DeadInThrench
Posts: 318
Joined: 12/27/2006 From: NE Pennsylvania, USA Status: offline
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OK, I tried debarking at sea but didn't think to wait a turn so, will try that. Hmmm, yeah, IMO the shore batteries will wreck havoc on that landing party. Will have to pound them from range to start out. Erik, since you are reading this thread... a minor problem with v1.2 that you uploaded to Rugged Defense... the scenario name has a v1.2 while the graphics folder, eqp file and the bmp file, all have v.1.2 which is the format you used in your other scenarios. So, when you bring v1.2 up you get 'invalid eqp file' and all the ships have zero attack, etc. I just renamed the sce file to have the v.1.2 in there and everything worked fine. Edit: Oops, the sce file is the one that uses the v.1.2 while the graphics folder, eqp file and bmp file had the v1.2, and these are the files I put in the v.1.2 NOT the sce file. DiT P.S. Oh, for anyone... a quick question... when bombarding, any advantage to being closer to the target as opposed to being at max range?
< Message edited by DeadInThrench -- 11/4/2007 8:22:07 PM >
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