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Demo CS meets PG3D for John Tillers Campaign Series

 
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Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 2:45:48 AM   
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Dumnorix
Matrix Hero



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You will play a testversion of the best historian WWII-game ever. Here are the Demo for you. The full new game comes by matrix. For the demo you need a full install version John Tillers Campaign series. The Demo functioned as modifikation for JTCS west Front file.

I. Install CS meets PG3D:

1. Rename (safety device) of the file west front in the play file John Tillers Campaign Series (e.g. west front original),
2. Copy the new file west front into the play file John Tillers Campaign Series,
3. Start the play CS meets PG3D over west front in the menu,

II. Instructions for play:

1. Attitude of the screen on 800x600 and 16Bit!!! (original PG3D-Feeling)
2. To the play selection stands one demo campaign LCG, which are preset already in the play menu. Delete in the case of repetition simply campaign and from the extra file in the west front listing the initial play conditions copy.
3. The Multiplayer-scenarios Malta, Market garden, Battle of the Bulge, Slonim and Gazala s further playable By an email play Human vs. Human (or fight alone against the computer) ones can the ranges of vision and day/night in the component end file be changed manually (see phase box summers). A pontoon bridge can be put manually (ford in the map editor to provide).
4. With the change between winter and summer-scenario please copy the files from the extra file !!!

http://files.filefront.com/JTCS+meets+PG3Dzip/;9030073;/fileinfo.html

Much fun wishes H.Balck



PS: Criticism and improvement suggestions are desired! In addition I am available for each Multiplayergame. Thus do you have to begin desire against the creator?

in german:
I. Installation CS meets PG3D:

1. Umbennen (Sicherung) der Datei West Front im Spielordner John Tillers Campaign Series (z.B. West Front original),
2. Kopieren der neuen Datei West Front in den Spielordner John Tillers Campaign Series,
3. Starten des Spiels CS meets PG3D über West Front im Menu,

II. Spielanweisungen

1. Einstellung des Bildschirms auf 800x600 und 16Bit !!! (original PG3D-Feeling)
2. Zur Spielauswahl steht eine Demo Kampagnen, welche schon im Spielmenu voreingestellt ist. Bei Wiederholung einfach Kampagne löschen und aus dem Extra-ordner im West-Front-Verzeichnis die Anfangspielstände kopieren.
3. Weiterhin spielbar sind die Multiplayer-szenarien Malta, Marked-garden, Ardennenoffensive, Slonim und Gazala .Bei einem e-mail-Spiel Human vs. Human können die Sichtweiten und Tag/Nacht manuell in der Bte-datei verändert werden (siehe Phase-Box-Sommer). Eine Pontonbrücke kann manuell (Furt im Map-Editor erstellen) gelegt werden.

4. Beim Wechsel zwischen Winter und Sommer Szenario bitte die jeweiligen Grafiken aus dem Extra ordner kopieren !!!

Viel Spaß wünscht H.Balck

PS: Kritik und Verbesserungsvorschläge sind erwünscht ! Außerdem stehe ich zu jedem Multiplayerspiel bereit. Also hast Du Lust gegen den Schöpfer anzutreten ?


< Message edited by Dumnorix -- 11/13/2007 3:55:03 AM >
Post #: 1
RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 5:06:11 AM   
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R_TEAM
Matrix Trooper



Posts: 117
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From: Germany
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Hi,

First i musst say, i never played PG3D.. so i cant feel the same as a Gamer that love this Game ;)
I played JTCS as a newbee and i love it.In the past the ancient Strategic Wargames from the
C64 PanzerStrike! series was my prefered WarGame ...
Second i musst Thank you for you much work for this.

Basic Criticism points:

I think you mean "..Rename (safety device) of the drawer west front in the play drawer John Tillers ..."
and "..Copy the new drawer west front into the play drawer John Tillers ..."

I dislike Games that say "you musst" use a specific resulution .. have 1024x768 and it looks good ..
(but i sayed .. i played never the orginal PG3D..)
And i dislike too, musst i reconfig my desktop to fit the game (in 2007)
It is natural that in this yaer a game need 16bit .. no question .. but i have a desktop with 32bit
and the game give wrong colors .. i musst switch back to 16bit .. not funny (in 2007)

Game :

The GFX looks not so good as in JTCS (i dont know PG3D ..)
The units looks nice but not detailed as in JTCS
The colors to fade from the map and the units (dont know why 16bit ...)
Only the zomm3 level of 3D view is working,all other zoom levels give gfx corruption.
The unit data window is VERY nice .. way better than the window in JTCS ..

Summary-a nice mod .. the GFX is not my favor .. but for PG3D gamer it is nice (dont know)
The unit data window is very nice and intuitive.

Regards
R_TEAM

_____________________________


(in reply to Dumnorix)
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RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 10:39:05 AM   
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serg3d
Matrix Trooper


 

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quote:


You will play a testversion of the best historian WWII-game ever.

Is this some kind of joke ?
The picture in the post is the screenshot of the game ?

(in reply to R_TEAM)
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RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 6:03:35 PM   
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Rekm41
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I look forward to trying this out.

_____________________________

Keep Moving and Keep your Head DOWN!!

(in reply to serg3d)
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RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 8:59:39 PM   
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sztartur2
Matrix Hero



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Gentlemen,

I have installed this heavyweight mod and took a look at several scenarios summer/winter/desert/ East Front / West Front but I have not played yet.

My impression so far:

1. Graphics
Except some bugs the graphics are first class.

-While taken from Panzer General II. I believe the terrain graphics look good even today, and of course many magnitudes better than the original Talonsoft graphics.
-The unit icons are also very nice,(Hey I see most of them are taken from PGII mods (Alderkorps?) good idea :) )
-The unit information window is also very very good!

2. Game play
-What did not come out from the posts, but I red on other forums about this mod, is the scale (which is very important to know!)
-In this game/mod the hex is 1 kilometer and not 250 meters
-The base units are not platoon but battalion size
-At this level this is more of an operational game than a tactical one. In the operational aspect supply modeling is everything. I am not sure how well this will come out in this game I simply have to try. If cut off from HQ units should be out of ammo next turn.

3.Critics.
-Regarding graphics I have none just fix the 16 bit stuff and add unit bases!Everyone is using them!
-Regarding game play you should use company level regarding armor and recon units! Battalion level for recon is not reasonable and also not for Armor in many cases!The armor battalion units should be broken down to companies!!! Infantry battalions are OK except Russian tank rider units which should also broken into companies.

4. Requests to H.Balck
-Please update the graphics to 32 bit!
-add unit bases and make objective flags bigger
-PLEASE make a graphics mod with your terrain and unit icons for the normal JTCS game
-break down the armor/recon battalions to companies

5. Requests to Matrix Games
-PLEASE include at least the graphics mod into the normal release! If Mr balck is not interested in making a graphics mod for the normal JTCS game level please adapt his mod. It makes the game at least 3X more valuable!
-help Mr Balck with his operational game by implementing a special supply rule. If a unit does not have a route to the HQ it should NOT receive ANY supply!!! I think that would not be so hard to code. (I am a software engineer, of course I may be wrong but I have a feeling I am not in this case.)


And now I am off to try a solitaire game! If I like it I may challenge the "Creator" :).


Artur.

< Message edited by sztartur -- 11/13/2007 9:00:37 PM >


_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Rekm41)
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RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 9:53:13 PM   
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R_TEAM
Matrix Trooper



Posts: 117
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Hi,

ohhh .. this is realy Important to know -> "..In this game/mod the hex is 1 kilometer and not 250 meters .." and -> "..The base units are not platoon but battalion size .."

This changes MANY aspects of the GFX ..(and so of my Criticism points ;) )
Now i musst say the GFX of the units look very good (it is a more abstractet Model of the units as in the orginal JTCS and it looks good in THIS scale ! Every Tank unit-model stand now for 20 or more Tanks)

Now the more blured and not so detailed GFX make more sense (even from the Ground) and look not more
soooo Bad ;)
But i stay to the point of to few Color in the Ground GFX ..

And it is VERY nice to see the options with the JTCS Engine ;)

Looking forward to a 32bit corrected version and very thanks for this Eperience.
(i think it is a big difference between the normal Gameplay in JTCS and this MOD .. musst testing more .. :D )

R_TEAM

_____________________________


(in reply to sztartur2)
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RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 9:53:21 PM   
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Dumnorix
Matrix Hero



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Hallo Artur
quote:

1. Graphics
Except some bugs the graphics are first class.

Which bugs do you mean ?
The View 2+3 3d is not included - comes with the full version.
16bit and 800x600 is necessary, otherwise it does not correspond to the mad Feeling of PG3D. Hopefully still by the matrix specialists one repairs !
Otherwise no errors might arise, it was you wrongly installed!

quote:

If cut off from HQ units should be out of ammo next turn.

Headquarters function, as in the original smallest are division headquarters at 8 km range, then to corps = 16 km etc. (+/- nation and time factor + enormous auxiliary range of the officers)

quote:

3.Critics.
-Regarding graphics I have none just fix the 16 bit stuff and add unit bases! Everyone is using them!
-Regarding game play you should use company level regarding armor and recon units! Battalion level for recon is not reasonable and also not for Armor in many cases!The armor battalion units should be broken down to companies!!! Infantry battalions are OK except Russian tank rider units which should also broken into companies.

I had company level already before 2 years, was too extensive and annoyed by the unitmass with the play. Believe me Batallions are the best way. In addition all tanks of a regiment are represented very exactly in number and type. Please look times more exactly and play and compares then with the real numbers in the literature.

quote:

-Please update the graphics to 32 bit!

Task of matrix

quote:

-add unit bases and make objective flags bigger

No-cannot happen in 800x600!!! Otherwise - purchase you eyeglasses or a play of games how Commander - Europe at War."that is genuinly more headbanger"

quote:

-PLEASE make a graphics mod with your terrain and unit icons for the normal JTCS game

Nooooo ! Original is too boring and long-winded.

quote:

-break down the armor/recon battalions to companies

Look at Gazala.Otherwise I do not make however. Disturbs with the Gameplay. Everything was already tried out.

quote:

If I like it I may challenge the "Creator" :).

You have the scenario choice enter times against and learn the new features of the play.

H.Balck





< Message edited by Dumnorix -- 11/13/2007 10:22:07 PM >

(in reply to sztartur2)
Post #: 7
RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 10:24:54 PM   
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R_TEAM
Matrix Trooper



Posts: 117
Joined: 8/3/2007
From: Germany
Status: offline
Hi,

quote:

The View 2+3 3d is not included - comes with the full version


ahh .. this clears the problem with it.

I have no problem to play it with 1024x768 and have no problem too, to play it in 800x600 .. if this
selectable from the Game and i musst not change my desktop . but imho this is a "Task of matrix" ..

So i hope for a 32bit update from Matrix and enjoy the new Gameplay...

thanks.
R_TEAM

_____________________________


(in reply to Dumnorix)
Post #: 8
RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 10:36:32 PM   
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sztartur2
Matrix Hero



Posts: 672
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From: Budapest,Hungary
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quote:

ORIGINAL: Dumnorix

Hallo Artur
quote:

1. Graphics
Except some bugs the graphics are first class.

Which bugs do you mean ?
The View 2+3 3d is not included - comes with the full version.
16bit and 800x600 is necessary, otherwise it does not correspond to the mad Feeling of PG3D. Hopefully still by the matrix specialists one repairs !
Otherwise no errors might arise, it was you wrongly installed!


By all means I do not play 800X600 since it is 2007 and not 1997. The PGII feeling -the good part of it- comes over just fine.

quote:


quote:

If cut off from HQ units should be out of ammo next turn.

Headquarters function, as in the original smallest are division headquarters at 8 km range, then to corps = 16 km etc. (+/- nation and time factor + enormous auxiliary range of the officers)


As far as I red the manual there is a die roll for every unit not isolated to get supply depending on a global supply level. If the supply attempt fails then comes the HQ check. Do i know it right? If yes only units in HQ range must be supplied. I am new to CS so I may be mistaken here.

quote:


quote:

3.Critics.
-Regarding graphics I have none just fix the 16 bit stuff and add unit bases!Everyone is using them!
-Regarding game play you should use company level regarding armor and recon units! Battalion level for recon is not reasonable and also not for Armor in many cases!The armor battalion units should be broken down to companies!!! Infantry battalions are OK except Russian tank rider units which should also broken into companies.

I had company level already before 2 years, was too extensive and nervte by the mass with the play. Believe me Batallions are the best way. In addition all tanks of a regiment are represented very exactly in number and type. Please look times more exactly and play and compares then with the real numbers in the literature.

I also red literature and full battalions were rarely engaged in combat especially for the Axis or at least at least as much in companies as in battalions. In the late years one tank division had one tank regiment with two battalions.

quote:


quote:

-add unit bases and make objective flags bigger

No-cannot happen in 800x600!!! Otherwise - purchase you eyeglasses or a play of games how Commander - Europe at War."that is genuinly more headbanger"

As I said I do not use 800X600.
And P L E A S E do not be an arschkopf with me. I try to help you if you had not realized it yet.

quote:


quote:

-PLEASE make a graphics mod with your terrain and unit icons for the normal JTCS game

Nooooo ! Original is too boring and long-winded.

I do not agree with you but I respect your opinion.

I played the East front scenario and it crashed in turn 6 or 7. This is an excellent work but needs testing. And not in 800X600.

The sounds are also awesome! But you need to change the German unit names to English.

Artur.







_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Dumnorix)
Post #: 9
RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 10:57:17 PM   
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Dumnorix
Matrix Hero



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Joined: 3/15/2007
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quote:

I played the East front scenario and it crashed in turn 6 or 7

Please take this - I forgot a UP-grafik in the download-zip.
http://files.filefront.com/Upgrade01+JTCSmeets+PG3Dzip/;9036183;/fileinfo.html

H.Balck

PS: you can play this scenario against me in an e-mail match. I take the russian side OK ?

< Message edited by Dumnorix -- 11/13/2007 11:00:31 PM >

(in reply to sztartur2)
Post #: 10
RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/13/2007 11:52:51 PM   
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sztartur2
Matrix Hero



Posts: 672
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quote:

ORIGINAL: Dumnorix

quote:

I played the East front scenario and it crashed in turn 6 or 7

Please take this - I forgot a UP-grafik in the download-zip.
http://files.filefront.com/Upgrade01+JTCSmeets+PG3Dzip/;9036183;/fileinfo.html

H.Balck


got it and installed.

quote:


PS: you can play this scenario against me in an e-mail match. I take the russian side OK ?


Very good. Please give me time until the weekend and I'll start the game. I need to practice a bit :). Then we can play :D.

Artur.




_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Dumnorix)
Post #: 11
RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/14/2007 5:14:26 PM   
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Arkady
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JTCS version graphic is 32bit and resolution is default to your desktos resolution, I don't knoe why should I test this demo with crapy 13bit grpahic and low resolution

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RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/14/2007 5:57:34 PM   
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Dumnorix
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To: Arkady
Then leave it nevertheless, and plays with the original version - finished !

(in reply to Arkady)
Post #: 13
RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/18/2007 9:33:55 PM   
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sztartur2
Matrix Hero



Posts: 672
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I played the Slonim scenario from both sides against the AI. It ran now well without problems.

It is an interesting experience. To make it a good very grand tactical, almost operational game two things are needed:
1. Units should not get supply because of the general supply level only from the HQ. If no path to HQ exists they should be low of ammo.
2. Tank and recon battalions should be broken down to companies. German battalions are too big to use in one unit and Russian had several tank types used in one tank battalion as far as I know. A battalion for a recon unit is too big IMO as well.

Graphics (terrain and icons) and the sound are exceptional. I would like to have it in the original version!!! (I hacked the terrain bmps so I can now play the original East Front with the nice terrain. But the icons and sound are a different matter and much harder to change)

Artur.




< Message edited by sztartur -- 11/18/2007 9:34:39 PM >


_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Dumnorix)
Post #: 14
RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/18/2007 9:56:48 PM   
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sztartur2
Matrix Hero



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One more thing.

I also hacked into the demo version and made the small unit bases work with it . I believe that could be good in the final version.

Artur.




Attachment (1)

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sztartur2)
Post #: 15
RE: Demo CS meets PG3D for John Tillers Campaign Series - 11/18/2007 9:57:45 PM   
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sztartur2
Matrix Hero



Posts: 672
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And one for the Russians:





Attachment (1)

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to sztartur2)
Post #: 16
RE: Demo CS meets PG3D for John Tillers Campaign Series - 12/16/2007 1:47:36 AM   
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Dumnorix
Matrix Hero



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Here is a little upgrade
You can play the first 3 days (22nd,23rd,24th june 41) of the LCG-Campaign 18th german tankdivision in Barbarossa.
Wish you fun
http://files.filefront.com/West+Front+Upgradezip/;9263108;/fileinfo.html
H.Balck

(in reply to sztartur2)
Post #: 17
RE: Demo CS meets PG3D for John Tillers Campaign Series - 12/17/2007 12:05:27 AM   
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Hermann
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H. Balck rocks - as always =0

(in reply to Dumnorix)
Post #: 18
RE: Demo CS meets PG3D for John Tillers Campaign Series - 12/17/2007 7:27:10 PM   
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Dumnorix
Matrix Hero



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Hallo Hermann
Does it not function with you or does find you the grafik and/or campaign not good?

H.Balck

(in reply to Hermann)
Post #: 19
RE: Demo CS meets PG3D for John Tillers Campaign Series - 12/17/2007 7:45:48 PM   
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1925frank
Matrix Elite Guard


 

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Hallo Herr Balck,

When Hermann said, "H. Balck rocks," that means he likes your mod very much and thinks it is excellent.

Here's my feeble attempt at German: Wann Hermann sagt, "H. Balck rocks," er mocht sagen dass seine spiele ist sehr gut.

< Message edited by 1925frank -- 12/17/2007 8:18:14 PM >

(in reply to Dumnorix)
Post #: 20
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