Reiryc
Posts: 4991
Joined: 1/5/2001 Status: offline
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quote:
ORIGINAL: JudgeDredd You know, I had a big post written about how I'm no n00b blah blah blah, so I thought I would fire it up and try again.... So this is how my first scenario went in CoI... 3 infantry units, 2 machinegun units, 1 HMG unit, 1 Stug III and a mortar unit and Group Leader Stug III on the brow of the hill to cover same with HMG mortar unit behind hill and set to lay smoke in front of hut on west of river (there is a AT gun in there). It all kicks off. HMG opens up on infantry crawling on north west of river Stug II set to fire on building where suspected gun is 1 MG unit in building to far west to provide supressing fire where AT gun is. So I have Stug III and 1 MG unit providing supressing fire on AT and smoke being laid I sneak 2 infantry units up to building and when I'm within 30 yards and then I set to move fast to close on the building They are wiped out as soon as they stand up, despite the HMG supressing fire...despite the Stug III supressing fire and despite the 2 MG units I now have opening up on the enemy In short, as soon as my unito show their heads, they are totalled. I use smoke and it's useless. Unless the smoke is DIRECTLY between the unit and the enemy, they will be opened up on. It is truly useless. Smoke form your troops is just as back because as soon as they stand up to launch smoke, they are totalled. I'd like to hear from anyone esle who thinks it's doable...because I've played this mission 3 times now and at the most I have taken 1 control point. I know this sounds like it should be in the CoI forum, but I wanted to see whether this was different or not. How long did you lay down suppressing fire? Generally you'll have to do it for a while. Plus, it's good to attack from multiple directions on the same target. Additionally, when you use move fast, the guys try to assault the target and won't shoot on the way in. My suggestion is to use suppressing fire for about 2 - 5 game minutes before you move anyone. The next think you want to do is move 1 unit at a time part way to the building. When it reaches its destination part way to the building, then set that unit on indirect fire to the building. Move your next unit the same distance towards the building. Once there, set it to suppressing fire. Move your last unit and set it to suppressing fire. All of these moves should take place outside of a firing lane from either other buildings or trenches etc if possible. Now go back to the first unit being moved, bring it to within 15-20 meters of the building, then make it fire on the building. At about the same time, do this with your second unit as well. The second unit however, once it moves to the same distance as the first unit, should then be set to move fast up to the building after your first unit throws grenades in. Once that second unit reaches the very outer perimeter of the building, then change it to either a move order or a fire order. Bring in the 3rd unit. Usually using this tactic in some combination, taking into consideration distance to be run and the fire lanes of your opponent will allow you to make a successful assault. Last thing, make sure you set either your 'bars' over the mens head to command or to cover. I usually set the bars to command and the outlines to cover. This way I know if my boys are in command range and also if they are in good cover. To check to see how far your command range is for your command unit(s), press the space bar and a ring will show up around the command unit(s). I would recommend bringing a command unit in with your assaulting unit. Keep your assaulting men in command at all times or things will go bad quick more often than not. cc3 is not much of an infantry game, but it can be done although it's more difficult than say cc1, 2, or 4. My favorite of the series by far is/was cc1 since it had the best infantry survivability of the series and suppressing fire worked really well.
< Message edited by Reiryc -- 11/22/2007 8:06:53 AM >
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