Graf Leinsdorf
Posts: 23
Joined: 9/27/2007 Status: offline
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Playing in the role of CP, after a couple of games with the Pro-Entente bias switched on (as suggested by SMK-at-work in another thread), AI has been a tougher nut to crack indeed (playing update 1.2 beta 2), in spite of a good execution of Schlieffen plan (1 win and 1 defeat) which in all previous games did assure me an easy win. However, contrary to the enhancement of difficulty levels in chess computer programs, I suppose that in GOA increasing the bias has only effect on odds calculation of combat. I could not remark indeed any great difference in the conduct of operations by the Entente AI, as Russians in the east still were slow in exploiting the weakness of CP (stemming from their huge effort in the West), Serbians were still too easy to dispose of (historically they were a very hard nut to crack for Austrians) and Ottoman Empire had no troubles in funneling all its resources to Germany and Austria, due to the non-existent pressure on its fronts in the Caucasus and (especially) Middle East and Mesopotamia. At least with bias on I could appreciate that Britain didn’t regularly surrender in 1916, as instead regularly happened in my games when the pro-Entente bias was switched off, having a more resilient fleet in North Atlantic. I wonder whether, through some diffrent programming, AI could be made to somewhat replicate in East Prusia-Galicia, Serbia and Turkey (as well as in the Salonika area too!) the aggressive conduct of operations it regularly displays on the Italian Front: in every game I did, just after entering war, Italy’s onslaught alongthe Alps, in spite of the difficult terrain, has paid huge dividends and CP could not afford – as in East Prussia and Galicia – to leave the defense only to scanty and scattered troops, as this brought about a deep penetration of Italian and Allied corps in Austrian territory.
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