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Some Observations and suggestions

 
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Some Observations and suggestions - 12/8/2007 12:19:26 AM   
DodgyDave

 

Posts: 223
Joined: 9/30/2002
Status: offline
well first off, i do like the game, quite interesting choices those AI take :)

Map
1) there should be 1 other option of a bigger map view, its hard to view world with the fixed position.
2) at times depot or corps block for forage values, need to make it more visible, perhaps have it show up, when you click on the province.
3) instead of you having to click on each provience to find out its money and manpower values, i would like to see those on the map as in the normal EIA map.
4) Notished that conq provinces are lined, so you can see they are conq, could that be changed a bit, like with small conq markers like 1/4 of those now, so that there can just be 1 per area in each country, would think that is enough.
5) counters, well two things here, garrison one first, remove the tower, use name and flag and in the middle of the flag black number saying how many garrions there is, so you dont have to click alot.
6) corps counters, please can we have back the regular EIA counters look, dont like these tower like ones lol

Diplomacy
1) the info screen is too filled up, hard to make out, what changes are happening, perhaps add another color, if there is some changes, like brown background and black writing is ok, but enemy is red, so roll for bavaria as france, if you are england, due to being enemy, should be black, but if they influence country, then it in Red says Bavaria is now allied to France or if friendly or neutral to you, then in Green perhaps, so you can easier make sense of it.
2) I have tried a few games, Prussia seems to end up in war with England almost every single time, i as england as well had prussia declare war on me, for no reason. Prussia and Austria should try to coorporate a bit more, otherwise its too easy to dominate as france :)
3) in Reactions to requests and stuff from your allies, perhaps add an option, where you promiss them a number of money per economic phase, which is sorted in that stage.
4) an option so that you can tell those pesky allies, that you will give them money, but will not join a def call on those and those, not that they should not be able to call you, just something for AI to keep in mind, nothing more stupid to see, as france i allied with Turkey, i would perhaps have giving him some money, but bastard asked me to help him against Russia.

Fleets
1) would like the updated fleet rules, so you pick chits for those as well, like with corps, as thats more fun, then the brits just winning most battles, ok they will still win, but still and include hulls, so that you as loser can rebuild faster and cheaper, so one can still put some pressure on the Brits.
2) on the retreat once you have been defeated, game have to be better at sending you back to a port with garrison, if those ports that you would normally choice have none, then put fleet to adjescent sea area instead.
3) When you have finally defeated the garrison or it dies out from forage and the enemy fleet moves out into yours, then please show the fleet battle as well, it now just shows up in the news bit.

Land
1) think movement is too fast, either able to slow it down a bit or some arrows that show which area´s it moved from, before next unit is moved.
2) tell game, that best way to a target is not to use a mountain area with forage 3 area, when it can move through 3 different ones with all forage 6 :)
3) reinforce, please stop making that automatic, make it so, that you can click reinforce, then look up local map, so you could see what corps is nearby, so you dont have to write down alot of info as well.
4) outflank, you are not suppose to know, what the other guy is using for chit, until you have sorted out your outflank force, so you choice outflank and should then announce force and then be told what tactic.
5) Leader images, since leaders got their own image in corps, then why dont game use those on the map?
6) is murat a Cavalry leader? because clicking on him, i dont see anything that shows that.

Scenario and campaigns
1) well i only got 1 request, 1792 :)

I think that was it for now, might have forgotten something, but that will be added later then.

ohh if anyone needs a player for their game, then let me know, i would like to try it out vs other players :)

< Message edited by DodgyDave -- 12/8/2007 12:25:11 AM >
Post #: 1
RE: Some Observations and suggestions - 12/8/2007 12:54:55 AM   
chuckj118

 

Posts: 110
Joined: 12/7/2007
From: SC, USA
Status: offline
I've decided to add my suggestions here rather than starting a new post.

1)  First of all, EiA loses a lot when you can't play against at least 5 or more human beings...therefore I hope that TCP/IP will be forthcoming soon.  My old gaming club used to set the minimum number of humans at 5 to play a game.  I don't mean to imply that I haven't REALLY enjoyed the last two days.  Just that human opponents would make a Great game in to a SUPER GAME!

2)  I am finding the gathering of information, particularly political, somewhat difficult to acquire without alot of reading of small print.  Wouldn't a box that comes up and says something like;

        Prussia DoW'd France (You)
        Austria surrendered conditionally to Russia
        France (You) gained control of the minor country of Bavaria due to the actions of Austria.
        Etc, Etc.

This would allow the player to be more aware of who is at war with whom and what is going on politically.

3)  Next, why are we not allowed to watch the battles being fought by other players?  This used to be one of the really fun parts of EiA.  Seeing your friend pull a Outflank on your Prussian enemy and then roll 5,6,6 with Napoleon...wiping out 127 Prussian factors!!!  I will never forget it!

4)  I would like to see, somewhere, how the Corps of all the countries are configured so you can make educated guesses as to the size of armies.  This isn't a big deal for me since I know them pretty well from the old days but new players are going to assume that Russian Corps are as big as French ones until they have played both countries.

5)  You need a button that will briefly clear the map so we can see under some of the markers.  How can I know whether to Fleet attack the Turks in Athens if I can't see how many guns they have?

6)  Finally, it seems to me that the AI is going to need a bit more work.  There seems to be to many DoW's going on.  Also, the AI seems to forget who its real friends are...such as Prussia DoW'ing Great Britain for no apparent reason.  When this occurred today Prussia never even attacked my two empty Free states right on his border...why did he attack at all?

Thanks for getting this wonderful game out to us.  I look forward to years of future fun...esp once TCP/IP is done.

(in reply to DodgyDave)
Post #: 2
RE: Some Observations and suggestions - 12/8/2007 1:06:41 AM   
tgb

 

Posts: 766
Joined: 7/8/2005
Status: offline
For looking under the counters to see port defense, etc: right-clicking on the little box with all the present counters in it removes them. You can then left-click-drag to get to the info you want.

(in reply to chuckj118)
Post #: 3
RE: Some Observations and suggestions - 12/8/2007 2:21:01 AM   
Don60420

 

Posts: 124
Joined: 9/26/2007
Status: offline
"  I am finding the gathering of information, particularly political, somewhat difficult to acquire without alot of reading of small print.  Wouldn't a box that comes up and says something like;

       Prussia DoW'd France (You)
       Austria surrendered conditionally to Russia
       France (You) gained control of the minor country of Bavaria due to the actions of Austria.
       Etc, Etc.

This would allow the player to be more aware of who is at war with whom and what is going on politically."

I second this.   

(in reply to tgb)
Post #: 4
RE: Some Observations and suggestions - 12/8/2007 2:54:00 AM   
DodgyDave

 

Posts: 223
Joined: 9/30/2002
Status: offline
Diplomacy
5) seems to be a mistake on the ally request from the AI, as turkey i requested from France 15$ did that before last economic phaze as well, but they gave me 20?
this time i was told they could not help with 15, i tried 10, same and then 5 and they will now give me 20 next economic phase??? sounds too easy to get 20, when i was only asking 15 to begin with, then 10 and then 5 lol, if france wants to support turkey, AI should know of an amount, to perhaps make up for the loss of British trade and some extra to fight especially a common enemy.

(in reply to Don60420)
Post #: 5
RE: Some Observations and suggestions - 12/8/2007 2:58:20 AM   
DodgyDave

 

Posts: 223
Joined: 9/30/2002
Status: offline
AI
1) Seems AI have an tendency to just stand still, as Turkey i invaded Russia at Podolia and Novorussia and there was a leader and 2 corps in Caucacus, which never moved for like 9 months.
2) as with 1) same small army i guess was reason for their declaration of war vs Circassia, but they never made a move on it, so France kept it, so Russia declared war on France instead? i seen this with spain declaring war on Portugal, it just stands still with the corps, france got that back in that game and move to madrid to take that city, seems AI is having issues on how to react.

(in reply to DodgyDave)
Post #: 6
RE: Some Observations and suggestions - 12/8/2007 3:58:28 PM   
mrpharmacist

 

Posts: 13
Joined: 11/29/2007
Status: offline
quote:

2) I am finding the gathering of information, particularly political, somewhat difficult to acquire without alot of reading of small print. Wouldn't a box that comes up and says something like;

Prussia DoW'd France (You)
Austria surrendered conditionally to Russia
France (You) gained control of the minor country of Bavaria due to the actions of Austria.
Etc, Etc.

This would allow the player to be more aware of who is at war with whom and what is going on politically.


Totally agree

(in reply to tgb)
Post #: 7
RE: Some Observations and suggestions - 12/8/2007 5:29:09 PM   
bresh

 

Posts: 936
Joined: 8/8/2005
Status: offline
I miss finding where current supply cost is gonna be, it comes off and on sometimes.

Also i would like a note if i forget to build for some minors(like when i forget/cant place reinforcement). I miss a general build menu, walking through free states i happen to miss 1 once every year.

Didnt in EIA allow you to place Cav/guards into garnision ? Though forming them into inf. Happend to build 10 guards, but wanted inf, so thats 10 factors gone, since i didnt have spots in my corps.

Regards
Bresh

(in reply to mrpharmacist)
Post #: 8
RE: Some Observations and suggestions - 12/8/2007 5:57:29 PM   
DodgyDave

 

Posts: 223
Joined: 9/30/2002
Status: offline
Yeah i missed a few times with holland, as i could not figure out how to do it and it does seem to easy to miss out on a minor, especially if you miss the part about getting control of it :)

I would like more like the normal game, the economic sheet, that would tell you when next troops come, so its easier to figure out what to build, as units in corps are also on that sheet, instead you need to click around, to see what you got, very messy

(in reply to bresh)
Post #: 9
RE: Some Observations and suggestions - 12/10/2007 11:18:50 PM   
Grognot

 

Posts: 409
Joined: 12/7/2007
Status: offline
Suggestions for AI diplomacy --

- Allow way to request a DoW on some third party.  Call isn't sufficient, because it's only in very specific situations, and carries a PP penalty for refusal.

- Allow a request to end a war on a third party.  Useful for trying to build some semblance of a coalition -- the game gets rather silly when UK DoWs Austria, Prussia, and Spain (and never ends any of these wars); and when simultaneously Prussia DoWs Austria. 

- Allow a way to suggest a concentration of forces at some area of interest, perhaps in anticipation of attack from another player or so forth.

- Allow a way to delineate suggested spheres of influence.  Given that simultaneous DoW on minors leads to DoW between majors, it's useful to be able to hint to an AI that "go ahead, you can have that minor" or "I intend to take that minor".  Even spiffier if it's reciprocated.

(in reply to DodgyDave)
Post #: 10
RE: Some Observations and suggestions - 12/10/2007 11:29:34 PM   
Grognot

 

Posts: 409
Joined: 12/7/2007
Status: offline
On a somewhat related note, I find the AI oddly willing to maintain extended 'wars' where there is no action, or even plausible theatres, for years on end rather than to accept an informal peace.

For instance, I've seen AI Prussia DoW my Turkey, even when there's no adjacency between Prussian-controlled and Turkish-controlled land (and the shortest path goes through an Austria that's hostile to both parties, rather than granting access), when the Prussians have no fleet, and when the Turkish fleet stays entirely within the eastern Med or the Black Sea (after having completed the conquest of North Africa with the apparent acceptance of Spain and the UK).  No battles for years, no drift in Prussian corps towards Turkish possessions, no actions by Turkey against any Prussian possessions (some beat-downs of Austria, but nothing closer), no reason for either side to sue for peace, just a 'war' that isn't.

(in reply to Grognot)
Post #: 11
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