Jason Petho
Posts: 15009
Joined: 6/22/2004 From: Terrace, BC, Canada Status: offline
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ORIGINAL: maine_raptor Once thanks for the quick reply. As a retired software designer and project manager, I know how it goes. Christmas is good, but if it slips a bit, no problem from me. Thank you for your understanding, tis appreciated!! quote:
ORIGINAL: maine_raptor As for the battle generator, I noticed that it does creatre a map, scenario, and oob set of files appropratly named "RandomX" (where "X" is an ever increasing number starting with 0). That has led me to the "editors". Excellent news! quote:
ORIGINAL: maine_raptor To be honest, I find the printed manual to be of little help in figuring out how to use them. Oh, you have a discription of the functions and a few "Tips", but it is lacking in any great detail (a complete example from start to finish would be nice). I've searched over at the Blitz for more info on how to use them and haven't found anything that would give me more info on what I would like to do: Simply "upgrade" the equipment a unit has. For example, replacing all "Grayhounds" with "Shermans" with in the units that are assigned at the begining Ah yes. Fair enough. When I have some time (ha!) I will create a video tutorial giving a basic overview from start to finish of scenario design. I will probably have to break it into three parts - map, oob and scenario. Actually, I can do this after I finish off updating the organizations - then I can show off all the new goodies! quote:
ORIGINAL: maine_raptor I don't know the structure of the oob file (assuming this is the correct one), but am I right in assuming that there is a number that references equipment assigned and that this key then goes back to an equipment table used by the game engine in it's calculations? If so, could not a program be devised that would allow the user to "upgun" quickly and easily? Someone with the programming skills could do so .. or one who doesn't mind spending time in a text editor. quote:
ORIGINAL: maine_raptor One other minor point; when the second screen appears ("New Secenario", "Saved Scenario", "Modem Host", etc), and you have made your choices, the user must wait for the program to proceede. I'm assuming that there is some sort of timer involved. Why not place a "Continue" button there? It would help curb my urge to slap the side of the PC and say "Come'on!" On the other hand, it might be a good time to go pour yourself a glass of scotch to further enjoy the Campaign Series? Mmmm.. scotch. Jason Petho
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