GShock
Posts: 1245
Joined: 12/9/2007 From: San Francisco, CA - USA Status: offline
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2) The AI goes for the recovery of freshness by night but basically does nothing else apart from reacting to my flanking manouvers. It's easy to capture a couple of Bdes, by night this way, though you risk a lot as you'll be tired while the next morning the enemy isn't it's still an unfair exploit on the AI imho. 5) The detailed battle screen has some minor flaws: 5.1) in chit view, there can be seen a white box for some moments on the area, i believe it's the smoke, only a minor glitch, this box disappears. 5.2) It would have been nice to use the Shift key as a filter, working exactly as in the move highlighted cyan hexes. That would help a lot with highlighting hexes where you can shoot at (red= out of range, yellow= no LOS to tgt) 5.3) The range digits are somehow misleading...if arty can shoot 5 hexes how comes the countervolley hits the arty? That should be out of range basically...Can you clear out this pls? 100/0/0/0/0/0 <-- improvised Does this mean 100 at adjacent, Out of range at 2 hex distance (and so on) ? 200/25/0/0/0/0 <-- Musket Does this mean adjacent 200, 2 hex distance 25 and 3 hex distance = out of range? 7) What's the filename of this patch documentation? I guess i've missed it (if there's a beta i'd love to participate into testing btw, i'm a pro-beta) 8) It's not about a "problem" it's about the fact that Danger shows a % of danger which is unrelated to the gorvernor support status. If you muster and gov supports munster, there can't be unrest, only failure. So that % refers either to impressment or to conscription but the column only shows "danger" so you have to check for Gov status (im talking about the city-detail advisor but it's the same in city-detail...you see those stats but they are identical regardless of gov status while they should take into account the gov status. It's not a real issue it's just a glitch you can win through experience but the pages could have been done with a little bit more of detail, it never hurts. 9) Am almost entirely sure that if a group is said to help with the unrest, it still doesn't speed the unrest process. A region showing TWO doesn't go to 0 next turn when you read that the group has helped with the unrest it will still go to ONE so i believe this text refers to group containing the unrest from spreading to other provinces (not entirely clear but i think either the group is not helping at all or it's like i'm saying just containing). Thanks for coping with me :)
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