Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New terrain mod, work in progress...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> New terrain mod, work in progress... Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
New terrain mod, work in progress... - 11/2/2007 2:05:21 AM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
New terrain mod, but still in progress....
For now, just plain and sea....
I have some problems with Mountain and highmountain....
First screenshot......






Attachment (1)
Post #: 1
RE: New terrain mod, work in progress... - 11/2/2007 2:17:59 AM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
Looks great, keep it up.

Do you think we'll be able to use it with any scenario and randoms games? (Like the Nato symbol mod)

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to NickGen)
Post #: 2
RE: New terrain mod, work in progress... - 11/2/2007 2:21:55 AM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
yes, it work well with any scenario....for now, you can replace original files, or, you can put it in new folder....

(in reply to Barthheart)
Post #: 3
RE: New terrain mod, work in progress... - 11/2/2007 2:22:30 AM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
Coool!

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to NickGen)
Post #: 4
RE: New terrain mod, work in progress... - 11/2/2007 3:57:37 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Keep pushing them pixels!
-excellent effort

(in reply to Barthheart)
Post #: 5
RE: New terrain mod, work in progress... - 11/2/2007 4:33:29 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Nice work, has a bit of a Panzer General-ish feel to me.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Magpius)
Post #: 6
RE: New terrain mod, work in progress... - 11/2/2007 4:40:05 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Naughty Erik - you should say nice things about it...not compare it to PG!!

(in reply to Erik Rutins)
Post #: 7
RE: New terrain mod, work in progress... - 11/2/2007 2:23:02 PM   
EricSilver_MatrixForum

 

Posts: 61
Joined: 4/20/2006
Status: offline
Nice work, keep those screenshots coming.

;)

(in reply to SMK-at-work)
Post #: 8
RE: New terrain mod, work in progress... - 11/2/2007 6:45:04 PM   
tweber

 

Posts: 1411
Joined: 6/27/2007
Status: offline
Looks nice.  Could you post on the scenario bank when you are done (or pm them to me).  Also, it would be cool to have:

- desert
- tundra
- shallow water
as well as the other land types already used in the game.

(in reply to EricSilver_MatrixForum)
Post #: 9
RE: New terrain mod, work in progress... - 11/2/2007 10:22:04 PM   
EagleMountainDK


Posts: 517
Joined: 5/3/2005
From: Denmark
Status: offline
Looking great Nick, looking forward to try it out.

_____________________________


(in reply to tweber)
Post #: 10
RE: New terrain mod, work in progress... - 11/3/2007 12:49:41 AM   
seille

 

Posts: 2134
Joined: 6/19/2007
From: Germany
Status: offline
Excellent. And i don´t say that often on the first look

_____________________________


(in reply to EagleMountainDK)
Post #: 11
RE: New terrain mod, work in progress... - 11/3/2007 12:54:51 AM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
Many thanks to all, a new screenshot soon....With first new terrain, hills....

(in reply to seille)
Post #: 12
RE: New terrain mod, work in progress... - 11/3/2007 1:31:42 AM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
New screenshot, with a new terrain :hills....





Attachment (1)

(in reply to NickGen)
Post #: 13
RE: New terrain mod, work in progress... - 11/3/2007 1:35:15 AM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline
That looks brilliant Nick!

_____________________________


(in reply to NickGen)
Post #: 14
RE: New terrain mod, work in progress... - 11/3/2007 4:20:04 PM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
Another Screenshot....
With Hills, Mountain, highmountain....work still in progress




Attachment (1)

(in reply to Banquet)
Post #: 15
RE: New terrain mod, work in progress... - 11/3/2007 5:08:41 PM   
mtvaill

 

Posts: 117
Joined: 7/6/2007
Status: offline
Work faster!  <cracks whip>  jk - looks great!

(in reply to NickGen)
Post #: 16
RE: New terrain mod, work in progress... - 11/3/2007 6:19:14 PM   
cbelva


Posts: 1843
Joined: 3/26/2005
Status: offline
This mod will change this game (at least the way people will look at the graphics). It is absolutely gorgeous. I can hardly wait until it is released. Thanks for your hard work.

(in reply to NickGen)
Post #: 17
RE: New terrain mod, work in progress... - 11/3/2007 10:56:05 PM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
Ok, yet another screenshot...
With heavy forest...but i am not very happy with this new graphic.....




Attachment (1)

(in reply to cbelva)
Post #: 18
RE: New terrain mod, work in progress... - 11/3/2007 11:38:56 PM   
Stridor


Posts: 5081
Joined: 9/8/2007
Status: offline
Looks Great! I agree that the forest could use some more work. Any way to better high-light the differences between hills vs mountains, the seem to merge into one which is realistic but might be harder to ID in the game?

Now if Vic made the hexes regular instead of elongated (or gave the option), in an upcoming patch ... the last obstacle to true graphical candy will have been resolved.



< Message edited by Stridor -- 11/4/2007 1:38:51 AM >

(in reply to NickGen)
Post #: 19
RE: New terrain mod, work in progress... - 11/3/2007 11:53:12 PM   
Herode_2


Posts: 188
Joined: 10/30/2007
Status: offline
Very appealing, nice job Nick
I agree about forests looking a bit odd anyway but... oh well...

(in reply to Stridor)
Post #: 20
RE: New terrain mod, work in progress... - 11/3/2007 11:55:44 PM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
Yes, I agree with you, for the forests, for the graphics engine, I think unfortunately it is too limited to do exactly what I want ... therefore I adapt to it...sorry for my english, i speak french

(in reply to Stridor)
Post #: 21
RE: New terrain mod, work in progress... - 11/4/2007 12:29:22 AM   
tweber

 

Posts: 1411
Joined: 6/27/2007
Status: offline
Really nice.  Hope you post soon

(in reply to NickGen)
Post #: 22
RE: New terrain mod, work in progress... - 11/4/2007 12:54:41 AM   
canton

 

Posts: 19
Joined: 8/2/2007
Status: offline
Very good work, can´t wait to play AT with these graphics, they´ll enhance the game a lot.

The woods look a little bit like swamp *g*, but i like them too.

(in reply to tweber)
Post #: 23
RE: New terrain mod, work in progress... - 11/4/2007 12:58:00 AM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline
quote:

ORIGINAL: canton

Very good work, can´t wait to play AT with these graphics, they´ll enhance the game a lot.

The woods look a little bit like swamp *g*, but i like them too.



The same thought occured to me about the forest looking a bit like swamp. Could they be made a slightly darker green.. maybe with the tree top canopy emphasized a bit more?

Overall it's looking brilliant though :)

Edit, actually I can see now they look like fir trees from a kind of top down/side angle, so forget what I said about that canopy. They actually look really good.. maybe just a bit darker green? Either way, they are really good! There's just a certain something that needs tweaking.. darker colour is all I can think of.

< Message edited by Banquet -- 11/4/2007 2:05:27 AM >


_____________________________


(in reply to canton)
Post #: 24
RE: New terrain mod, work in progress... - 11/4/2007 2:35:28 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
I think you need to give the forrest a higher contrast/ shadows, similar to your mountain textures.
-again kudos to you.
you and GJK are indeed polishing up a diamond of a game.

(in reply to Banquet)
Post #: 25
RE: New terrain mod, work in progress... - 11/4/2007 3:09:06 AM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline
I'm curious as to how you got the low mountains to not repeat the same pattern over and over again when there's only one tile (of 2 hexes) for it? Good job however you did it!

(in reply to Magpius)
Post #: 26
RE: New terrain mod, work in progress... - 11/4/2007 3:22:11 AM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
Hello GJK, tank's for the reply, but, no, in my mod, there's not only one tile for mountain, i have making a new tileset for each terrain, with 7 hex for the center, and 64 hex for the transitions.....

(in reply to GJK)
Post #: 27
RE: New terrain mod, work in progress... - 11/4/2007 2:27:36 PM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline
That's beyond what I've been doing, I'll have to look into the different possibilities - I don't understand how to use the editor to even open an existing scenario for editing. Hopefully someone will post a tutorial soon explaining it's usage.

(in reply to NickGen)
Post #: 28
RE: New terrain mod, work in progress... - 11/4/2007 2:32:53 PM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
for open a scenario for editing, first open scenario for play (not in editor) and you have a edit button in the scenario page...
before you select side and options, click edit....

(in reply to GJK)
Post #: 29
RE: New terrain mod, work in progress... - 11/6/2007 1:57:48 AM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
Ok, a new screenshot, all new terrain Reworked, heavy forest work good for me now....





Attachment (1)

(in reply to NickGen)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> New terrain mod, work in progress... Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797