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Quick question for owners of GoA

 
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Quick question for owners of GoA - 11/6/2007 5:28:32 PM   
justaguy93

 

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I'm just curious if the initial setup/political situations of GoA have any variance or randomness to them which would make each game potentially unique? Does each game have the potential to be a little different or are things pretty much exactly the same from game to game?

If anyone has played Advanced Third Reich I'm checking to see if there are rules in the game along the lines of the Diplomacy, Research, and Surrender rules which seemed to help keep the games from being too easy to calculate out in advance and forced some thinking on your feet types of strategies.


...the only hope you have is to accept the fact that you're already dead. And the sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function. Without mercy. Without compassion. Without remorse. All war depends on it.


-justaguy93
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RE: Quick question for owners of GoA - 11/6/2007 7:40:41 PM   
gothfather

 

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You have complete control of where you place your units in the game's start. you can even save various setups.

You have diplomacy and research and surrender rules. You don't get to see the mechanics behind the surrender rules but they are there. Diplomacy determines when nations enter the war and on which side. Research allows you to improve units and defenses and allows you the ability to choose your focus. The replay ability appears very high except....

BUT DO NOT BUY THIS GAME. THE GAME ALLOWS ENEMY UNITS THAT ARE ENCIRCLED TO USE RAIL MOVEMENT THROUGH ENEMY UNITS TO ESCAPE.

I went from the opinion that this was a must buy game to the opinion that this game is worthy of the rubbish heap awards. Do not waste your money until this HUGE flaw is addressed.

(in reply to justaguy93)
Post #: 2
RE: Quick question for owners of GoA - 11/6/2007 8:02:04 PM   
Franck

 

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I do not agree with godfather on MANY points.

First, Yes you have variable setup. But the democracy is a little limited. You can't change the side a country will join. But you can delay or make a country join sooner. Still because of the different setup you can use, I believe this game as a high replayability. In my opinion you should also try to play PBEM. Because the AI is a little limited ( for exemple, if you want to you can make sure the AI britain will never send a single unit over sea to France or whereever. Just by being aggresive in the North Atlantic. ) Still it as huge potential and I'm just starting my first game. Still, in total I played ALOT of games against the AI. About 15, wich I have all won. Still means this game came as a pretty low cost per hours enjoyed ratio. Wich is a must.

I never noticed the bug godfather is talking about and I understand he failed to produce a saved file about this. France gets ALOT of reenforcement on one turn. And I think that's what he believe to be the magic fly away train. I have trapped whole russian armies in poland and I never saw a single unit leave these pocket ( until I decided they were donw enough in Readiness and strengh to whipe them off. ) And I also trapped big french armies in Verdun and the southern city/fort without ever seeing this bug happen.

This game is a must buy IMO if you enjoy WWI, or if you want a different AND fast paced game. This is not War in the pacific ( of wich only the first turn as the japanese can take me as long as a single game of GoA ). It is a great game, wich doesn't go to much in the details. But that really gives you the feel of world war one, I never felt this as much as when I'm going for a Russia first strategy and I inevitably see my offensive loose steam when I have reached the Riga-warsaw and agricultural rich southern region of russia. (wich fortunetely, is enought to cause Russia to go into rebelion )

(in reply to gothfather)
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RE: Quick question for owners of GoA - 11/6/2007 8:11:23 PM   
gothfather

 

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quote:

ORIGINAL: Franck

I do not agree with godfather on MANY points.

First, Yes you have variable setup. But the democracy is a little limited. You can't change the side a country will join. But you can delay or make a country join sooner. Still because of the different setup you can use, I believe this game as a high replayability. In my opinion you should also try to play PBEM. Because the AI is a little limited ( for exemple, if you want to you can make sure the AI britain will never send a single unit over sea to France or whereever. Just by being aggresive in the North Atlantic. ) Still it as huge potential and I'm just starting my first game. Still, in total I played ALOT of games against the AI. About 15, wich I have all won. Still means this game came as a pretty low cost per hours enjoyed ratio. Wich is a must.

I never noticed the bug godfather is talking about and I understand he failed to produce a saved file about this. France gets ALOT of reenforcement on one turn. And I think that's what he believe to be the magic fly away train. I have trapped whole russian armies in poland and I never saw a single unit leave these pocket ( until I decided they were donw enough in Readiness and strengh to whipe them off. ) And I also trapped big french armies in Verdun and the southern city/fort without ever seeing this bug happen.

This game is a must buy IMO if you enjoy WWI, or if you want a different AND fast paced game. This is not War in the pacific ( of wich only the first turn as the japanese can take me as long as a single game of GoA ). It is a great game, wich doesn't go to much in the details. But that really gives you the feel of world war one, I never felt this as much as when I'm going for a Russia first strategy and I inevitably see my offensive loose steam when I have reached the Riga-warsaw and agricultural rich southern region of russia. (wich fortunetely, is enought to cause Russia to go into rebelion )


I have save game files but no one asked. get your facts right. Frank hunter has been very very silent about the whole thing. You didn't ask for them nor did anyone else and then to imply my problem is not real because i didn't produce save game files is pretty low. you want the @#$% save game files then ask for them. Don't imply I can't produced them and therefore my issue is imaginary.

jerk "He never supplied the save game files so I wouldn't trust him"
potential buyer " Did you ask fo them?"
Jerk " Well no, but he didn't supply them in any case so you can't trust him"
buyer " I see. So if I report a bug here and no one asks for my save games files you will think I'm a liar because I never produced any save game files. Files you SPECIFICLY did not ask for. Great strategy ignore issues by claiming their imaginary because people don't produce files no one asked for."


Unless the french get 3 HQ in jan 1915 then there is no way they could be the result of new units.

This game has A MAJOR issue I've seen it and I've reproduced it three times now.

< Message edited by gothfather -- 11/6/2007 8:26:35 PM >

(in reply to Franck)
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RE: Quick question for owners of GoA - 11/6/2007 8:17:07 PM   
Franck

 

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I still do not agree with you.

This game really shine as a PBEM ( and even with this bug you should beat the AI as I have never lost even if I made Italy, romania and greece join the CP at the hardest difficulty level. OR playing the CP as the hardest difficulty level. ) and in a PBEM your opponent SHOULDN'T exploit this (EVEN if it did exist, as I do not believe it does.) Still I'll try to see if it does in this PBEM I'm starting, as I imagine that some armies will get cut off against a human.

(in reply to gothfather)
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RE: Quick question for owners of GoA - 11/6/2007 9:02:42 PM   
gothfather

 

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quote:

ORIGINAL: Franck

I still do not agree with you.

This game really shine as a PBEM ( and even with this bug you should beat the AI as I have never lost even if I made Italy, romania and greece join the CP at the hardest difficulty level. OR playing the CP as the hardest difficulty level. ) and in a PBEM your opponent SHOULDN'T exploit this (EVEN if it did exist, as I do not believe it does.) Still I'll try to see if it does in this PBEM I'm starting, as I imagine that some armies will get cut off against a human.


Lots of people do not like playing PBEM. I judge games on their single player merits and magical trains makes this game crap in single player.

< Message edited by gothfather -- 11/6/2007 9:03:11 PM >

(in reply to Franck)
Post #: 6
RE: Quick question for owners of GoA - 11/6/2007 9:07:06 PM   
SteveD64

 

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I don't think there is a magical train bug in PBEM, this could be an AI only problem.  Me and my opponent have both had corps pocketed and neither of us had been able to get out until physically relieved. 

This game has bugs with strategic movement- there's no question (at least with the version I just played).   They should be addressed and I have no reason to believe they won't be.

< Message edited by CLEVELAND -- 11/6/2007 9:09:17 PM >

(in reply to Franck)
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RE: Quick question for owners of GoA - 11/6/2007 9:18:40 PM   
gothfather

 

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quote:

ORIGINAL: CLEVELAND

I don't think there is a magical train bug in PBEM, this could be an AI only problem.  Me and my opponent have both had corps pocketed and neither of us had been able to get out until physically relieved. 

This game has bugs with strategic movement- there's no question (at least with the version I just played).   They should be addressed and I have no reason to believe they won't be.


Thank you for not implying I'm making things up.

(in reply to SteveD64)
Post #: 8
RE: Quick question for owners of GoA - 11/6/2007 10:13:16 PM   
justaguy93

 

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I'll take bugs over design flaws any day, bugs can be fixed.
So aside from the potential rail bug, which I would assume could be easily addressed in a future patch, it sounds like a good game with at least a fair amount of replayability.  I haven't really read anything about the design of the game that leads me to believe that it is fatally flawed, where after you play each side a couple of times it's time to uninstall and move on.  The key in grand strategy games like this to replayablity is the unpredicable.  It'd be nice if some countries could have the potential to swing both ways, but at least if their entry to the war is something of a guess as to if/when it will happen that is enough. 

So for revolution/surrenders, with Russia for example, does it happen when criteria x,y,z are met or is it more random than that?  Like if I know Russia is close to collapse and I gamble my strategy on it happening by a certain time, do I know exactly how to make that happen in every game or is there some guesswork involved for things of that nature?

(in reply to gothfather)
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RE: Quick question for owners of GoA - 11/6/2007 10:25:20 PM   
wurger54

 

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Not much doubt about where Godfather stands. Message rec'd loud and clear.

I have played some solitiare, but don't enjoy it more as PBEM. I've determined that the only way to have a decent game solitiar is to play as the CP, the AI can't seem to put together an offensive that instills fear as the CP. I haven't seen the flying RRs, and have pocketed numerous AI armies. I have seen the AI refit surrounded units until the supply situation prevented it. This is something that at least one if my PBEM opponants and I agreed not to do. That is the nice thing about PBEM, if your opponant plays a comfortable game, you can discuss glitches (or in this case just a design feature we disagreed on) and usually play through them.

As far a the original question raised by 'justaguy93'... I would love to see some more creative political results show up. I'm re reading a work on WWI and it really looks like Italy, Bulgaria, Albania, and Romania were playing one side against the other and could have ended up in either camp, depending on who made the best offer. According the the book I'm reading all of them were watching the Gallipoli campaign with keen interest, and potential gains from a successful 3E campaign, as part of their decision.

Oh, and Justaguy93, if you are interested in WWI, this game is IT.

(in reply to gothfather)
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RE: Quick question for owners of GoA - 11/6/2007 10:32:20 PM   
justaguy93

 

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I guess what I'm really asking is how much of a thinking vs planning game this is.  I can recall playing the old 3rd Reich PC game via e-mail.  That game wasn't the best from a technical perspective, but I remember playing with someone and just getting killed.  The thing is, I got the impression that I wasn't getting killed because I was a horrible strategist, I was getting killed because this guy had played the game enough times to know exactly what moves to make to win the game.  The only real variable was combat results, so once you knew the game system enough strategy was a matter of knowing the exact moves to make, when to make them, and then it coming down to the dice (so to speak) for a handful of key battles.  It wasn't the type of game where your plan invovled a lot of judgement calls and adjusting to unexpected changes in the strategic situation.  That's the type of game that I think really makes you think and can be fun to play over and over again.  And as far as command simulation goes, I think that's the only type of game that is realistic.  History is full of commanders who pulled of great victories through gutsy calls where they caught a break, or armies that have been defeated because their leadership was blind to changing events and clung to their predetermined plans too long.  Those are the types of decisions I like to make in wargames.

Anyways, for those who have played the game more than a few times, does it seem like you get caught dealing with those types of thought processes?  Or does it wind up coming down to just executing the same plan over and over and waiting to see if you catch a break in the combats to see if you win or lose?




(in reply to justaguy93)
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RE: Quick question for owners of GoA - 11/6/2007 10:39:43 PM   
justaguy93

 

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wurger54,

Thanks for the reply!  I completely agree on the political situations, it seems like this war more than most any other was one that just about anything could have happened.  I'm guessing that's not a patchable type of fix unfortunately.



(in reply to justaguy93)
Post #: 12
RE: Quick question for owners of GoA - 11/6/2007 10:42:10 PM   
SMK-at-work

 

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All games repay familiarity IMO.....there are many ways of making mistakes that will come back and bite you....but they'er all in the strategy you follow....there's not a lot of "tricks" that I can think of that aren't actually obvious once they're pointed out (eg usnig German cruisers to raid the Atlantic, sending Turkish RM's to Germany)

Gothfather's "warning" above is well over the top (sic) IMO........there are much worse "bugs" in the game than his 1 possible instance of a magic railway, but none of them make the game unplayable.

< Message edited by SMK-at-work -- 11/6/2007 10:49:12 PM >

(in reply to justaguy93)
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RE: Quick question for owners of GoA - 11/6/2007 10:53:29 PM   
Moltke71


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@gothfather:

So OK, we're asking.  Send the save game files to Frank Hunter.  Let's see what you have.

_____________________________

Jim Cobb

(in reply to SMK-at-work)
Post #: 14
RE: Quick question for owners of GoA - 11/6/2007 10:59:21 PM   
justaguy93

 

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quote:

All games repay familiarity IMO


To a certain agree definitely, but some have enough randomness built in to them to keep you on your toes while others play out pretty much exactly the same every time.



(in reply to Moltke71)
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RE: Quick question for owners of GoA - 11/6/2007 11:08:34 PM   
SteveD64

 

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I would like to have the option of being able to influence whether Greece or Romania join the CP (not just hardwired in, I mean actually not knowing who they'll join).  Make the TE and CP diplomatically fight over them and winner take all.

I'm down to my last turn in my second PBEM game and I'm hoping my opponent will oblige me in another game as soon as we're done- it's been a great experience. 

(in reply to Moltke71)
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RE: Quick question for owners of GoA - 11/6/2007 11:40:20 PM   
SMK-at-work

 

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You're more likely to want those 2 to join the other side!!

(in reply to SteveD64)
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RE: Quick question for owners of GoA - 11/6/2007 11:55:09 PM   
kcole4080


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I found the replayability quite high.
I've never had a game go exactly the same yet.
So far I've only played against the AI, but the results of moves & battles differ each time.

As to pockets: I found encircling to be the most effective way to eliminate enemy strength, & I've never seen any of those units taken out of the pocket in my games yet.
I always used aerial recon on these pockets to aid in arty bombardments dropping their readiness to 0, then attack with a couple of corps.
Works every time, if you can surround the salient & hold off the inevitable counter-attacks.

The French & Italians seem most prone to over extending themselves, making this tactic easier.

Opening setups of the AI countries is different most times, as are their objectives, and placing the main strength of their reinforcements. Each campaign evolves differently.

Then there are the main strategies of: France first, Russia first, even Italy first, for the CP player.
I haven't even gotten to playing the Entente yet, and I've played the game since September.
Not to mention the spending choices in the Strat Phase: ie: spend more on research, on replacements, arty, diplomacy, etc.

My opinion: if you like the subject matter, then buy the game.
Simple as that.

< Message edited by kcole4080 -- 11/6/2007 11:58:17 PM >

(in reply to SteveD64)
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RE: Quick question for owners of GoA - 11/6/2007 11:58:29 PM   
justaguy93

 

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So would it be correct to say that countries joining the war (when they join, not who) and surrender both have some randomness figured in, and aren't events that you can predict with 100% accuracy before they occur?


(in reply to SMK-at-work)
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RE: Quick question for owners of GoA - 11/7/2007 12:07:39 AM   
justaguy93

 

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quote:

Opening setups of the AI countries is different most times, as are their objectives, and placing the main strength of their reinforcements. Each campaign evolves differently.

Then there are the main strategies of: France first, Russia first, even Italy first, for the CP player.
I haven't even gotten to playing the Entente yet, and I've played the game since September.
Not to mention the spending choices in the Strat Phase: ie: spend more on research, on replacements, arty, diplomacy, etc.

My opinion: if you like the subject matter, then buy the game.
Simple as that.


That's pretty much what I was hoping to hear.  If you've played the game for a couple of months without even switching sides and still not know exactly how it's going to play out from game to game I think that's about all you can ask for.  I guess I'll have to go ahead and make the purchase. 

Thanks to everyone for the replies.

-justaguy93


(in reply to justaguy93)
Post #: 20
RE: Quick question for owners of GoA - 11/7/2007 12:17:55 AM   
SMK-at-work

 

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quote:

ORIGINAL: justaguy93

So would it be correct to say that countries joining the war (when they join, not who) and surrender both have some randomness figured in, and aren't events that you can predict with 100% accuracy before they occur?


Each neutral country has 1 of 3 positions - they will either join the TE, or they will join the CP, or they will never join either. You can vary this with some setup options ....eg you can set Italy to join the CP instead of the TE.

Each is then on a count down - AFAIK the entry date for each country is fixed.

However each side can invest production into diplomatic influence to try to speed up the joining if it's going to join you, or to slow it down if its going to join the other guy.

Countries that are never going to join either side cannot be influenced - the only way to get them in the war is to declare on them. And of course you're perfectly free to declare war on anyone who is currently neutral...regardless of which side they'er going to join.....but you wouldn't normally declare war on a potential ally (but I did see it done once!!)

so there's no randomness, but there can be considerable variation.

(in reply to justaguy93)
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RE: Quick question for owners of GoA - 11/7/2007 12:30:59 AM   
Walloc

 

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quote:

ORIGINAL: justaguy93

quote:

Opening setups of the AI countries is different most times, as are their objectives, and placing the main strength of their reinforcements. Each campaign evolves differently.

Then there are the main strategies of: France first, Russia first, even Italy first, for the CP player.
I haven't even gotten to playing the Entente yet, and I've played the game since September.
Not to mention the spending choices in the Strat Phase: ie: spend more on research, on replacements, arty, diplomacy, etc.

My opinion: if you like the subject matter, then buy the game.
Simple as that.


That's pretty much what I was hoping to hear.  If you've played the game for a couple of months without even switching sides and still not know exactly how it's going to play out from game to game I think that's about all you can ask for.  I guess I'll have to go ahead and make the purchase. 

Thanks to everyone for the replies.

-justaguy93



ill be the voice that differs some what with kcole4000.
First of vs AI. Yes u have many strategies u, ur self can chose from when playing either ET or CP. Do i do france first, russia first and so on. That will naturally make for different campaigns.
As to the AI im not as posetive tho. Is not bad, but my experience in 15 vs AI finnished campaign is that the AI very predicteble especially the ET AI.
If a campaign has evolved differently, its only cuz i "forced" that by insisting on my particular strategy. The AI reacted pretty much the same to my setups and in the same way every time. i've not seen that the AI makes choices that makes the campaigns evolve notebly different, unless i make changes.

Pbems. Cant say i ever got to play them much but i see many more possibiities for variations on that. Not some thing to be exhaused in a few games, but much more long term replaybility. Not that its supprising in it self.

Kind regards,

Rasmus

P.S i still think its a buy espcially considering the price.

< Message edited by Walloc -- 11/7/2007 12:39:01 AM >

(in reply to justaguy93)
Post #: 22
RE: Quick question for owners of GoA - 11/7/2007 12:40:22 AM   
justaguy93

 

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quote:

However each side can invest production into diplomatic influence to try to speed up the joining if it's going to join you, or to slow it down if its going to join the other guy.

... so there's no randomness, but there can be considerable variation.


I see.  That might be enough to keep things interesting.  Especially if I don't know for sure how much diplomatic capital the other side will have or where they will choose to use it. 



(in reply to SMK-at-work)
Post #: 23
RE: Quick question for owners of GoA - 11/7/2007 12:45:31 AM   
justaguy93

 

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quote:

my experience in 15 vs AI finnished campaign is that the AI very predicteble


I can't say that's a huge surprise.  Every time I hear people say that computers will be thinking in a few years I think back to all the PC wargames I've played. 

Computers are great at calculation but I've never seen one even remotely close to thinking.


(in reply to justaguy93)
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RE: Quick question for owners of GoA - 11/7/2007 4:36:40 AM   
Franck

 

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About country joining and surrendering, you can have a pretty good idea of when a country will join by looking at the dipliomatic screen... But as was said you can move this faster or slower by your decision.

About surrender, Most country you can mostly guess when they will be near surrender ( ie: when there moral gets to 0 ) unfortunetely, you don't see there actual moral. You see there moral as Excellent, strong, weak, wavering and I believe there is one other but I don't remenber what it is. Each level correspond to some amount of moral ( excelent is 100% to 80%, Strong is 80 to 60% ) There is also exhaustion wich happens once you used up a portion of a countries manpower ( I believe ) and when this happens you drop one level in moral. There is 3 possible phase of exhaution, every one of them makes a drop of one level in national moral + some other adverse effect on your military units. You also drop one point in moral for every point of food you don't have to feed your population.

Russia is a bit different. I believe when it gets below a certain level ( I believe it is weak or wavering ), there is a random chance of revolution, kerensky governement and bolshevik revolution happening so russian collapse is more of a gamble but a little bit quicker. You can be sure it will happen, but not as fast as you would like.

France is probably the simpliest to know ( not always ) but most of the time once you took paris and you kept him from liberating anything on the next turn, France collapse. This makes for some climatic battles around Paris...


< Message edited by Franck -- 11/7/2007 4:40:26 AM >

(in reply to justaguy93)
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RE: Quick question for owners of GoA - 11/7/2007 7:47:56 AM   
gothfather

 

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quote:

ORIGINAL: Bismarck

@gothfather:

So OK, we're asking.  Send the save game files to Frank Hunter.  Let's see what you have.


I'm not sending them to him until HE ASKS for them. But if you want them I will send them to YOU.

(in reply to Moltke71)
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RE: Quick question for owners of GoA - 11/7/2007 8:10:24 AM   
wurger54

 

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I'm not sending them to him until HE ASKS for them. But if you want them I will send them to YOU.
[/quote]


Just curious, how old are you?

Anyway, I may have an example of the flying RR. Had a Romanian corps out in the middle of Russia when it surrendered. After a turn it was gone, maybe back to Romania via Flying Dracul RR. If somebody would assist me in how/where to send a file on this board I would be glad to without undue begging. I can't seem to attach a game save file to this post.

I also can't move into Romania, even though I'm at war with it and expended some HQ refits to do so. Has anybody seen this?

(in reply to gothfather)
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RE: Quick question for owners of GoA - 11/7/2007 8:46:19 AM   
gothfather

 

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quote:

ORIGINAL: wurger54
Just curious, how old are you?

Anyway, I may have an example of the flying RR. Had a Romanian corps out in the middle of Russia when it surrendered. After a turn it was gone, maybe back to Romania via Flying Dracul RR. If somebody would assist me in how/where to send a file on this board I would be glad to without undue begging. I can't seem to attach a game save file to this post.

I also can't move into Romania, even though I'm at war with it and expended some HQ refits to do so. Has anybody seen this?


I do not think its proper for someone to make a request for a third party especially where I have no way of knowing if Mr. Hunter would welcome me sending him files without asking him. If Bismarck wants them I'm more than willing to send them to him or anyone else that wants them. I think its perfectly reasonable not to send them to someone unless they ask, given that files, especially from a stranger, could contain a virus.

< Message edited by gothfather -- 11/7/2007 8:48:04 AM >

(in reply to wurger54)
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RE: Quick question for owners of GoA - 11/7/2007 9:36:51 AM   
Arkady


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From: 27th Penal Battalion
Status: offline

quote:

ORIGINAL: gothfather



BUT DO NOT BUY THIS GAME. THE GAME ALLOWS ENEMY UNITS THAT ARE ENCIRCLED TO USE RAIL MOVEMENT THROUGH ENEMY UNITS TO ESCAPE.



Are you sure ? DO you have save ?

Because I was just encircled by my opponent and I'm not able strategically (rail) move my units from encirclement...

_____________________________


(in reply to gothfather)
Post #: 29
RE: Quick question for owners of GoA - 11/7/2007 1:11:11 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
quote:

ORIGINAL: gothfather

quote:

ORIGINAL: Bismarck

@gothfather:

So OK, we're asking. Send the save game files to Frank Hunter. Let's see what you have.


I'm not sending them to him until HE ASKS for them. But if you want them I will send them to YOU.


Why should he ask for saves from you?

Just because you're proving yourself to be a flaming asshole?

Ray (alias Lava)

(in reply to gothfather)
Post #: 30
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