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JM AT mod - 11/9/2007 4:53:12 PM   
JMass


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I am working on my AT's graphical mod, for now NATO symbols and a few files.


(Previous file jm_at_mod_a01.zip was corrupted, here's a new file, sorry for the inconvenience)

Download jm_at_mod_a02.zip from zShare - 1.02MB




< Message edited by JMass -- 11/10/2007 11:34:15 AM >


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RE: JM AT mod - 11/9/2007 6:03:51 PM   
MrMox

 

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Very nice. In TOAW III I have used your graphics modifications for the terrain for a long time. I like them a lot, so I hope you also intent to redo the AT terrain in similar style.

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RE: JM AT mod - 11/9/2007 6:41:08 PM   
GJK


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FYI: I'm getting a bunch of "invalid or unsupported PNG type" when I try to open these in Irfanview and parse errors if I try to open them in Photoshop so I haven't tried them in the game yet.

Looking at your screenshot, I like the nice, large NATO symbols. Question, are they colored like that or have all of those units been selected already? The symbols look "grayed out" to me. ?

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RE: JM AT mod - 11/9/2007 6:45:03 PM   
beserko


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same here except I use paint.net

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as we know, there are known knowns; there are things we know that we know. There are known unknowns; that is to say, there are things that we now know we don't know. But there are also unknown unknowns—there are things we do not know we don't know."

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RE: JM AT mod - 11/9/2007 6:56:49 PM   
canton

 

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Same problem here. When i copy the files and start AT i got a lot of errors (missing files).

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RE: JM AT mod - 11/9/2007 9:10:03 PM   
EricSilver_MatrixForum

 

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Thank you, JMass, sounds very good, it gives a similar look to your TOAW mods.


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RE: JM AT mod - 11/10/2007 1:15:19 AM   
Magpius


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They look great, but they refuse to be opened.
- please repost J.M.

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RE: JM AT mod - 11/10/2007 2:02:09 AM   
JMass


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quote:

They look great, but they refuse to be opened.
- please repost J.M.


I'm sorry, I'll upload tomorrow a new zipped file...



Done, download it from the first post.

< Message edited by JMass -- 11/10/2007 11:35:45 AM >


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

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RE: JM AT mod - 11/10/2007 11:38:23 AM   
JMass


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quote:

ORIGINAL: GJK
Looking at your screenshot, I like the nice, large NATO symbols. Question, are they colored like that or have all of those units been selected already?


Thanks to png format it is a transparency effect (white 25%).


_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

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RE: JM AT mod - 11/10/2007 1:08:16 PM   
GJK


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Would you be willing to make a version with the transparancy effect? To me, they look like they've all been selected and used already, but maybe it's just the screenshot that you posted, I'll have to see it in the game to make up my mind (picky bunch us wargamers, I know )

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RE: JM AT mod - 11/10/2007 4:09:54 PM   
JMass


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quote:

ORIGINAL: GJK

Would you be willing to make a version with the transparancy effect? To me, they look like they've all been selected and used alread


The difference is not great but you can see it in this screenshot:






Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

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RE: JM AT mod - 11/10/2007 9:39:24 PM   
pad152

 

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Nice!

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RE: JM AT mod - 11/11/2007 12:54:22 AM   
EricSilver_MatrixForum

 

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I've tested and it's great to see nato symbols on the game, excellent job again, JM, but I agree on the idea expressed before, it's difficult to see if a unit has moved or not by it's counter color.

;)

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RE: JM AT mod - 11/11/2007 12:40:15 PM   
JMass


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quote:

ORIGINAL: EricSilver

it's difficult to see if a unit has moved or not by it's counter color.



Don't worry, I'm working on a new set...





Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to EricSilver_MatrixForum)
Post #: 14
RE: JM AT mod - 11/12/2007 6:47:41 PM   
JMass


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New version:

Download jm_at_mod_a03.zip from zShare - 1.01MB




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JMass)
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RE: JM AT mod - 11/12/2007 9:29:32 PM   
EricSilver_MatrixForum

 

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Testing version .03, thanks again, JM.

;)

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RE: JM AT mod - 11/12/2007 9:33:28 PM   
wolflars

 

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Thanks JMass! I knew you would come through...I use your graphics for TOAW....anyhow, one question, the armor icon seems to have a strange color discrepancy on the left side (appears almost white). Is this just in the screenshot?


Also, what icon are you using for mortars?

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RE: JM AT mod - 11/12/2007 10:39:03 PM   
JAMiAM

 

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quote:

ORIGINAL: wolflars

Thanks JMass! I knew you would come through...I use your graphics for TOAW....anyhow, one question, the armor icon seems to have a strange color discrepancy on the left side (appears almost white). Is this just in the screenshot?


Also, what icon are you using for mortars?

Maybe that's for a Lt Tank? Would Medium Tanks be 2/3 white, and Heavy Tanks all white?

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Post #: 18
RE: JM AT mod - 11/12/2007 10:53:18 PM   
PDiFolco

 

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AT,  the MG symbol file "MachineGunSymbol.png" is missing in SFTypesSymbols_Axis and SFTypesSymbol_Axis_West Facing.
You've included MachineGunGermanSymbol.png in those dirs but it's not always used in the scens, so both must be changed.
Quite easy, the "German" file has just to be copied and renamed.


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RE: JM AT mod - 11/13/2007 12:41:54 AM   
JMass


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quote:

ORIGINAL: JAMiAM

quote:

ORIGINAL: wolflars
Also, what icon are you using for mortars?


Maybe that's for a Lt Tank? Would Medium Tanks be 2/3 white, and Heavy Tanks all white?


Lt Tank left side white, Ht Tank left side black. Mortars have a normal NATO symbol:





Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to JAMiAM)
Post #: 20
RE: JM AT mod - 11/13/2007 12:45:42 AM   
JMass


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quote:

ORIGINAL: PDiFolco

AT, the MG symbol file "MachineGunSymbol.png" is missing in SFTypesSymbols_Axis and SFTypesSymbol_Axis_West Facing.
You've included MachineGunGermanSymbol.png in those dirs but it's not always used in the scens, so both must be changed.





I'll do so next version, actually I'm working on forest terrain.



_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to PDiFolco)
Post #: 21
RE: JM AT mod - 11/13/2007 1:01:27 AM   
wolflars

 

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quote:

ORIGINAL: JMass


quote:

ORIGINAL: JAMiAM

quote:

ORIGINAL: wolflars
Also, what icon are you using for mortars?


Maybe that's for a Lt Tank? Would Medium Tanks be 2/3 white, and Heavy Tanks all white?


Lt Tank left side white, Ht Tank left side black. Mortars have a normal NATO symbol:






Great, thanks.

(in reply to JMass)
Post #: 22
RE: JM AT mod - 11/13/2007 11:33:12 PM   
EricSilver_MatrixForum

 

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I've tested the latest version for a while and it works great. Now I have no problems knowing when a unit has remaining AP due to its color.

Great job, JM.

;)

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Post #: 23
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