Fungwu
Posts: 161
Joined: 8/22/2007 Status: offline
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"Well, TOAW's an operational game. 3 million men is stretching the scale. Anyway, two reasons; a) things go wrong and armies get left badly deployed when the enemy counterattack comes in. It's certainly annoying, but the game is less realistic without it. b) if every attack lasted only one round, you might actually have a hard time advancing." Well I got 3 million from the german strength for Operation Barbarossa which I thought was the most popular operation, so I would argue it actually is probably one of the most common amount of men. What I have in mind is that you have 20 possible attacks planned, You send out the orders Division 1+2+3 attack on day 1, Division 4-20 advance to your objectives and the orders to attack will be given on day 2. But Division 1 meets unexpected resistance at it objective so for 6 days hundreds of kilometers of front are paralysed because division 1 is still fighting. Meanwhile just setting max combat rounds to 1 fixes this problem, division 1 breaks off its attack and you can give orders to the other 2,980,000 of your men. As for advancing, if your attack breaks off after one round you can attack again, and again, and again, until you advance. You can have round 1, 2, 3 ,4, 5, 6, 7, 8 to attack so you can actually advance further.
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