Barthheart
Posts: 3194
Joined: 7/20/2004 From: Nepean, Ontario Status: offline
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Vic, Actually no. I am making this game with no production just predefined units. And each unit will only have one subformation in it, so there will be no conflict. The counters I've shown have been created to give/show the same combat factors as the board game. So the first factor on the unit is what the game engine creates. The second factor is just for show, it's part of the INF graphic. As I am making the movement AP's match so the unit moves like in the board game, this "for show" factor will never change... i.e. INF always have "4" movement factors... 4 clear hexes, 12 road hexes.. etc. The players will not be able to produce PP so no new units. Now if they go and transfer subformations to other ones it will be a problem. Is there a way to keep players from transfering subformations from one unit to another? I know I can make the disband value 0 PP's. Thanks for your input.
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Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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