baltjes
Posts: 59
Joined: 7/21/2007 Status: offline
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Hello Gerry, As an former board gamer, I liked the huge scenario's with very many units. The disadvantage of that were the huge counterstockpiles (as e.g in Squad Leader). So,I am very happy with the present day computer games, where a total order of battle can not be destroyed by a too kindly girlfriend/wife, bringing me and my opponent the necessary cups of coffee (or something like that!). I prefer to play and design very large scenario's. The number of units used in them (for both sides together and including transport, leaders etc. can mount up to more than 10.000! (I am developping a scenario now with at least 15.000 units and a map about 500 (width) x 650 (heigth), see if it works. There is, however, one enormous drawback when using scenario's of this side. That is when the computer is on turn, it takes quite a long time before he is finished (not as long as I take, but I have to wait untill its turn is finished, he won't!), moving every single unit (sometimes he/it moves single trucks, empty, forth and back untill its movement points are exhausted). So, you'd better go shopping, cutting trees or do other necessary things when 'Compu' is at work. Oh, yes, I never play in 3D mode, only in 2D, because I don't like the 3D landscape, and, of course, there is some nostagic connection with the old time of boardgaming. Hajo Baltjes
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