yammahoper
Posts: 231
Joined: 4/23/2004 Status: offline
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Well, assuming the game plays simular to the table top version; GB must always stay aware of where all fleets are, especially if they are in striking distance of its homeland with corps ready to go. GB need only slip up once and Fr, Ru or Sp can land corps. The forage values in south england and around London are very good, so even severed supply will not have much effect on an army that can land. It is essential GB garrison all ports, even in Ireland, though it can wait until it gets its first troops to do so (though I never do). With one corp (and the cav corp), GB can begin to gain some slow conquest of minors, protect his isle and begin to fill the corps. The money that GB has to offer through trade and the promise of assistance against all things french are her best weapons. Tu, Pr and Sp are POOR and the $4-9 each eco phase in trade will mean a lot to them (unless Fr is willing to give more). GB requires solid diplomacy to bring about the defeat of Fr and have a chance to win. GB should try to bleed the Fr every way it can, and if Fr picks Sp or Tu as an ally, making the Fr give large sums of cash to them to fend off a well funded attack by one of GB allies will serve GB and all of Fr enemies well. Sp is easiest to play when she picks a side. The best option to stay nuetral as long as possible is to allow yourself to be bought off, by both Fr and GB is possible by floating up a peace treaty between the two, preferable with twin alliences, thus assuring both sides it shall neither hinder or aid the other, and getting some cash if possible from both. Just $25 from GB and $15 from Fr will go a long way to fund early conquest of minors. Sp is always strapped for cash, so do not leave the fleets at sea durring an eco phase, because it will cost $5 per fleet in maintence rather than $1 per fleet if they are in a controlled port. Be opportunistic. When Au ends up in war with Tu, ally with one or the other. Your fleets can deliver corps of your own or the other side quickly much deeper in either nations territory faster than they can march there. I ofen pick the Au because then I can hammer some extra pp out via fighting turkish fleets (Au has none). In addition, it is easier to invade Tu than Au. Either nation will have minors you could use, so negotiate for the Ceeding option in whatever sort of surrender you beat out of them. Finally, your army is hard and slow to replace, so avoid fights were you are out of cav for support, or one lost battle could wipe out a score of that infantry via cav pursuit. If GB leaves itself wide open, INVADE. Fr is the most difficult to play because everyone is after you in one way or another. You have the biggest and best army. Use it. Focus on it. Fight smart and go for devestating victories that are not brief, but not to drawn out. The danger is in any length of war that has to many casualties. The enemy is going to try to drain you as much as possible because you are strong and rich and if they do not, you will overwhelm them. Stagger your wars with hopefully a few eco phases of peace so you can rebuild. The real way to knock the Pr out of the game as a threat is to destroy his cav. Decimate it. Do not stop fighting the Pr army until the cav is greatly diminished, preferably depleted. Cav is the most expensive unit in the game and takes a long time to build. It is also the unit that prevents cav pursuit from destroying infantry after a battle is won (if the game holds true to the original, after losing a battle, one factor lost in the final round must be cav to represent the cav holding the enemy at bay while an orderly retreat is executed. Cav pursuit is then rolled, and loses come off cav first. If there is no cav, then 5 militia per unit lost must be removed, OR three infantry/guard). Fr has many good leaders, so create several armies each under a quality commander. You can fight on multiple fronts, and when the need comes, those armies via the double move can react in time and space like no other. Ru. You are HARD to beat. You have LOTS of corps, but many are under sized. Most of your corps do not cav assigned to them so they will need a cav corp in support. How you decide to build your armys and were you station them will have a ot to do with your success. You do not NEED any allies, although you cannot afford to anger everyone either, but you can always negotiate from a position of strength. Everybody will want your aid, but truth is, they have very little to offer. There are a host of strategies to play the russians, and they have the strength that if one fails, they have time to develop another. I always liked trying to expand in the med and own part of italy, promising GB that if he will not hinder my growth, he can have sicily and I will take Naples, plus whatever else I can get. In return I will grow a couple of Russian armies in Italy to go at the Fr with while being able to invade from the north via fleets. There is a lot to gain with this strategy, as GB will be more than willing to give up the continental minors since GB cannot ever hold them anyway. The Au and Pr will not like this if they are smart, so beware the ides of march, so to speak. it is well past my bedtime... yamma
< Message edited by yammahoper@yahoo.com -- 12/2/2007 8:12:53 AM >
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...nothing is more chaotic than a battle won...
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