Andy Mac
Posts: 15222
Joined: 5/12/2004 From: Alexandria, Scotland Status: offline
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quote:
ORIGINAL: Chad Harrison Also, as far as OOB, hows China look now? AMC - CHINESE ORBAT was reodne by an expert in the field and looks quite powerfull now - this is one of the areas we are balance testing. quote:
Does America get all the Europe troops now for the invasion of Japan towards the end of the war? AMC - Yes US 1st Army, 4th 8th and 10th Indian Divs and British X Corps all arrive now in 45/46. quote:
What does the 'Rebuilt Unit' button do? AMC - Some units i.e. 11th Indian Divison start the game pre broken down 11th Indian Div in 3 Bdes and 9th Indian Div in 2 Bdes and 3 Bns these units and others start that way to allow historic deployments but can be recombined into the parent unit at a later point - this is a one time recombine after recombined they can only be split into 11th/A Div etc For modders if you really want to and feel the need you have the slots and tools to mod the entire game to Bn scale if you really want to - personally I wouldnt the game is still primarily a divisional scale game but the option exists quote:
As for the fort limits, is it going to be on a base by base basis? (ie. all atolls are limited to 4, or for example, Tarawa can build to 6, but Makin can only build to 3) What kind of stacking limits will their be for atolls? Approximate sizes allowed? And as above, is it on a base by base basis, or for all atolls? AMC - OK fort sizes are going to be slightly generic atolls will be limited the number is still being debated but is likely to be 4 with other islands 6 I think - lvl 7 - 9 forts are now going to be VERY difficult to build and there are a lot more bases to build de facto the max fort level will now be 6 for most places (building high level forts requires a LOT of supplies and time and replacing them when under attack will be I believe almost impossible) Stacking levels and penalties are going to be nasty now - broadly dependent on the island size they range from 5,000 - 50,000 max for both attacker and defender with hefty penalties including a large supply wastage and increased fatigue and disruption for units overstacked.
< Message edited by Erik Rutins -- 12/7/2007 5:48:13 PM >
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