Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

CHS Economy...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> CHS Economy... Page: [1]
Login
Message << Older Topic   Newer Topic >>
CHS Economy... - 11/25/2007 1:45:21 AM   
blam0

 

Posts: 133
Joined: 3/24/2004
Status: offline
NY59Giants stay out pls.... :)

Are there any CHS economy gurus out there who are willing to help a brotha out?

It's almost 9/42, and I'm still stuggling to produce enough of everything. I've got enough resources and oil (barely), but I can't seem to be able to expand HI enough to meet the demands of everything. Of course I've expanded AC and engine production, and I'm sure that's part of the issue, but I've got to completley shut off some things in order to keep everything else running.

I'm just looking for suggestions or confirmation that the CHS economy is fubar
Post #: 1
RE: CHS Economy... - 11/25/2007 1:54:02 AM   
histgamer

 

Posts: 1455
Joined: 11/30/2006
Status: offline
From what ive heard in any modle your not supose to expand HI at all, you dont have the resources and oil to keep up. But i know nothing about CHS econ.

(in reply to blam0)
Post #: 2
RE: CHS Economy... - 11/25/2007 2:15:46 AM   
Yakface


Posts: 846
Joined: 8/5/2006
Status: offline
Hi Blamo, which CHS scenario are you playing?

I've played a number of CHS games and have made all the mistakes there are to make.  I've found that economic disasters have always been down to me rather than the mod.  If you get it right Japans economy can run just fine, but it is a narrow ledge to tread.

one of these would be useful





Attachment (1)

< Message edited by Yakface -- 11/25/2007 2:22:53 AM >

(in reply to histgamer)
Post #: 3
RE: CHS Economy... - 11/25/2007 3:21:32 AM   
blam0

 

Posts: 133
Joined: 3/24/2004
Status: offline
Thanks Yakface!

We are playing 158...CHS 2.08 with Nikmod and Soviets.

Here's the screenie...it's not as nice as yours :)






Attachment (1)

< Message edited by blam0 -- 11/25/2007 3:22:35 AM >

(in reply to Yakface)
Post #: 4
RE: CHS Economy... - 11/25/2007 4:26:17 AM   
Yakface


Posts: 846
Joined: 8/5/2006
Status: offline
Hi Blamo

There is not a whole lot wrong with that picture except for a couple of biggies - supply is disaterously low. 2 million is about the absolute minimum needed to run the war and you are at  1.5 (unless you ahve 500K loaded on ships which the computer doesn't count).  HI pool is just badly low.  Supply can be one of two things (or both together I suspect) and HI the second of these two: 

1) A symptom of expanding your industrial base too quickly.  Each factory (HI, aircraft, engine, whatever) resource, oil and manpower that is repaired costs 1000 supply.  Without a big reserve pool you will be having problems expanding/repairing factories for new aircraft and converting to the advanced engines.  Also you may have problems replacing aircraft in/upgrading existing squadrons as I suspect finding somewhere with 20K supply near the front might be difficult.

You have built a lot of engine factories (though not that many actual aircraft factories), HI has been expanded, vehicle factories have doubled, ship repair......pretty much eveything as far as I can tell.  At this point I would suggest turning off the repair for everything - stop it gobbling up your supplies.  When you get back over about 2 million you can start putting some of the important ones back to repair.

Early in 43 you will need to start changing engine factories over to the advanced Naks and Mits for the later aircraft, you will need a decent supply reserve to be able to do this.  Don't build expand engine factories, convert some of existing factories you won't be needing all of.

2) The second reason that may account for low supplies and a relatively low HI pool is - factories starved of oil and or resources.  Easiest way to check - take the turn before this one, add the HI 'in pool now' and the 'used from pool' compare with the same sum from this turn.  If it doesn't come to 13539 (or pretty close) something is badly wrong.  Check what you are missing from home islands or China/Manchuria and ship it in quick.  Things won't get better until HI is running at close on 100% efficiency. Looking at the figures, at some point HI has been working well below capacity. Don't neglect convoying oil/resources to home islands.

Is your HI 'in pool now' going up at the moment? If not then firstly do number 2 above.  If that is OK then start switching off some of the factories that use HI. 

Vehicle factories could stand being switched off for a bit - you have enough vehicle assembly for roughly 200 of your best tanks already + whatever tanks are already built.  There are probably only 2 more armoured divisions to come and replacements for existing units.  I suspect you won't be needing to run your vehicle factories for more than half of the rest of the war to produce enough to last you until end of 45.

Switch off some aircraft production and corresponding engine production.  You probably only need to switch off a relatively small amount - things you have a lot of in your replacement pool (Unless the air war has been going badly you must have decent pools of some aircraft especially in this mod with reduced A2A bloodiness).  No matter how many A6M3 and A6M3A's you have in the pool, do not halt these.  They are probably better than the A6M5 and when that one comes in all those factories convert and cannot be changed back.  Once you have HI in pool heading in the right direction by about 1K points evey day, start selecting what you want to switch back on.

Naval shipyard pool is low.  If you are accelerating any ships, put them back to normal.  If you are building the Shinano, halt it.  Once you are approaching 1000 naval points in the pool you can accelerate something, if it drops below 500, put it back to normal.  You need to constantly micromanage this area (unfortunately)

Supplies are the biggest of your problems and must be impacting upon your ability to fight even now.  My first game of CHS I did pretty much the same as you have, expanded everything too quickly.  I caught it at 1.9 million and things were ok.  Everything else can be managed from where you are without seriously impacting on your war effort.  Japanese economy needs constant attention or it tends to nose dive alarmingly quickly.

Hope this helps 

< Message edited by Yakface -- 11/25/2007 4:31:46 AM >

(in reply to blam0)
Post #: 5
RE: CHS Economy... - 11/25/2007 5:56:56 AM   
blam0

 

Posts: 133
Joined: 3/24/2004
Status: offline


Awesome reply!  Thanks for the help!

(in reply to Yakface)
Post #: 6
RE: CHS Economy... - 11/25/2007 8:00:39 AM   
Yakface


Posts: 846
Joined: 8/5/2006
Status: offline
No problem - always glad to help thwart those power mad AFB's

Couple of final things - don't expand HI anymore unless you capture more resources.  Reason: insufficient resources to fuel HI.  16454 resource centres produce roughly 20,550 resources per day.  7730 are used by manpower centres (can't be switched off) leaving 12,820 for industry.  Effectively you are already reducing your stockpile by 700 resources per day even without combat/transfer losses.

Also did a bit of number crunching.  Assuming an average of 13K HI per day and 9.5 months to where you are in your game your HI pool+used should come to about 3,750,000.  Actual is about 3,450,000, so at some point at least factories have had insufficient resources/oil to do their job.  That 300K of supplies and HI points plus the 550K of supplies used to expand HI would have solved all the economic ills.  Hmmmm - it sounds like I'm rubbing it in.  Not my intention, it just points to the tranposrt raw materials being your biggest problem rather than expansion of aircraft/engine/armament etc factories.

(in reply to blam0)
Post #: 7
RE: CHS Economy... - 11/25/2007 9:01:27 PM   
blam0

 

Posts: 133
Joined: 3/24/2004
Status: offline
Any and all advice is appreciated!

If I'm askin', and yer tellin' then it can't be rubbing it in IMO

Now...I know I did have this problem at one point, but I didn't think it was so serious. I'm using Woos utility, and maybe I'm relying on it a bit too much, as I still have a little problem with it not picking up DEI resources or PI resources. According to Woos' tool, I've got enough resources and oil in each area, but I've been concerned about how it's getting moved around. It's my understanding that oil/resources will move only by rail, is this correct?

Thanks for your continued advice...please abuse me further


(in reply to Yakface)
Post #: 8
RE: CHS Economy... - 11/25/2007 9:11:34 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline

quote:

ORIGINAL: blam0

Any and all advice is appreciated!

If I'm askin', and yer tellin' then it can't be rubbing it in IMO

Now...I know I did have this problem at one point, but I didn't think it was so serious. I'm using Woos utility, and maybe I'm relying on it a bit too much, as I still have a little problem with it not picking up DEI resources or PI resources. According to Woos' tool, I've got enough resources and oil in each area, but I've been concerned about how it's getting moved around. It's my understanding that oil/resources will move only by rail, is this correct?

Thanks for your continued advice...please abuse me further




Oil and Resources move over rail, road, even trail and also can move between ports of a certain size (size 3 IIRC). However there is loss of resources/oil/supply when things move. There is a thread about these losses somewhere. The short version is - the less things move via rail the better. And I think a pretty big loss occurs on transfer over ports, so it is better to move things around manually - if you have the time.

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to blam0)
Post #: 9
RE: CHS Economy... - 11/25/2007 9:16:15 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Here it is...

http://www.matrixgames.com/forums/tm.asp?m=1349415


_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to FeurerKrieg)
Post #: 10
RE: CHS Economy... - 11/26/2007 2:12:13 AM   
Local Yokel


Posts: 1494
Joined: 2/4/2007
From: Somerset, U.K.
Status: offline

quote:

ORIGINAL: blam0

Now...I know I did have this problem at one point, but I didn't think it was so serious. I'm using Woos utility, and maybe I'm relying on it a bit too much, as I still have a little problem with it not picking up DEI resources or PI resources. According to Woos' tool, I've got enough resources and oil in each area, but I've been concerned about how it's getting moved around. It's my understanding that oil/resources will move only by rail, is this correct?



WitP Decoder (Woos' utility) should be tracking your resource and oil points in hand, even when they're loaded on ship, I believe.

Not sure exactly what the red-highlighted problem is. Is it the fact that the industry tab in the Decoder doesn't cover any of the DEI/PI bases? If so, that doesn' really matter because the industry tab tracks oil and resources available for use by HI, and gives you warning of when stockpiles are running low. IIRC there isn't any HI in either the DEI or the PI, so bases in these regions don't need to be shown on the industry tab.

I wasn't entirely happy with the clusters.csv and clusterbases.csv files that can be downloaded for CHS games. I found that they didn't give a detailed enough breakdown for North/East China and the treaty ports. I modified these files so that I get a display of what's on hand at Shanghai, Foochow, Amoy and Swatow separately from the other HI sites in NE China (principally Peking/Tientsin). This helps because several of the treaty ports are isolated and require topping up by ship. Shanghai has lots of HI and needs oil/resource top-ups quite frequently. When a Japan-bound oil or resource convoy nears Shanghai I tend to detach a portion, then split it so that part goes to Shanghai and part to Tientsin. This ensures that the industry tab in the Decoder always shows a healthy reserve on hand for these locations - at least, it should do until the likes of Wahoo cut loose in the Yellow Sea!

_____________________________




(in reply to blam0)
Post #: 11
RE: CHS Economy... - 11/26/2007 9:12:20 PM   
blam0

 

Posts: 133
Joined: 3/24/2004
Status: offline
Local Yokel,



Can you post these files please? I should be able to switch them out with the old ones, yes?

Thanks!

(in reply to Local Yokel)
Post #: 12
RE: CHS Economy... - 11/26/2007 9:40:59 PM   
Local Yokel


Posts: 1494
Joined: 2/4/2007
From: Somerset, U.K.
Status: offline
PM sent

_____________________________




(in reply to blam0)
Post #: 13
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> CHS Economy... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.281