:57:27 PM   
Lascar


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What a the changes made to this version of the beta?
Thanks.

(in reply to Greg Wilcox)
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RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 12:28:39 AM   
FrankHunter

 

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The following are the changes from b5

- Cavalry were unable to advance into enemy hexes when stacked with Assault troops
- Morale lost due to lack of food not displayed in history
- Slight reduction to arms and trench purchases
- Slight increase in span of barrage results (average stays the same)
- Post surrender control of hexes outside original territory
- Morale report should start from current turn and go backwards
- Checked isolated cities


(in reply to Lascar)
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RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 1:04:49 AM   
SMK-at-work

 

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Cool...the list is getting smaller so looks like the tail end of things ......

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RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 1:07:29 AM   
flintlock

 

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A short but solid list. Many thanks!

(in reply to FrankHunter)
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RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 4:53:12 AM   
kcole4080


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Excellent timing!
I just finished a game (it dragged out until 1919).

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RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 5:11:02 AM   
wurger54

 

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Playing a solitiare game as the CP, the only thing I've noticed is some units will remain in a hex with enemy. I'm assuming this is sort of an 'engaged' result? In Belgrade both side remained 'engaged' through the strategic cycle. Can anyone guide me to an explanation of this situation?

(in reply to kcole4080)
Post #: 9
RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 7:59:51 AM   
FrankHunter

 

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Engagements that last longer than an impulse can happen, its part of the design.  Its why the "Withdraw" command exists, so you can pull troops out of such engagements.  It happens in hexes where the defender (and loser) feels it can't pull back and the terrain allows it, such as fortresses and cities.  So you do see this sometimes at Belgrade, Paris, Lemberg etc.


(in reply to wurger54)
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RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 4:00:14 PM   
MikePalmer

 

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Yes, I've had it happen.

But here's a question, and I don't now if it's a bug or a design feature. I've seen it happen to me and to the AI, though rarely.

I launch an attack from hex A into hex B and move additional troops from hex C into hex A. The attack fails and the troops in B move back to A, but the troops in A that came from C stay put. The result is an overstack--say 18/12!

1) Design or bug?
2) If the former, if I attack an overstacked hex in a subsequent impulse, do all 18 stacking points contribute to the defense?
3) If the forces are mine, is there a penalty involved if I don't clear the overstack?

Thanks

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Mike Palmer

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RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 4:23:13 PM   
SteveD64

 

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I just got an email from my PBEM opponent claiming he couldn't refit certain units despite being in supply.  Then the same thing thing happened to me- this was in the alps and may be related to the Strategic Movement bug.  It only affects corps that are adjacent to enemy units.  No menu pops up when you click on the unit but it does on the unit right behind it.

I should say I haven't downloaded the new patch yet, so this may be fixed already. Just an FYI.

< Message edited by CLEVELAND -- 10/19/2007 4:26:24 PM >

(in reply to MikePalmer)
Post #: 12
RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 5:22:32 PM   
wurger54

 

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In the situation Frank mentions above I was not able to Refit engaged units. I was able to withdraw them and reinforce the combat and barrage. All of that makes sense to me.

I did have an Austrian unit in the Serbian mountains at 8% supply during winter. I couldn't do much with them. I figure they must have been conscripts from the city that didn't appreciate good skiing.

(in reply to SteveD64)
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RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 8:24:03 PM   
FrankHunter

 

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quote:

But here's a question, and I don't now if it's a bug or a design feature. I've seen it happen to me and to the AI, though rarely.

I launch an attack from hex A into hex B and move additional troops from hex C into hex A. The attack fails and the troops in B move back to A, but the troops in A that came from C stay put. The result is an overstack--say 18/12!

1) Design or bug?


Originally a bug but I kind of liked it so I left it in. 

quote:

2) If the former, if I attack an overstacked hex in a subsequent impulse, do all 18 stacking points contribute to the defense?


Yes

quote:

3) If the forces are mine, is there a penalty involved if I don't clear the overstack?


Not really except that artillery effectiveness would be doubled against all your units in the stack.  And the game will auto-retreat some of them in the retreat phase.

(in reply to wurger54)
Post #: 14
RE: Guns of August Public Beta 6 Uploaded - 10/19/2007 8:28:00 PM   
FrankHunter

 

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quote:

I just got an email from my PBEM opponent claiming he couldn't refit certain units despite being in supply.


What was the level of supply?  Being in the Alps and on the front there's a good chance the supply level just wasn't high enough.  If it was above 10% I'd be happy to look at the save.

quote:

I was not able to Refit engaged units. I was able to withdraw them and reinforce the combat and barrage. 


Right, you can't refit units in the same hex as enemy units.

quote:

I did have an Austrian unit in the Serbian mountains at 8% supply during winter. I couldn't do much with them. I figure they must have been conscripts from the city that didn't appreciate good skiing.


10% supply is required for refits.  The best that can be said for supply between 1% and 10% is that at least you're not losing strength.

(in reply to FrankHunter)
Post #: 15
RE: Guns of August Public Beta 6 Uploaded - 10/20/2007 9:21:28 AM   
wurger54

 

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Sooooo, just curious. What's a realistic ETA for the next official patch? There are those out there that will only play the 'official' version. Alas, life without risk... tragic!

(in reply to FrankHunter)
Post #: 16
RE: Guns of August Public Beta 6 Uploaded - 10/20/2007 8:44:45 PM   
FrankHunter

 

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Unless there's any showstoppers in this B6 we'll upload the official one on Tuesday (I won't be around Sunday-Monday).



(in reply to wurger54)
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RE: Guns of August Public Beta 6 Uploaded - 10/21/2007 6:02:35 AM   
wurger54

 

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Well hoping this isn't a show stopper, just some level of ignorance. It's early '15 and my Brits have all starved to death in Egypt. Supply level in all Egypt hexes is 0.

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RE: Guns of August Public Beta 6 Uploaded - 10/21/2007 11:03:35 AM   
Szilard

 

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quote:

ORIGINAL: wurger54

Well hoping this isn't a show stopper, just some level of ignorance. It's early '15 and my Brits have all starved to death in Egypt. Supply level in all Egypt hexes is 0.


Yep, I get that too.

(in reply to wurger54)
Post #: 19
RE: Guns of August Public Beta 6 Uploaded - 10/21/2007 8:42:56 PM   
FrankHunter

 

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It is a show stopper but I've fixed it.  "India" is supposed to be its own supply source and as long as the Brits control the Eastern Med, Alexandria and Cairo are fine.

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RE: Guns of August Public Beta 6 Uploaded - 10/22/2007 12:27:07 AM   
SMK-at-work

 

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So hte TE has to control the Eastern Med??  That'll help use up the British naval points!! :)

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RE: Guns of August Public Beta 6 Uploaded - 10/23/2007 9:27:23 AM   
SMK-at-work

 

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All of Serbia seems to be out of supply for the Serbs too......

One other thing - the Serbs get 1 production point at the initial strategic phase in 1914 - no-one else gets anything AFAIK...is that intentional?

(in reply to SMK-at-work)
Post #: 22
RE: Guns of August Public Beta 6 Uploaded - 10/23/2007 10:41:51 PM   
Shawkhan

 

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...Don't know if anyone cares, but the Bulgarians seem to not be able to build HQ refits no matter how many arms they accumulate. No sense having the button if it is not an option.

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Post #: 23
RE: Guns of August Public Beta 6 Uploaded - 10/23/2007 11:32:11 PM   
SMK-at-work

 

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did you accumulate 9 arms?  Minor states production points are only worth 1/3rd major states points, so if you send 1 pt from Germany to Bulgaria it will appear as 3 pts for hte Bulgarians.  this means the usual 3 pt HQ refit costs the minors 9 of their own points.

One thing I haven't noticed tho......do minors get to buy artillery points??

(in reply to Shawkhan)
Post #: 24
RE: Guns of August Public Beta 6 Uploaded - 10/24/2007 12:44:11 AM   
kcole4080


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The Turks can buy arty pts.

Here's an odd problem: I'm running beta 6, the Greeks just entered the war for TE, Serbia has been conquered for two turns.
Now as the CP, I have NO supply at all in Serbia!
I railed in three German corps (readiness 9, which drops to 6 in the next phase) & an HQ, but they can't activate due to the supply problem.

< Message edited by kcole4080 -- 10/24/2007 1:33:02 AM >

(in reply to SMK-at-work)
Post #: 25
RE: Guns of August Public Beta 6 Uploaded - 10/24/2007 12:50:21 AM   
SMK-at-work

 

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Yeah but Turks aren't a minor - Serbia and Belgium get an artillery unit each but I've never noticed them being able to buy arty points.

Serbs don't get supply in Serbia in beta 6, so I see no reason why Germans should!!

(in reply to kcole4080)
Post #: 26
RE: Guns of August Public Beta 6 Uploaded - 10/24/2007 1:04:49 AM   
kcole4080


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I had supply before the Greeks joined the Entente, but not after.

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RE: Guns of August Public Beta 6 Uploaded - 10/26/2007 2:08:10 AM   
kcole4080


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Here's a glitch:
While trying to advance into Rumania, several hexes are showing up as Neutral, and so can't be invaded.
I'll send a save game to illustrate.

Oh, also, there was an 'address error' during the last turn's resolution.
I reloaded the save, proceeded, but when the strat phase came up, another address error & I couldn't get to the purchase screens.
I reloaded again & everything worked as planned.

< Message edited by kcole4080 -- 10/26/2007 2:11:58 AM >

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RE: Guns of August Public Beta 6 Uploaded - 10/26/2007 8:50:48 AM   
FrankHunter

 

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kcole, I got your saved game, thanks.  Fixed that.  Afterwards I was running your game and I didn't find an address error, it may have been caused by the other glitch, I can't say for sure.


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Post #: 29
RE: Guns of August Public Beta 6 Uploaded - 10/26/2007 11:50:16 PM   
kcole4080


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I figured that it was probably gone.
Thanks!

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