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List of possible AI improvments - 12/11/2007 10:20:38 AM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
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1) England should always have on Fleet(with just one ship) and a depot on permanent supply duty in England.
2) England will always set their interception and Gibraltar always have minimum of 5I and a depot in city.
3) England should blockade all French non Mediterranean ports + Holland when at war with France.
4) Russia should wait to declare war on Sweden until winter has passed and their fleet is not iced in. Else the war might laps. Enter mainland Sweden before Finland is concurred. A cosak might be handy here.
5) Prussia should never declare war on England (unless they have a big fleet)
6) France should garrison their fleets better to keep England from invading on them and forcing them out to be beaten by the English fleets. This applies to all AI nations when England has a fleet and a corp(s) within seven sea areas from own fleet.
7) English Fleet should use interception when placed in Gibraltar.
8) AI should keep a reserve corp(s) in their mainland to be able to react to sudden declarations of war/invasions and be able to defend the capital.
9) Before the AI declare war it should check it has either
  • land access to nation
  • or has unblocked fleets and safe passage trough the connecting sea areas to access the nation

10) AI should calculate how hard pressed a nation is before declare war on it.

  • A simple formula can be somthing like:

    - Number of enemy corps in their mainland
    - Number of lost free states/concurred nation from start of the war
    - Number of enemy garrison in their cities
    - Number of enemy captured province capitals
    - Number of minor nations at war with
    - Number of major nations at war with
    - Number of lost battles, including naval, from start of the war
    - Number of blockaded home ports
    +Approx size of gold reserve
    +Total number of corps/ships
    +Total number of garrisons
    + Number of enemy reinforcements within three month
    + Number of corps within 6 (8 if checking France) areas from the border

    + Number of corps in enemy mainland
    + Number of captured free states/concurred nation from start of the war
    + Number of garrison in enemy cities
    + Number of free nations
    + Number of won battles ,including naval, from start of the war
    + Number of blockaded enemy ports
    + Number of captured province capitals
    - Gold reserve
    - Total number of corps/ships
    - Total number of garrisons
    - Number of own reinforcements within three month
    - Number of corps within 6 (8 if checking France) areas from the border

    + Winter within three months
    + least Number of areas/or sea areas to enemy capital

    The above can be tweaked by adding weight to each number,
    example gold reserve might be weight at 0.5 * Number of gold.

    A negative number is nation that is hard pressed and should be easy to win a war against.

11) The AI should no declare war so easy.
  • Do the AI have troops over fore the war
  • Are they troops close to the border
  • How many current enemies does the AI have
  • How big is the gold reserve
  • Are winter close
  • Number of own wars

12) The AI should not surrender so easy.Thing to check before
  • How big is the enemy force
  • How many own troops can be redeployed soon to stop the enemy
  • Are the winter close.
  • Number of own reinforcements with in three months.
  • Can the AI break the enemy chain of supply.
  • How hard pressed is the enemy
  • How many province capitals is lost

13) The AI should try only have fleet in ports with big costal defense and garrisons
14) The AI should try to break supply chains
15) The AI should guard own supply chains
16) The AI should expect war if nations builds up troops close to the border

Plz add more! :-)
Post #: 1
RE: List of possible AI improvments - 12/11/2007 10:35:51 AM   
Adraeth


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A simple rule might be that the AI should try to make an average of 2 armies (escept Uk): one to protect her country in defense and one to ravage enemy territory seeking THE DECISIVE BATTLE as in Napoleonic war concepts.

Example: Russia is at war with Turkey, (both are AI); Russia keeps Benningsen with 5 corps near Moskov-Kiev but launches Alexander with 5 corps in Moldavia to reach Costantinopole; in the meantime Turkey keeps Kushanz Ali in Costantinopole and makes offensive in Podolia or Caucasus (depends on initial deploy).

This, i think, might be achieved with different initial deployement and a check on AI trajectories like the pathfinding in other games; so if Turkey is deployed with strong numbers in Caucasus the pathfinding of the AI will check the nearest way to Moscov via Sevastopol and up.... and so on; the initial deploy should be changed by the players thanks to the editor.

Good Idea or Bad Idea?

_____________________________

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(in reply to peskpesk)
Post #: 2
RE: List of possible AI improvments - 12/11/2007 10:41:58 AM   
prielo

 

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If the AI's fleet is trapped (blockaded) in a port THAT HAS NO GARISSON, it should raise a garrision of at least one factor AT THE VERY NEXT POSSIBILITY!


Greets

Patrick

(in reply to peskpesk)
Post #: 3
RE: List of possible AI improvments - 12/11/2007 2:57:38 PM   
alexvand


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From: Canada
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Interesting that you say that the AI should not surrender so easily. Do you mean Conidtional?

I think that the AI needs to learn to surrender faster, especially when you are seeking an unconditional. I sat there sieging Berlin for 5 turns with the French and the AI threw the Prussian army at me every turn. The first turn it was a respectable battle where if they had pulled the right chit they might have won, but after that it was simply a slaughter. In the end the entire Prussian army was wiped out before I finally took Berlin. The AI has still not surrendered. (By the way, Austria, and England are also at war with Prussia.)

A properly timed usrrender can mean the difference between wiinning and losing this game.

(in reply to prielo)
Post #: 4
RE: List of possible AI improvments - 12/11/2007 3:06:43 PM   
peskpesk


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From: Stockholm, Sweden
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Correct! Should be 12) The AI should not conidtional surrender so easy.

17 ) AI should surrender faster when faced with opponents seeking an unconditional peace and having limited chance(s) of recapturing the capital.

(in reply to alexvand)
Post #: 5
RE: List of possible AI improvments - 12/11/2007 3:38:56 PM   
Erik Rutins

 

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We absolutely welcome constructive ideas like these, keep it up!

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(in reply to peskpesk)
Post #: 6
RE: List of possible AI improvments - 12/11/2007 5:43:44 PM   
Suvorov928


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Well, I disagree about Russia not declaring on Sweden/Finland at start.  I do this in may games when I am Russia, simply to prevent any other major from doing so before I can invade Sweden.  However, I move one corps into finland, not the red city, to prevent a lapse in war.  I will then invade from my port in April, so I do not have ships at see during an Economic phase.
So maybe the A.I can be programed to move a corps into Finland, to prevent a lapse of war, untill it can reach Sweden.
Of course the A.I. should be somewhat random as well, so that maybe Russia will declare first turn, maybe wait till after winter, etc, so that it is not so predictable.

As far as Prussia, I have seen them decalre war on GB way too often in games I have played.  I think that Prussia and Austria, along with GB, should be inclined to work together against France, way more than fight amongst themselves, especially for the first couple of years, or untill a war has concluded between France and one of these nations.


(in reply to Erik Rutins)
Post #: 7
RE: List of possible AI improvments - 12/11/2007 7:07:29 PM   
Murat


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From: South Carolina
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quote:

ORIGINAL: Suvorov928

Well, I disagree about Russia not declaring on Sweden/Finland at start.  I do this in may games when I am Russia, simply to prevent any other major from doing so before I can invade Sweden.  However, I move one corps into finland, not the red city, to prevent a lapse in war.  I will then invade from my port in April, so I do not have ships at see during an Economic phase.
So maybe the A.I can be programed to move a corps into Finland, to prevent a lapse of war, untill it can reach Sweden.
Of course the A.I. should be somewhat random as well, so that maybe Russia will declare first turn, maybe wait till after winter, etc, so that it is not so predictable.


The defense against this is to leave Abo empty so that your winter campaign succeeds and severs Finland from Sweden, lapsing the Swedish war before you can sail and gifting Sweden to whomever won control. If it is France that wins, and the Swedish fleets turn the tide in the naval war expect a very unhappy Britain for the next several years. Russia should hold on this until spring since you need to land in Finland and Sweden at the same time. Just come to Sweden's defense if anyone declares war on it. Britain and France are the only ones that can do it in winter and Britain may win the early battle but they will lose the war. France can win both (if the British fleet does not interfere) but the commitment of forces required against a determined Russian army means they have to give ground in central Europe.

< Message edited by Murat -- 12/11/2007 7:12:04 PM >

(in reply to Suvorov928)
Post #: 8
RE: List of possible AI improvments - 12/11/2007 7:12:05 PM   
Suvorov928


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No, becasue if Russia does not move into Abo, then Finland does not surrender.  the only way to conquer a minor, is to occupy the capital city.
Russia mearly has to sit one corps in Sveaborg and wait to invade Sweden.


(in reply to Murat)
Post #: 9
RE: List of possible AI improvments - 12/11/2007 7:19:20 PM   
Murat


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From: South Carolina
Status: offline
Missed the 'not the red one' part. Yes if you just sit in Sveborg then you are OK but depending on controlling power you could be facing other problems come spring. Britain can make sure your invasion force never leaves for Sweden, France can make sure that when you get there your force gets pushed back. Both situations commit you to a land route which takes longer. Increased costs for winter supply/foraging added to this leans more towards a spring campaign in my mind.

< Message edited by Murat -- 12/11/2007 7:20:23 PM >

(in reply to Suvorov928)
Post #: 10
RE: List of possible AI improvments - 12/11/2007 7:45:28 PM   
carnifex


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The Guard corps is not to be used by the AI as a lone raider.  The Guard corps is not to be used by the AI as a lone raider.  The Guard corps is not to be used by the AI as a lone raider.

(in reply to Murat)
Post #: 11
RE: List of possible AI improvments - 12/11/2007 7:46:03 PM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline
quote:

ORIGINAL: peskpesk

1) England should always have on Fleet(with just one ship) and a depot on permanent supply duty in England.
2) England will always set their interception and Gibraltar always have minimum of 5I and a depot in city.
3) England should blockade all French non Mediterranean ports + Holland when at war with France.
4) Russia should wait to declare war on Sweden until winter has passed and their fleet is not iced in. Else the war might laps. Enter mainland Sweden before Finland is concurred. A cosak might be handy here.
5) Prussia should never declare war on England (unless they have a big fleet)
6) France should garrison their fleets better to keep England from invading on them and forcing them out to be beaten by the English fleets. This applies to all AI nations when England has a fleet and a corp(s) within seven sea areas from own fleet.
7) English Fleet should use interception when placed in Gibraltar.
8) AI should keep a reserve corp(s) in their mainland to be able to react to sudden declarations of war/invasions and be able to defend the capital.
9) Before the AI declare war it should check it has either
  • land access to nation
  • or has unblocked fleets and safe passage trough the connecting sea areas to access the nation

10) AI should calculate how hard pressed a nation is before declare war on it.

  • A simple formula can be somthing like:

    - Number of enemy corps in their mainland
    - Number of lost free states/concurred nation from start of the war
    - Number of enemy garrison in their cities
    - Number of enemy captured province capitals
    - Number of minor nations at war with
    - Number of major nations at war with
    - Number of lost battles, including naval, from start of the war
    - Number of blockaded home ports
    +Approx size of gold reserve
    +Total number of corps/ships
    +Total number of garrisons
    + Number of enemy reinforcements within three month
    + Number of corps within 6 (8 if checking France) areas from the border

    + Number of corps in enemy mainland
    + Number of captured free states/concurred nation from start of the war
    + Number of garrison in enemy cities
    + Number of free nations
    + Number of won battles ,including naval, from start of the war
    + Number of blockaded enemy ports
    + Number of captured province capitals
    - Gold reserve
    - Total number of corps/ships
    - Total number of garrisons
    - Number of own reinforcements within three month
    - Number of corps within 6 (8 if checking France) areas from the border

    + Winter within three months
    + least Number of areas/or sea areas to enemy capital

    The above can be tweaked by adding weight to each number,
    example gold reserve might be weight at 0.5 * Number of gold.

    A negative number is nation that is hard pressed and should be easy to win a war against.

11) The AI should no declare war so easy.
  • Do the AI have troops over fore the war
  • Are they troops close to the border
  • How many current enemies does the AI have
  • How big is the gold reserve
  • Are winter close
  • Number of own wars

12) The AI should not surrender so easy.Thing to check before
  • How big is the enemy force
  • How many own troops can be redeployed soon to stop the enemy
  • Are the winter close.
  • Number of own reinforcements with in three months.
  • Can the AI break the enemy chain of supply.
  • How hard pressed is the enemy
  • How many province capitals is lost

13) The AI should try only have fleet in ports with big costal defense and garrisons
14) The AI should try to break supply chains
15) The AI should guard own supply chains
16) The AI should expect war if nations builds up troops close to the border

Plz add more! :-)



[1] agree, in London.
[2] in the computer game Gibraltar is less imporatant than in the table top. 1I is as good for holding it as 5I. Unlike corps, garrison are visible and whomever is attacking should always bring enough to cost the defender PPs.
[3] England should set up in the Channel and only blockade fleets that are a threat (have corps in the port). The goal is destruction of enemy fleets and keeping the channel open to you and denied to your enemies.
[4] agreed
[5] well if London is getting occupied and you can get a conditional dogpile on.
[6] yes to the garrison but keep in mind the transports only move 3 so their best factor movers are their slowest.
[7] the British fleet should not be in Gibraltar unless it is preparing for Med invasions which means that no navies remain to threaten the British Isles.
[8] Unless there are no fleets that can threaten the British Isles.
[9] I think the AI already does this.
[10] Certain starting wars require no calculation. AU/PR/BR -v- FR should be the default starting war. BR should have a good chance of going to war with SP if the FR fleet is ever decimated. SP should have a chance of going to war with BR immediately. Good idea on some sort of formula though for other wars.
[11] A formula would seem to help with this.
[12] + [17] A surrender formula would be needed too.
[13] this depends on the nation. France and Spain have their best chances of weaking Britain out in the open ocean and then retreating their fleets into a harbor with guns so that the British losses in running the guns should be higher than the # of ships in the port. But I agree the AI needs to retreat to the port with a garrison that has the most guns.
[14] agreed.
[15] agreed.
[16] agreed.

Each nation needs some individual examination. Maybe take some volunteers (matrix community seems pretty good about those) to come up with ideas for each nation and have another team for overall strategy (default nation AI). BUT allow these teams to be open so they can add people who are interested. Often I see people lock in the team they are using to assist in their product and not replacing people who no longer want to participate.

< Message edited by Murat -- 12/11/2007 7:47:37 PM >

(in reply to peskpesk)
Post #: 12
RE: List of possible AI improvments - 12/11/2007 7:57:45 PM   
Marshall Ellis


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From: Dallas
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This is good stuff guys! Thanks for the ideas! PLEASE keep them coming!

BTW: I am looking at ways to trim the AI's wreckless DOWs. I am currently placing a lot of weight on allies and who they are at war BUT I am not putting enough weight on who they DOW and how strategically important they are.

For example: Prussia being allied with Russia is good BUT if Russia ends up at war with GBR then Prussia is too easily DOWing GBR in support of her ally. Loyalty is a good thing. Stupidity is not. I should have Prussia understand that GBR is more important to her success than Russia is (Most of the time). I'm not saying Russia is not important to Prussia just that the AI should NOT go blindly into a war just because Russia is at war as well.






_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



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Post #: 13
RE: List of possible AI improvments - 12/11/2007 9:25:54 PM   
Donegal

 

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Not an IA improvement but interface improvement. I would like some zoom out button, i really miss it. Other possible screen resolutions could be good too

(in reply to Marshall Ellis)
Post #: 14
RE: List of possible AI improvments - 12/11/2007 9:29:43 PM   
Thresh

 

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One idea was to have each country be given a list of "National Aspirations" with political points bonus's for achieving certain goals.

Todd

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Post #: 15
RE: List of possible AI improvments - 12/11/2007 9:42:04 PM   
Odysseus

 

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Could I add that the AI should also act on its wars. In my games I've seen the AI attacking other AI factions allright - GB has had corps alone in Paris (!), PR and FR, FR and AU have had tussles (though AU and PR have not co-ordinated their efforts). But against me, the result has been pretty mediocre. Not a single faction I've been at war with have taken a single step against me, really (including GB, PR, AU and TU). So, when a faction DoWs the player faction, the AI should take steps to get its army together in a nice stack and go try to whoop some ***. AU, for instance, DoWed with the entire army on the other side of the nation. I can't presently suggest any good list of variables to consider here - but something to the effect of moving a sufficient stack (which should be a function of expected opposition) to the theatre of war should do it....

(in reply to Marshall Ellis)
Post #: 16
RE: List of possible AI improvments - 12/11/2007 10:56:48 PM   
dude

 

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One of the things I'd like to be able to do in regards to diplomacy it to cut deals on territory... especially one's you don't have yet.  In playing the boardgame years ago we use to cut deal like...  I'll give you territory A if I conquer it if you get B...  or I'll give you A if you'll attack so and so... Right now I don't know how much if any benifit you get from ceding a territory to an ally.  As GB in my latest game I ceded some territory in the middle of Europe to my ally Austria, partly because I didn't want to defend it and partly hoping that would get me some good play in the Austrian Press ... which I hoped would help me in getting them to lend me a corps or two, or attack or defend someplace later.

Is there some hidden scale that rates your relationship with others...?  So far my attempts at using the Diplomacy screen to request corps and other actions has pretty much failed... and I'm tired of them asking for more money while my army is deployed at the front while theirs are just sitting at home doing nothing!  Let's be a bit more reasonable on the requests... every time I ask an ally for help I shouldn't be rejected or asked for more money.  Most of the time with human player we did things that were in our best intrest if an ally asked (and occasionaly if not but would help the war effort at least)... but so far it seems that the AI thinks nothing is in its best interest.

Dude

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Post #: 17
RE: List of possible AI improvments - 12/11/2007 11:40:46 PM   
Jimmer

 

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quote:

ORIGINAL: Suvorov928

Well, I disagree about Russia not declaring on Sweden/Finland at start.  I do this in may games when I am Russia, simply to prevent any other major from doing so before I can invade Sweden.  However, I move one corps into finland, not the red city, to prevent a lapse in war.  I will then invade from my port in April, so I do not have ships at see during an Economic phase.
So maybe the A.I can be programed to move a corps into Finland, to prevent a lapse of war, untill it can reach Sweden.
Of course the A.I. should be somewhat random as well, so that maybe Russia will declare first turn, maybe wait till after winter, etc, so that it is not so predictable.

As far as Prussia, I have seen them decalre war on GB way too often in games I have played.  I think that Prussia and Austria, along with GB, should be inclined to work together against France, way more than fight amongst themselves, especially for the first couple of years, or untill a war has concluded between France and one of these nations.



I agree. In another thread, I lost my mind and forgot about running a corps over to Sweden proper. But, yes, this is a good strategy. Alternately, true diplomacy can sometimes mean this isn't necessary. If GB is honest and says he will allow Russia to take Sweden, then wait until the time is right. It's even more important if GB is asking for help against France as the price, or if Russia is intending to do so anyhow. The reason is that it can be costly to take Sweden, and that simply means GB has to funnel more money over to the Russians. If they're allies, they should attempt to spend as little as possible.

On the other hand, if GB is belligerent, waiting is also better then, too. If Russia is fairly confident that GB will declare war on Sweden (due to failed diplomacy, for instance), then waiting is like gold to Russia. All Russia really has to do is put factors into Sweden himself to help defend it. He'll get the Swedish army and navy to bolster his own forces. Russia will have to declare the war, but that's pretty cheap when accepting Sweden comes with it.

(in reply to Suvorov928)
Post #: 18
RE: List of possible AI improvments - 12/11/2007 11:45:38 PM   
Jimmer

 

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quote:

ORIGINAL: Murat
The defense against this is to leave Abo empty so that your winter campaign succeeds and severs Finland from Sweden, lapsing the Swedish war before you can sail and gifting Sweden to whomever won control. If it is France that wins, and the Swedish fleets turn the tide in the naval war expect a very unhappy Britain for the next several years. Russia should hold on this until spring since you need to land in Finland and Sweden at the same time. Just come to Sweden's defense if anyone declares war on it. Britain and France are the only ones that can do it in winter and Britain may win the early battle but they will lose the war. France can win both (if the British fleet does not interfere) but the commitment of forces required against a determined Russian army means they have to give ground in central Europe.

But, Russia will almost always fail to capture Finland by March, anyhow. If he tries to take it, he'll be at extreme supply range, and have to spend all his cash. The best course of action for Russia, assuming a January DoW on Sweden is to move one (big) corps 1 space into Finland, and then wait until Spring. If Russia is doing NOTHING else on the map, he can press a little further, but still avoid taking the capital too early.

Now, the defence against THIS is also simple, but by no means guaranteed: Put the Swedish corps, with all factors save 1, on the far eastern end of Sweden. The hope is that it will win the battle or draw, and cause a lapse of war. The diplomatic picture gets REAL interesting at this point. Especially if France got Sweden. 'Cause now GB has something serious to concern herself with.

(in reply to Murat)
Post #: 19
RE: List of possible AI improvments - 12/11/2007 11:48:23 PM   
Jimmer

 

Posts: 1968
Joined: 12/5/2007
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quote:

ORIGINAL: carnifex

The Guard corps is not to be used by the AI as a lone raider.  The Guard corps is not to be used by the AI as a lone raider.  The Guard corps is not to be used by the AI as a lone raider.

Why not? That's how Napoleon lost at Waterloo: He put Ney in charge of the Guard with orders to wait until he needed them. Ney sent them into combat 1000-2000 at a time. When Napoleon wanted to "commit the guard", there were few left available to him.

I think this is why Ney's third stat is a 1. At Waterloo, he was in charge of two corps, and didn't do so well.

(in reply to carnifex)
Post #: 20
RE: List of possible AI improvments - 12/11/2007 11:54:42 PM   
lavisj

 

Posts: 89
Joined: 10/17/2006
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Am I to understand that this type of probing the community for making a decent AI was not done before release of the game? If so I will have to wait for that AI patch to be made before I can buy the game.

(in reply to Jimmer)
Post #: 21
RE: List of possible AI improvments - 12/11/2007 11:55:38 PM   
Jimmer

 

Posts: 1968
Joined: 12/5/2007
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quote:

ORIGINAL: Murat


[3] England should set up in the Channel and only blockade fleets that are a threat (have corps in the port). The goal is destruction of enemy fleets and keeping the channel open to you and denied to your enemies.

This won't work. Someone suggested it as a strategy once, and we set it up. France simply tried to move all five fleets into sea zones all around GB (the main island). GB intercepted 2 on the way, and forced two more to retreat (one went to port, but the other retreated to a sea area that had access to Ireland). The final fleet won its battle, and landed a corps somewhere in the middle of GB. The ONLY saving grace for GB was that there were only 6-8 factors in each corps, so the one that landed only had 8. But, still, GB had a major set of battles to fight, with no obvious hope of victory.

It was worse than that. Because GB attacked at the end, and three French fleets were now in port, with the British navy scattered, he was forced to either go first and risk yet more factors landing, or go last and allow the French to go back to safety. All the way around, we concluded it was far too risky until GB had a bigger army. Any French corps with 10 boys in it would be a bad thing to leave laying around England too long.

(in reply to Murat)
Post #: 22
RE: List of possible AI improvments - 12/12/2007 12:42:22 AM   
lavisj

 

Posts: 89
Joined: 10/17/2006
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quote:

ORIGINAL: Jimmer

Why not? That's how Napoleon lost at Waterloo: He put Ney in charge of the Guard with orders to wait until he needed them. Ney sent them into combat 1000-2000 at a time. When Napoleon wanted to "commit the guard", there were few left available to him.

I think this is why Ney's third stat is a 1. At Waterloo, he was in charge of two corps, and didn't do so well.


Actually I think that Ney's rating reflects more his performance during the 1813 Campaign.

As for the Guard at Waterloo, Ney is not the one who commited it, but Napoleon itself, and it was committed at different points:
1. Plancenoit (Young and Old Guard). And set up as a local reserve.
2. Placed back in general reserve (minus a division of Young Guard)
3. During the main battle for the last ditched effort at the end.

But you need to place yourself in Napoleon's shoes. The Guard was the last reserve he had available at this point, committing it in its entirety to win the battle would have been great if it had worked, but if it had failed, there was nothing left to cover the retreat of the army.

The commitment of the guard actually seems appropriate at Waterloo. And it was not a lone raider as it was part of a 6 Corps battle (on the French side).

(in reply to Jimmer)
Post #: 23
RE: List of possible AI improvments - 12/12/2007 1:30:17 AM   
bresh

 

Posts: 936
Joined: 8/8/2005
Status: offline
Gibraltar has no value beside a safe port in this version of the game. [France/GB dont seem to loose their dominant abilities]

Fleets, beside GB, fleets AI should not intercept unless weaker force [Keep in mind it can order this for stacks to].

AI's shouldnt pay to many $ for supply if they only have a risk militias.

AI's shouldnt have their corpse Freeze far away while they dont use them. This is especially seen for turkey and spain, who when they take portugal/egypt keep the force "foraging" in the minor.  Garrison maybe leave 1 corpse but not 3+.

AI GB use its corps more wisely. Its factors come costly so better wait and combine with minors and or "friends".


Regards
Bresh

(in reply to lavisj)
Post #: 24
RE: List of possible AI improvments - 12/12/2007 2:53:28 AM   
Odysseus

 

Posts: 91
Joined: 11/21/2007
Status: offline
Some interesting points here. As avid a fan of EiA as I am, I have to admit that I'm a tad surprised at the lack of diplomatic interaction available to the single player in this game that is, to a large extent, driven by diplomacy. CivIV and the Total War-series, even HoI2 (though much less developed), has some form of interface where you can assess the attitudes of the AI faction towards yourself and to others (like the incredibly accessible Civ4 diplomacy screen showing wars, alliances etc with colored lines between the factions). Also there is the possibility of actually cutting deals with the other factions - and seeing their reactions to the different proposals you make. It's not always very accurate or even logical, but it's there. I would have expected something along those lines for this game...

(in reply to bresh)
Post #: 25
RE: List of possible AI improvments - 12/12/2007 4:09:50 AM   
zaquex


Posts: 368
Joined: 11/30/2007
From: Vastervik, Sweden
Status: offline
I think this game needs a layered AI system incorporating strategies, for example something like this:

Politics layer

Agendas

reactions modifiers (alliances, stances, opposing strategies, history, national stance)

This layer will influence declarations of war, support for neutrals, requests and responses for alliance proposals etc. And it will decide Strategies.

Strategy layer

strategy/objectives

military reaction modifiers (control of areas, placements of armies and fleets etc)

Decides operations wardeclarations, support for neutrals etc

Operational layer

decides destinations of armies and fleets, placement of depots and reinforcements

Tactical layer

decides what route to use and if to engage in combat and what tactics (chit) to use and if to forage, use forcemarch etc


This is ofc very simplified but it should give an idea of how I think the AI of EiAM needs to work and if the Agendas and strategies would be modable there is no limit on how successfull this game could become covering basicly any conflict in a substantial historic period.

There is even a possibility for the game to cater for characteristics of different nations and even leaders (cautious or reckless, defensive or offensive what chits the prefere etc based on historical facts) in the tactical layer a possibility the board game never had.



Regards

zaq

(in reply to Odysseus)
Post #: 26
RE: List of possible AI improvments - 12/12/2007 4:49:20 AM   
Murat


Posts: 803
Joined: 9/17/2003
From: South Carolina
Status: offline
quote:

ORIGINAL: Jimmer

quote:

ORIGINAL: Murat

[3] England should set up in the Channel and only blockade fleets that are a threat (have corps in the port). The goal is destruction of enemy fleets and keeping the channel open to you and denied to your enemies.

This won't work. Someone suggested it as a strategy once, and we set it up. France simply tried to move all five fleets into sea zones all around GB (the main island). GB intercepted 2 on the way, and forced two more to retreat (one went to port, but the other retreated to a sea area that had access to Ireland). The final fleet won its battle, and landed a corps somewhere in the middle of GB. The ONLY saving grace for GB was that there were only 6-8 factors in each corps, so the one that landed only had 8. But, still, GB had a major set of battles to fight, with no obvious hope of victory.

It was worse than that. Because GB attacked at the end, and three French fleets were now in port, with the British navy scattered, he was forced to either go first and risk yet more factors landing, or go last and allow the French to go back to safety. All the way around, we concluded it was far too risky until GB had a bigger army. Any French corps with 10 boys in it would be a bad thing to leave laying around England too long.


How did a fleet land a corps when the ports with a fleet and a corp were blockaded?

(in reply to Jimmer)
Post #: 27
RE: List of possible AI improvments - 12/12/2007 5:04:36 AM   
chuckj118

 

Posts: 110
Joined: 12/7/2007
From: SC, USA
Status: offline
The problem with the GB fleet really needs to be addressed.

I started a new game as France today. The GB AI placed just 10 LF blockaded Amsterdam and 20 HF and 12 LF blockading the French in Brest. Well, I attacked in both places and won. I was then able to place the Dutch Corp into middle England. In the two battles GB lost 17 LF to my 4 LF. So this was pretty bad for them.

The Dutch were slaughtered by the small GB Army but what the hey...most of it could have been else where.

If I had a French Corp in Brest GB would have probably gone down.

I've seen alot of good ideas here so I won't repeat them.

(in reply to peskpesk)
Post #: 28
RE: List of possible AI improvments - 12/12/2007 12:24:29 PM   
Adraeth


Posts: 400
Joined: 9/24/2007
From: Italy - near Florence
Status: offline

quote:

ORIGINAL: Adraeth Montecuccoli

A simple rule might be that the AI should try to make an average of 2 armies (escept Uk): one to protect her country in defense and one to ravage enemy territory seeking THE DECISIVE BATTLE as in Napoleonic war concepts.

Example: Russia is at war with Turkey, (both are AI); Russia keeps Benningsen with 5 corps near Moskov-Kiev but launches Alexander with 5 corps in Moldavia to reach Costantinopole; in the meantime Turkey keeps Kushanz Ali in Costantinopole and makes offensive in Podolia or Caucasus (depends on initial deploy).

This, i think, might be achieved with different initial deployement and a check on AI trajectories like the pathfinding in other games; so if Turkey is deployed with strong numbers in Caucasus the pathfinding of the AI will check the nearest way to Moscov via Sevastopol and up.... and so on; the initial deploy should be changed by the players thanks to the editor.


Otherwise another solution might be to give each Major Power AI a list of possible objective based on the "red" cities on the map, using perhaps the way the AI thinks about Diplomacy spheres of influence (this works in the game i think as i said in other topic).

For example something like: If Rus at War with Tur then: (objectives).... list of red cities in Turkish control...

Just giving examples, hope this helps


_____________________________

www.histwar.fr/
---
Periods i like: age of muskets, napoleonics, modern combat.

(in reply to Adraeth)
Post #: 29
RE: List of possible AI improvments - 12/12/2007 2:54:07 PM   
bresh

 

Posts: 936
Joined: 8/8/2005
Status: offline
In this game GB's-Fleet  main purpose should be keeping others to enter GB.(later some vps to)
So have a fighting fleet around.
And primary "blockade" the ports that pose a invasion thread. Equal it in force. Mainly heavy fleets with more than 5 ships, and harbors with corps in same zone as the fleet. Essential it should still leave a sizeable force of Gb ships to hit elsewhere(or protect the mainland).

And not forget to hold the channel !

Cheers
Bresh



< Message edited by bresh -- 12/12/2007 5:53:39 PM >

(in reply to Adraeth)
Post #: 30
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