BCtheQB
Posts: 174
Joined: 3/17/2005 From: BCtheQB Status: offline
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Actually there should a be a diminishing return as the game wears on along these lines kickoff 100% - fbpro used a 5% penalty for the road team to afford home field advantage Game breaks 1st Q +20 halftime +20%- wouldnt mind insuring a maximum couldnt be recouped 3rd Q +15 % 4th Q +10% timeouts should help but unless in the first quarter, they should never get everyone back up to top speed. a game consists of 60-80 plays on offense or defense, of 5-15 seconds of all out exertion each play A two minute NAP would not recover a player fully let alone a timeout Any fatigue setup should force coaches to employ depth, via alternate personnel packages or attempt to corner the market on marathoners,or risk lowered performance and injury. And if you are able to find a power back, with great endurance, in this model he could begin to dominate the fourth quarter, as franchise backs do almost by defintion. if this seems too complex, then fatigue really ought not be in the game or be a toggled option but this is how it works in real life.
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Skagit Valley Lightning, HC, OC, DC, QB,Seattle Stallions 8-3,QB,West Sound Saints, NAFL CHamps, King County Jaguars 05 NAFL W.Conf Champz,#2inUS Eastside Hawks 03 #2 in US , 04 #1,#1 in PIFL.
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