a white rabbit
Posts: 2366
Joined: 4/27/2002 From: ..under deconstruction..6N124E.. Status: offline
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quote:
ORIGINAL: ColinWright quote:
ORIGINAL: golden delicious ... c) go with a less detailed map. You've already rejected this option but I thought I'd put it in anyway... A lot of times that is the solution -- just go with a different scale. I went through playtesting with one designer on his Crimea scenario. It had major problems -- and just about all of them would have been solved if he'd just gone with 5 km per hex rather than 2.5 km per hex. ..just to add to Colin's post...don't forget that the scale is nominal, you can design a map at 2.5k/hex and set the game-used scale to any value that does what you want, the same goes for the time-scale, the game setting may be 1 day, but if you want it to be 1 hour then just add the actual time as a news string.. ..take a look at Ben's Med island scens, the actual map is fine, but the toaw ground scales are set to get the desired result..
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..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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