AU Tiger_MatrixForum
Posts: 1606
Joined: 10/9/2006 From: Deepest Dixie Status: offline
|
quote:
ORIGINAL: Canoerebel No, Fishbed, you have it all wrong. See, Matrix heard all the complaints about things that don't make sense, and about ahistorical play. So, Matrix decided to fix these "bugs" and "glitches." These are the major modifications to the new Boardgame WitP: 1. Everything is under the player's control. The player decides where to move, when to move, how far to move, the conditions under which he moves, the exact odds of combat, all combat is resolved based upon strict adherence to a flow chart so that there are no unpredicted or odd results. 2. No ahistorical play will be permitted. Matrix is a little worried that a few particularly astute players may notice a pattern developing as they play deeper into the game. This pattern begins: December 7, 1941: Japanese surprise attack on Pearl Harbor (exact results of battle); April 1942: Doolittle Raid (exact results of the mission); April 1942: Battle of Coral Sea (exact results of battle); June 1942: Battle of Midway (exact results of battle); August 1942: Begin Battle of Guadalcanal (exact results of battle)......August 1945: Atomic bombs dropped on Hiroshima and Nagasaki (exact results of bombings); August 1945: Japan surrenders. Amazingly, only three players compain that it is IMPOSSIBLE to deviate from the actual events of the war while fourteen players complain that the results were ahistorical.      
_____________________________
"Never take counsel of your fears." Tho. Jackson
|