06 Maestro
Posts: 3989
Joined: 10/12/2005 From: Nevada, USA Status: offline
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PAX25 One good reason is that you could easily finish a full length game of GOA in about a month of regular playing, where as a full war length scenario in TOAW would take about 5 years-assuming your opponent didn't die of old age or just quite on you. Although a good TOAW scenario designer can do some very interesting things with the event editor, GOA has the economic engine built for WW1. Tech advances are not scripted-you choose; at a trade off. The armies in GOA are abstracted into corps, but still give a good feel for the erra through the flexibility and ratings of the units. The TO&E and OOB's for TOAW's WW1 games are great and GOA does not really compare here-it is a different system. So, if you want to lead an alliance through WW1 to test your (multiple) grand strategies for victory, GOA will get you there in very good style at a rate that is about sixty times faster than TOAW. One other little thing; GOA is a WEGO system. This, I'm afraid, IMHO, leaves TOAW in the dust (for WW1). TOAW 3 is the fourth version of that game I have owned- been playing since '98 (with a two year break which ended a few months ago). I know the system well. For me, If I'm in the mood for WW1 action, the choice is clear; GOA. The rule book for GOA is a little weak, if you do pick this game up, check this forum for the stickied tips.
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