Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question on Japanese upgrades

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Question on Japanese upgrades Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question on Japanese upgrades - 11/9/2007 5:34:02 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
I'm sure this has been addressed already.
Is there a listing of the upgrades for the different classes of Japanese ships, dates and what they get?
Thank you.

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu
Post #: 1
RE: Question on Japanese upgrades - 11/9/2007 5:35:30 PM   
Mistmatz

 

Posts: 1399
Joined: 10/16/2005
Status: offline
depends on the mod/scen you play.

I'd suggest you use witpload on the scenario you want to play or the database editor.

(in reply to kaleun)
Post #: 2
RE: Question on Japanese upgrades - 11/9/2007 5:37:30 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
I feared that.
I never got WITP load to work properly.

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to Mistmatz)
Post #: 3
RE: Question on Japanese upgrades - 11/10/2007 12:07:30 AM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
Just use the ship database in the game (the fourth button from the left on top of the main map).

_____________________________


(in reply to kaleun)
Post #: 4
RE: Question on Japanese upgrades - 11/10/2007 6:42:05 PM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
The manual states that Chitose/Chiyoda can upgrade to CVL if they simply sit in the Osaka port after 12/31/42 (same with 2 BB float plane upper), but I've seen at least one post which states the real date is 1/1/42, and that you have to disband them in Osaka. Which is it? And are the conversion days as stated in the manual (180 for CVL, 330 for BBs)?

(in reply to VSWG)
Post #: 5
RE: Question on Japanese upgrades - 11/10/2007 7:16:01 PM   
nobunaga

 

Posts: 23
Joined: 8/12/2006
Status: offline
contrary to popular belief conversions are always done on the LAST day of the month, starting with 12/31/42, then 01/31/43... 02/28/43 etc,
delay for BBs is 180, for the CVLs its 330 days (the manual is wrong on this)

(in reply to Kull)
Post #: 6
RE: Question on Japanese upgrades - 11/10/2007 7:33:19 PM   
saj42


Posts: 1125
Joined: 4/19/2005
From: Somerset, England
Status: offline
And there is Woos's Utility as well which gives upgrade info

(in reply to kaleun)
Post #: 7
RE: Question on Japanese upgrades - 11/10/2007 10:04:03 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
Where can I get Woo's utility?

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to saj42)
Post #: 8
RE: Question on Japanese upgrades - 11/11/2007 12:04:29 AM   
Baron von Beer

 

Posts: 232
Joined: 9/18/2003
Status: offline
Assume that is his WiTP Decoder? 

http://www.matrixgames.com/forums/tm.asp?m=1298889&mpage=1&key=WITP%2Cdecoder

(in reply to kaleun)
Post #: 9
RE: Question on Japanese upgrades - 11/11/2007 1:05:02 AM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
quote:

ORIGINAL: Tallyho!
And there is Woos's Utility as well which gives upgrade info

Note that it will not give any info on the CS->CVL and BB->CV upgrades as those are AFAIK hardcoded and not in the database. Only on normal ship upgrades.

(in reply to saj42)
Post #: 10
RE: Question on Japanese upgrades - 11/11/2007 1:26:32 AM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
Thanks! (And the CS can turn around now and head back to the front!)

(in reply to nobunaga)
Post #: 11
RE: Question on Japanese upgrades - 11/11/2007 7:25:03 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
WITPDecoder is quite easy to install.

1. get witpdecoder,
unzip into a new folder under your WITP save directory.
My path is c:\matrix games\war in the pacific\save\pbem

2. inside here will be a folder called cluster definitions, take the appropriate 2 files, cluters.csv and clusterbases.csv and copy (don't cut) then into the root folder ... for me it's - the pbem folder. I use the 192 scenario for BB1.4(but I've adapted it)

3. edit witpdecoder.bat mine looks like this ... (ive changed the password!-so it's not my pbem pword) ---> damian
echo off
REM java -Djava.library.path=%CD% -jar witpdecoder2.jar PasswordHere
java -Djava.library.path=. -jar witpdecoder2.jar damian

4. after this run it and follow the instructions ...

Also I can also tell you how to improve the cluster files if you want...

My Access DB add-on for WITPDecoder can be seen here :-
http://www.matrixgames.com/forums/tm.asp?m=1579074

(in reply to Kull)
Post #: 12
RE: Question on Japanese upgrades - 11/11/2007 1:53:06 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
Maybe I'll try WITP decoder again. The first time I tried it I couldn't get it to work.
Thanks

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to n01487477)
Post #: 13
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Question on Japanese upgrades Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844