DodgyDave
Posts: 223
Joined: 9/30/2002 Status: offline
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well first off, i do like the game, quite interesting choices those AI take :) Map 1) there should be 1 other option of a bigger map view, its hard to view world with the fixed position. 2) at times depot or corps block for forage values, need to make it more visible, perhaps have it show up, when you click on the province. 3) instead of you having to click on each provience to find out its money and manpower values, i would like to see those on the map as in the normal EIA map. 4) Notished that conq provinces are lined, so you can see they are conq, could that be changed a bit, like with small conq markers like 1/4 of those now, so that there can just be 1 per area in each country, would think that is enough. 5) counters, well two things here, garrison one first, remove the tower, use name and flag and in the middle of the flag black number saying how many garrions there is, so you dont have to click alot. 6) corps counters, please can we have back the regular EIA counters look, dont like these tower like ones lol Diplomacy 1) the info screen is too filled up, hard to make out, what changes are happening, perhaps add another color, if there is some changes, like brown background and black writing is ok, but enemy is red, so roll for bavaria as france, if you are england, due to being enemy, should be black, but if they influence country, then it in Red says Bavaria is now allied to France or if friendly or neutral to you, then in Green perhaps, so you can easier make sense of it. 2) I have tried a few games, Prussia seems to end up in war with England almost every single time, i as england as well had prussia declare war on me, for no reason. Prussia and Austria should try to coorporate a bit more, otherwise its too easy to dominate as france :) 3) in Reactions to requests and stuff from your allies, perhaps add an option, where you promiss them a number of money per economic phase, which is sorted in that stage. 4) an option so that you can tell those pesky allies, that you will give them money, but will not join a def call on those and those, not that they should not be able to call you, just something for AI to keep in mind, nothing more stupid to see, as france i allied with Turkey, i would perhaps have giving him some money, but bastard asked me to help him against Russia. Fleets 1) would like the updated fleet rules, so you pick chits for those as well, like with corps, as thats more fun, then the brits just winning most battles, ok they will still win, but still and include hulls, so that you as loser can rebuild faster and cheaper, so one can still put some pressure on the Brits. 2) on the retreat once you have been defeated, game have to be better at sending you back to a port with garrison, if those ports that you would normally choice have none, then put fleet to adjescent sea area instead. 3) When you have finally defeated the garrison or it dies out from forage and the enemy fleet moves out into yours, then please show the fleet battle as well, it now just shows up in the news bit. Land 1) think movement is too fast, either able to slow it down a bit or some arrows that show which area´s it moved from, before next unit is moved. 2) tell game, that best way to a target is not to use a mountain area with forage 3 area, when it can move through 3 different ones with all forage 6 :) 3) reinforce, please stop making that automatic, make it so, that you can click reinforce, then look up local map, so you could see what corps is nearby, so you dont have to write down alot of info as well. 4) outflank, you are not suppose to know, what the other guy is using for chit, until you have sorted out your outflank force, so you choice outflank and should then announce force and then be told what tactic. 5) Leader images, since leaders got their own image in corps, then why dont game use those on the map? 6) is murat a Cavalry leader? because clicking on him, i dont see anything that shows that. Scenario and campaigns 1) well i only got 1 request, 1792 :) I think that was it for now, might have forgotten something, but that will be added later then. ohh if anyone needs a player for their game, then let me know, i would like to try it out vs other players :)
< Message edited by DodgyDave -- 12/8/2007 12:25:11 AM >
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