marcinj.2008
Posts: 4
Joined: 12/5/2007 Status: offline
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Hi, I own both of them. For me, AT seems to be more suitable for strategic level scenarios, where a counter represents an army or corps. By all accounts, with AT scenario editor, you can create scenarios where counters are smaller units than that but in my opinion they don't play as well as similar ones made with TOAW. In fact, many AT scenarios included in the game or available at the AT Community Website (www.advancedtactics.org) are huge scope startegy level ones where you command entire corps or armies. But you will also get some division or regiment level ones. This said, my opinion is that with AT, you will never get scenarios that are as historical as the TOAW ones. You have a list of equipment in AT units but again it is not as detailed as in TOAW, and sometimes not realistic. In terms of available scenarios, there are hundreds for TOAW available both with the game and on various websites. As for AT, there are just a few. But this is not necessarily a drawback at the moment, and it may change in the future since AT is a new game. On the other hand, AT provides the player with a few things that TOAW lacks. For example, an AT scenario can have more than two forces (e.g. Axis, Western Allies, Russia) which are treated separately by the game engine. In TOAW, you can only have two (you can have e.g. Axis, Western Allies and Russia too, but the TOAW engine will reduce the naumber of forces used down to only two, which means that e.g. Western Allies and Russia will be treated as one force). Also, it seems to me that supply distribution is more realistic in AT than in TOAW since you can actually adjust supply level for a single unit while in TOAW, you can't choose a unit and give it more or less supply. There are some other tiny details like that which seem better programmed in AT. When you finish your turn and are waiting for the computer to move its forces, in AT you can't see what's happening on the battlefield. You can only see a dark screen with some information that the enemy is conducting their operations (obviously, this may be changed in future patches). In TOAW, you can see the battlefield and depending on your recon level and distance from the front, you can actally see some of the enemy units moving and attacking yours, so you know what's going on. Finally, when I'm playing TOAW, I have the impression that I'm taking part in a real military wargame simulation. When I'm playing AT, it always reminds me of Panzer General 1, which is not bad, but gives me the feeling that the game is rather generic and not detailed enough. I hope this helps a bit. Regards
< Message edited by marcinj.2008 -- 12/5/2007 8:56:45 PM >
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