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Nuke 'Em - 12/7/2007 6:28:47 PM   
SteveF2006

 

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Joined: 11/5/2006
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When you select the option to allow Nuclear Release, is there somewhere that gives a percent chance that this will happen, like with adding various groups, or is it an all or nothing proposition?
Post #: 1
RE: Nuke 'Em - 12/7/2007 6:41:03 PM   
mack2


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Joined: 6/29/2007
Status: offline
Manual:

When you start a game, one of the setup options is Possible Nuclear Release
(see page 2-19). Nuclear weapons (nukes) are only available in computer
Harpoon after you have been granted nuclear release. If you select Yes in the
Possible nuclear release option, you may receive nuclear release at some
point in the game. If the enemy uses a nuclear weapon, you are automatically
granted nuclear release. Any nuclear weapons carried and/or aircraft loadouts
are then available for use

Possible Nuclear Release? Your options are Yes and No. The default setting is Yes.
If a scenario contains a nuclear release, this option will enable it. Some scenarios
start with a “nuclear weapons free”; others may not give you release until later in
the scenario. If one side uses nuclear weapons, the other side is granted immediate
nuclear release. Whichever option you choose has profound implications for your
tactics. For one thing, you will have to spread out the units which form your groups so
that they will not be vulnera ble to a single nuclear weapon. However, if you do so, then
you are leaving them more open to attack by submarines.

Scen Manual:
Grant Nuclear Release
Allows you to set a time for each side to be granted nuclear release.
If you do not grant nuclear release for a side, it will not be given in your scenario
unless the player overrides the system and grants himself nuclear release.

First you must choose the side to be granted nuclear release. Next, you will need to provide the time
point in the scenario at which you would like nuclear release to occur (the “time delta”). You may also
enter a variation on this time (this translates to “time plus or minus variation %”). If you enter 100%,
nuclear release will occur any time from game startup to twice the “time delta” you entered.

I think Ctrl-N and Alt-3 are the "overrides" for manual nuclear release. Does this give the enemy nuclear release as well?

(in reply to SteveF2006)
Post #: 2
RE: Nuke 'Em - 12/7/2007 6:48:13 PM   
SteveF2006

 

Posts: 111
Joined: 11/5/2006
Status: offline
Yes, that is what I thought! I think I'll add this to the wish list as it would be a fun feature to say that there was a 30% or whatever, chance of a nuclear release. I think this would add some extra anxiety  to the game! lol

(in reply to mack2)
Post #: 3
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