Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Just a note

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> Just a note Page: [1]
Login
Message << Older Topic   Newer Topic >>
Just a note - 11/7/2007 10:51:52 PM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
Just popped in to say I'm still busy with finishing up 1.2 I should have it finally wrapped up in the next couple of days.

The big delay was that I decided, based on all your feedback, to see if I could improve the AI a bit, at least make it a little more variable. I probably should have left that for another version but well, I didn't.

Anyway, just wanted to say I haven't disappeared off the face of the earth.
Post #: 1
RE: Just a note - 11/7/2007 10:54:08 PM   
TheHellPatrol


Posts: 1588
Joined: 7/3/2004
Status: offline
Thank you kind Sir, your effort is much appreciated...looking forward to the patch!

_____________________________

A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau


(in reply to FrankHunter)
Post #: 2
RE: Just a note - 11/7/2007 11:34:30 PM   
Gylve

 

Posts: 9
Joined: 3/8/2006
Status: offline
Great news! I gonna buy this game any day now! Really looking forward to it

(in reply to FrankHunter)
Post #: 3
RE: Just a note - 11/7/2007 11:38:31 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
Status: offline
Sounds like ill be playing the AI some more. Thx Frank.


Kind regards,

Rasmus

(in reply to Gylve)
Post #: 4
RE: Just a note - 11/7/2007 11:44:23 PM   
Lascar


Posts: 489
Joined: 10/7/2000
Status: offline
Thanks Frank, appreciate the effort.

(in reply to FrankHunter)
Post #: 5
RE: Just a note - 11/8/2007 12:24:13 AM   
StkNRdr

 

Posts: 52
Joined: 8/7/2007
Status: offline
Great, looking forward to the new release.  Thanks!

(in reply to Lascar)
Post #: 6
RE: Just a note - 11/8/2007 12:30:13 AM   
Disintegration

 

Posts: 27
Joined: 10/17/2007
Status: offline
Thanks, and thanks for keeping us informed!

(in reply to FrankHunter)
Post #: 7
RE: Just a note - 11/8/2007 12:41:25 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Excellent news!

(in reply to Disintegration)
Post #: 8
RE: Just a note - 11/8/2007 11:31:16 PM   
ibeam81

 

Posts: 39
Joined: 6/17/2007
From: Germantown, MD
Status: offline
Great news. Thanks!

(in reply to SMK-at-work)
Post #: 9
RE: Just a note - 11/9/2007 5:31:26 AM   
Joel Rauber

 

Posts: 195
Joined: 10/4/2000
From: Brookings, SD, USA
Status: offline
Let me join the chorus,


_____________________________

Any relationship between what I say and reality is purely coincidental.

Joel Rauber

(in reply to ibeam81)
Post #: 10
RE: Just a note - 11/9/2007 9:21:50 AM   
Graf Leinsdorf

 

Posts: 23
Joined: 9/27/2007
Status: offline

quote:

ORIGINAL: FrankHunter

Just popped in to say I'm still busy with finishing up 1.2 I should have it finally wrapped up in the next couple of days.

The big delay was that I decided, based on all your feedback, to see if I could improve the AI a bit, at least make it a little more variable. I probably should have left that for another version but well, I didn't.

Anyway, just wanted to say I haven't disappeared off the face of the earth.


Very fine news. After an improvement of AI, I will resume playing the game, that I provisionally discarded out of sheer boredom.

(in reply to FrankHunter)
Post #: 11
RE: Just a note - 11/15/2007 8:30:20 PM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
Okay, I finished up beta 8 last night.  Its still "beta" because of the number of changes to the AI code.  Matrix will be making it available shortly.

What I did with the AI is I went over each module to see if it could be improved in any way.  I decided that the "history" of past games could be used better by integrating it better with the personality module so there's a closer relationship between past games and the personality that was in charge at the time.  So the AI ignores history where a different personality was used.

I also improved the "same game" history and its relationship with the predictive AI.  So when a hex falls the AI now remembers what the enemy strength was when it was taken.  After all, a human knows this from reading the battle display, so so should the AI.  The AI gives precedence to what it knows has happened in the current game over past games.  Another place where the AI was changed is that it now knows the start strengths and the number of casualties taken.  Again, a human knows this so I figured the AI should.  This improves its ability to predict the average strength of enemy forces along the front lines.  The AI does not know what your purchases are, however it does know what the average of past game purchases were and uses this for predictive purposes too.

For example, when 2 humans are playing, the French player is well aware of where the German player is making his main effort.  Just because past games say the German has attacked 14,11 with 70 combat strength 9 times out of 10, the AI can now tell which of those past games to ignore.  If it knows a German human player is making its main effort in the east then it tosses out the cautiousness due to being worried about facing the Schlieffen Plan again. 

Since the AI was already recording player purchases I allow the AI to look back through those purchases in past games.  This has made the AI much more aggressive in terms of purchasing R&D and Diplomacy points.  Its much harder to keep Italy out of the war now for example.

There were also a number of tweaks here and there in the rest of the AI, again, anywhere where I could see an improvement to be made.  Tofurther reduce cautiousness while at the same time not wanting the AI to throw its army away in useless attacks I introduced more variables into its hex by hex decision making.  As I've said, it can predict with greater accuracy what you might have in a hex but it also now uses that knowledge to keep track of what the minimum force strength is to hold or take a particular hex, what the average strength should be etc.  Sometimes the AI will attack or defend with the minimum strength but if it loses it will "remember" by modifying those values slightly.

So with any luck the changes will result in a bit more interesting a game when playing against the AI.



(in reply to Graf Leinsdorf)
Post #: 12
RE: Just a note - 11/15/2007 8:59:02 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Frank,

For those of us who want to have the AI start with a clean slate, what file needs to be deleted for the AI to forget past history?

Thanks.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to FrankHunter)
Post #: 13
RE: Just a note - 11/15/2007 9:34:02 PM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
The upload will contain a new AI file and a new Memory file as well as new scenarios (lots of data changes).

So they all get copied over your existing files of the same name.


(in reply to MarkShot)
Post #: 14
RE: Just a note - 11/15/2007 9:42:01 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
To reset the memory file in the future can we just delete it? If not, then is the only way to reset it to reinstall the patch again?

If delete it is okay, then what is its path and name?

Thanks.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to FrankHunter)
Post #: 15
RE: Just a note - 11/15/2007 9:59:16 PM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
Its in the same folder as your exe.  To reset you need to replace both the Memory and AI files, but only withthe ones that came with this download, earlier ones have a different footprint.


(in reply to MarkShot)
Post #: 16
RE: Just a note - 11/15/2007 10:06:12 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Okay, so I should just save an original copy before starting any new game. That will do. Thanks.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 17
RE: Just a note - 11/15/2007 10:09:26 PM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
You don't want a memory of your past games available to the AI I assume?

(in reply to MarkShot)
Post #: 18
RE: Just a note - 11/15/2007 10:13:54 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Not for my initial games when I am just screwing around.

I prefer to turn your creation loose after I have learned the game and am playing seriously.

Makes sense?

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 19
RE: Just a note - 11/15/2007 10:27:01 PM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
Yep, for what its worth your earlier games will eventually be dumped.  The memory file "remembers" 100 games.

(in reply to MarkShot)
Post #: 20
RE: Just a note - 11/15/2007 10:59:46 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
I found an AI.AIX file in my save game directory from before the patch.

I deleted it - I don't know what it was doing there.

The patch updates the AI.AIX at the root level. I saved a copy of that and the memory file in case I want to reset the game in the future.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to FrankHunter)
Post #: 21
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> Just a note Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688