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RE: Wish List Thread - 12/4/2007 3:29:01 AM   
Stalintc


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Yeah sorry, see my edit, it appears I am an idiot.

however I discussed your issue with another member of the harpoon community and he gets around it by the following:

"- go into F3
- then I go de-select the "Enter New Legs" box
- Now, the "Prev" key turns black and I can use it
- I hit Prev until I get to Waypoint #1
- at this time, I hit the "Insert" command
- and insert a waypoint that leads in the other direction
- that new waypoint is now #1
- once the torp attack is over, I can go in and delete Waypoint #1 and the rest of the course works"

Just a work around until the wish might perhaps be granted

Hope that works for you in the interim?

Cheers

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Post #: 31
RE: Wish List Thread - 12/4/2007 5:05:53 AM   
MarkShot

 

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That's a very clever work around that Herman has. I like it. I think I'll use it the next time I need to dodge a torpedo. I think if the waypoints could be dragged and dropped via the mouse, then this would be much easier to implement. Despite H3's archaic appearance, in this one regard, it seems to be a bit more Windows (mouse game behavior) standard. :)

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Post #: 32
RE: Wish List Thread - 12/4/2007 2:16:38 PM   
SteveF2006

 

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I put this in another thread but thought it appropriate to add it to the wish list. It would be a nice addition to have an alert when ever any aircraft is at Bingo fuel. Obviously, when a group of like aircraft (with the same load out) or an individual aircraft is at Bingo fuel, you get the message. However, it would be great that if aircraft in a group would alert you when they are at Bingo fuel. For instance, I have 10 F/A-18Cs and 10 F-14Ds in a group. The F/A-18Cs have a range of say 1000nm and the F-14Ds have a range of 1541nm. It would be great if, when the F/A18Cs reached Bingo... the alert would pop up telling me the F/A-18Cs have reached Bingo Fuel, would you like to return them to base!

(in reply to MarkShot)
Post #: 33
RE: Wish List Thread - 12/5/2007 8:25:26 AM   
erict


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quote:


You know the discusions about SAMS on the google earth forum? bbs.keyholecom?
http://bbs.keyhole.com/ubb/postlist.php/Cat/0/Board/modEarthMilitary


Yeap, I'm using the .KMZ file from this dude:
http://geimint.blogspot.com/


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Post #: 34
RE: Wish List Thread - 12/7/2007 4:33:50 AM   
mack2


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Add a "Time To Attack" to planes (plus subs and ships I suppose) who currently have a attack order, time till they get into the range of the highest ranged weapon to strike the target.

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Post #: 35
RE: Wish List Thread - 12/7/2007 7:01:21 PM   
SteveF2006

 

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For the wish list, I'd like to add something regarding Nuclear Release. Rather than having only Yes or No to the Nuclear Release, it would be great to have a percent change that it would occur. For instance, I select "Yes" under Nuclear Release and it asks me for the Delta time and percent variation. However, a fun added feature might be to add a screen, like the one when you add a group or base, that states "percent chance of occuring."

This way Nuclear Release is not an all or nothing event. It also lends to some surprise in each scenario even if played several times.

(in reply to MarkShot)
Post #: 36
RE: Wish List Thread - 12/9/2007 12:41:18 AM   
BlindOldUmp


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quote:

ORIGINAL: SteveF2006
Re: Bingo Times per group/AC Type
I<SNIP> For instance, I have 10 F/A-18Cs and 10 F-14Ds in a group. The F/A-18Cs have a range of say 1000nm and the F-14Ds have a range of 1541nm. It would be great if, when the F/A18Cs reached Bingo... the alert would pop up telling me the F/A-18Cs have reached Bingo Fuel, would you like to return them to base!

I get around this by separating my groups by AC type & loadout. They may be going to the same target and have the same TOT but they have different characteristics so in the interests of "simpicity" - I separate them. Each group gets an appropriate Bingo then. Allows me to refuel them separately at different points too.


< Message edited by Skip_Reed -- 12/9/2007 12:43:13 AM >

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Post #: 37
RE: Wish List Thread - 12/10/2007 7:38:01 PM   
Owl

 

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I want to be able to target units showing up on the unit screen, not just on the Group screen.
If that won't work, I want a way to ungroup an enemy unit so that it appears on the unit sreen.

Another goodie - when looking at something on the  unit screen, have a button that takes you to the group screen and toggles the group the unit you were looking at is attached to or the unit itself if it's not part of a group.

Last (for now) a "lock" feature on the group screen like the one on the unit screen.  Sometimes you want to zoom down (like for setting your own sono buoy fields) and right now you have to continually re-center as you zoom in or you loose your "target".

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Post #: 38
RE: Wish List Thread - 12/12/2007 8:21:49 AM   
MarkShot

 

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When you get the ready horn for A/C, I would like the message to not only indicate the ship (unit name), but also the group ID. This would be a lot more convenient, since you command AC via groups (launchs, missions, and formations).

Thanks.

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Post #: 39
RE: Wish List Thread - 12/13/2007 11:23:57 PM   
MarkShot

 

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You get these nag boxes which in some cases even though you dismiss them they keep coming back to nag.

I would like to see a check boxes on the nag box like:

[] Don't ask again until I this reset via the messages menu window.

I want a staff assistant who fears me and jumps when I shout! Not a nag worthy of causing a divorce or two!

Thanks.

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Post #: 40
RE: Wish List Thread - 12/13/2007 11:29:41 PM   
MarkShot

 

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When a staff message pops up to be able to scroll, position, and zoom the group and unit maps. Often the pop-up comes at an incovenient configuration such that you cannot really analyze the message which you are getting. Yes, I know about SELECT and SHOW buttons.

Thanks!

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Post #: 41
RE: Wish List Thread - 12/13/2007 11:42:11 PM   
FransKoenz


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quote:

ORIGINAL: MarkShot


I want a staff assistant who fears me and jumps when I shout! Not a nag worthy of causing a divorce or two!

Thanks.


Now I got it!
You are the admiral!!!
Viewing the list, you need a large staff.....
Mom is serving coffee......
Dad shows the targets on the map
little sister 1 is eating from here nose........


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Post #: 42
RE: Wish List Thread - 12/15/2007 6:44:07 PM   
SteveF2006

 

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Here's one thing that I think would add not only enjoyment but realism to the game. When you have dedicated certain aircraft to be on a CAP in your formation editor, it would be great if, when they have expended their primary missiles, the game gave you an option to return them to the ship/base to resupply. What ends up happening, especially in large scenarios (which I prefer ), is that your CAP exhausts it's primary weapons, ( AMRAAM, Sparrow, Phoenix ect. ) leaving only last ditch Sidewinders or just the Cannon Bursts. Then, another threat appears but you have no realistic weapon left and your in TROUBLE!   And at the same time, you have many aircraft left at the base/ship that could have been placed on your CAP in replacement of the planes that have used up their missiles. Make sense?


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Post #: 43
RE: Wish List Thread - 12/16/2007 5:07:03 AM   
TonyE


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Makes sense Steve, I think the implementation always comes into more trouble but wishlists aren't about that, they are about the desire :).  We were just chatting about a similar thing yesterday in terms of how the AI could decide when an attack is stupid (i.e. ASW planes trying to torpedo carrier groups).  Sometimes the AI would want to do such a suicidal thing if those ASW planes was all it had for instance, but usually the AI would be better advised to use a longer ranged weapon.  Anyway, we've got some ideas in making the AI just smart enough to do such things without spending thousands of hours writing a half-way worthy AI.

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Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to SteveF2006)
Post #: 44
RE: Wish List Thread - 12/17/2007 11:17:36 PM   
JRyan


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How about the ability to watch the calculations as in H3....It is sometimes fun to watch just what the POK is....

Its not cheating when your learning...:)

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Post #: 45
RE: Wish List Thread - 12/18/2007 12:03:56 AM   
MarkShot

 

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I find H3's datablock capability an easy way to see what units/groups are doing. That might be convenient for HCCE instead of having to click on things. Another possible implementation is Sub Command style where if you place your mouse over something you get rollover text in another part of the screen that gives you information about the unit.

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Post #: 46
RE: Wish List Thread - 12/18/2007 12:25:44 AM   
MarkShot

 

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I think I asked for this before ... maybe.

Some way to make annotations on the map.

At the moment, I am simply taking screenshots of such locations.

For example, I just had a torp fired at me from a sub, I would like to mark that location on the map for future reference. (Now, I understand what the point of an exclusion zone is in each H3.)

Thanks.

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Post #: 47
RE: Wish List Thread - 12/18/2007 12:34:22 AM   
TonyE


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You've got a friend in Brad with the marking up the map request.
http://harpgamer.com/harpforum/index.php?showtopic=2125

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Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to MarkShot)
Post #: 48
RE: Wish List Thread - 12/18/2007 12:37:04 AM   
MarkShot

 

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Agreed because an enemy sub is very bad thing to misplace! :)

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Post #: 49
RE: Wish List Thread - 12/23/2007 7:48:20 PM   
SteveF2006

 

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Here are three areas that could use a little improvement if possible.

First, I noticed in the WestPac battle-set (I'm not sure about the other battle-sets) that when I launch aircraft to attack a particular base or ship group, after the planes have launched their weapons, they keep flying at the enemy instead of heading back to base. What would be great is if, after the aircraft have launched their weapons, there would be a pop-up that would ask you if the aircraft should continue on course or return to base. This would be nice because depending on the attacking aircraft, I may want to change their mission. Otherwise, if it is a large and complicated scenario with many things happening at the same time, you may have your planes shot down needlessly!

Second, when I am adding aircraft to a base or ship, each time I add a plane, the computer adds that plane but then shift up. For instance, if I am adding a Seahawk to a destroyer and want to add the same helo to the next one, the program used to keep your selection on the last aircraft added. Now it shifts up one. It is not a big deal but an annoyance when creating scenarios.

Third, it would be nice when adding bases, that the computer puts you back to the last base you added instead of bringing you back to the top of the list. I seem to recall in one of the demo patches that the game had this feature. Often times when you are creating a scenario, you are adding multiple bases for a particular country. Again, not a big deal but just adds ease to creating scenarios!

Of course I am not complaining , just thinking of things to add extra enjoyment to this great game!!

(in reply to MarkShot)
Post #: 50
RE: Wish List Thread - 12/23/2007 8:52:06 PM   
TonyE


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hehe Steve, two of your wishes are already in the patch, and the first one will be tweaked.

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Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to SteveF2006)
Post #: 51
RE: Wish List Thread - 12/23/2007 8:58:45 PM   
JRyan


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One other thing, when attacking with aircraft with lots of ammo, I would like the ability to type in my allocations instead of clicking 200 times to allocate. Example, iron bombs, when a flight of 20+ planes reaches target, it allocates a large number that I would not want to hit just the one target. Another example would be tomahawks, I usually need to go in and deallocate and then allocate what I want where.. H3's method seems to work fine.

Ethan

just a thought.

(in reply to TonyE)
Post #: 52
RE: Wish List Thread - 12/27/2007 12:20:48 AM   
mack2


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1. A flag/item/text in the Platform Display - Unit Display for Aircraft which shows if it is VLOW Capable (ie it can fly at VLOW without crashing for pilot error).

2. Not needing to chose the specific battleset before you can load up a user scenario. A list of all the user scenarios listed, then you pick the one you play, it loads the battleset, then proceeds to load the scenario.

< Message edited by mack2 -- 12/27/2007 12:28:21 AM >

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Post #: 53
RE: Wish List Thread - 1/2/2008 11:48:59 AM   
Maromak


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I would have to agree with all of the submissions above. I have another often contentious issue - aircraft ready times! At the moment I think that in the few (excellent) WestPac scenarios I have completed to date the ready times could probably be at least doubled e.g. F/A-18 refit for Intercept takes 60 minutes vice the current 30 minutes. I am not disputing that 30 minutes is not realistic however I think that the average time would not reflect this.

OTOH I appreciate the quick turn-arounds as it makes for a quicker game.

Cheers

S

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Post #: 54
RE: Wish List Thread - 1/2/2008 7:14:43 PM   
Shark7


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quote:

ORIGINAL: Maromak

I would have to agree with all of the submissions above. I have another often contentious issue - aircraft ready times! At the moment I think that in the few (excellent) WestPac scenarios I have completed to date the ready times could probably be at least doubled e.g. F/A-18 refit for Intercept takes 60 minutes vice the current 30 minutes. I am not disputing that 30 minutes is not realistic however I think that the average time would not reflect this.

OTOH I appreciate the quick turn-arounds as it makes for a quicker game.

Cheers

S



60 minutes is only for turn-around times. IE after the plane has landed from a mission. This represents the normal maintainence and repairs that would be required after any flight. The 30 minute ready time is simply for swapping weapons. You will also find that as airbases take damage, the ready time begins to grow longer and longer.


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Post #: 55
RE: Wish List Thread - 1/10/2008 7:30:33 AM   
wolf2776

 

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I would love to be able to turn off all or certain types of messages from staff. When things get really busy they can be very disruptive.




Attachment (1)

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Post #: 56
RE: Wish List Thread - 3/2/2008 9:26:29 PM   
theCase

 

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n) Pursuit at a higher (or current) altitude.

I've noticed that when I select an aircraft to pursue enemy aircraft the "assistant" will often recommend setting the speed to military (or afterburner) for the pursuit, but at a non-optimal altitude (in my opinion).

For instance. cruise speed for a F-14 is 405 mph, military speed is 765 mph at high altitude or 708 mph at medium altitude, etc. When I select a target a bit too far/fast, the assistant will ask to increase speed to 650 / 708 mph even though I can catch the target faster (and with less fuel burned) if the altitude is set to high. Any thoughts? Is this a feature where the AI is trying to minimize my radar visibility or a overlooked discrepancy?? I've noticed that the starting altitude has no effect on this, meaning, if the plane is at high, it will increase to military power and descend to Medium. Being the micro-manager that I am I then set the altitude to high for the pursuit as God intended.



n+1) S-3B attack airspeed cannot be set to Military.

I've noticed that when I set an S-3B Viking off to attack a sub, it will fly there at cruise (355 mph) even after I set the speed to Military (450 mph). I can understand that 355 may be a better choice for detecting / attacking a sub, but for the transit (often 100's of miles), I would prefer the higher speed.

I'm thinking the AI is probably in "attack" mode from the time it leaves the decks, but it would be nice to not have that kick in until it reaches some predefined distance from the contact (30 miles maybe?). My workaround is change the course so it's more-or-less in "patrol" mode, then switch to attack when it gets closer (more micro-management, but it works!).

(in reply to wolf2776)
Post #: 57
RE: Wish List Thread - 3/21/2008 2:02:30 PM   
Bigfish

 

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Don't know if it was posted before but there schould be a new mission type: Refuling! It should be possible to set up a tanker mission to a specified airgroup: join - refuling - split.

Also there could be a new staff option: Refuling: If an airgroup is at an defined value of Bingofuel the staff could ask if you wish to lunch an tanker mission to refuel this airgroup.

(in reply to theCase)
Post #: 58
RE: Wish List Thread - 3/22/2008 6:50:40 PM   
ruixilyy


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I really think more ship's picture/photo will added to the Westpac/ EC2003 database.  In fact. this is not a very heavy task for the designer. If  we frequently see the "No Picture Available" picture instead of the real photo of the ship, it will greatly reduce the true feeling of gameplay.

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Post #: 59
RE: Wish List Thread - 3/22/2008 6:54:48 PM   
TonyE


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quote:

ORIGINAL: ruixilyy

I really think more ship's picture/photo will added to the Westpac/ EC2003 database.  In fact. this is not a very heavy task for the designer. If  we frequently see the "No Picture Available" picture instead of the real photo of the ship, it will greatly reduce the true feeling of gameplay.


I'm not disagreeing that it should be done, but it is a horrendously time consuming process. It took four of us an amazing number of hours to get as far as we did and that included me writing a custom application to resize and format the pictures (and to help in selection among the choices). Always looking for volunteers <g>.


_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to ruixilyy)
Post #: 60
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