Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: Andrew Brown quote:
ORIGINAL: Andrew Brown quote:
ORIGINAL: Apollo11 Can player in WitP-AE "command" the amount of supplies and fuel in his bases without fearing that AI would move it around (using internal transportation grid) on its own whim? To be honest I am not sure. If I find out before you do I will let you know. Andrew Just looked. The bases have buttons that can be used to increase or decrease the amount of supplies required at that base. Andrew Thanks Andrew! BTW, the "WSVG" just pointed me to Any Mac's post on Page1 of "Land Thread for WitP-AE": quote:
ORIGINAL: Andy Mac Supply movement is going to be better than stock but will still have some limits. You will be able to increase for each base the required supply level up to the bases requirement + 0 - 25,000 supplies Thus bases will try to draw excess supplies and store them - small bases still have large wastage numbers so universal use of this tool has real consequences and will quickly drain supplies. But in prinicpal yes you can have more control about setting supply levels at internal bases without needing a command HQ there to draw the extra supply. i.e. Mandalay has a requirement for 10,000 supply points I know I am going to lose Rangoon soon so I increase the supply draw of Mandalay to 35,000 supply and the computer will try to fill up to 35,000 supply at Mandalay. Andy BTW, I did see the small knob showing ">" near the "Required Supply" on a screenshoot of base for upcoming WitP-AE! GREAT stuff - thanks guys!!! Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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