Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: TheElf quote:
ORIGINAL: JWE quote:
ORIGINAL: Shark7 Another question concerning graphics, that being will our current still work with AE? I know there are several out there people have used to 'dress up' the game, and I've gotten quite used to the way it looks now. Speaking only for the naval art portion, we are doing everything possible to accommodate existing art and existing ‘after market’ artists. Too many people have invested too much talent in enhancing the visual impression of this game to let it go to waste by a radical change of numerology. There will be hundreds of upgrade and conversion models included, but the baseline models of the vessels will conform (as much as humanly possible) to the WiTP stock enumerations. The ideal is that the AE naval art pak will be suitable for all Matrix WiTP games. That means your ‘eye candy’ will continue to taste sweet. Not for aircraft. It will be a completely new file with several hundred new Aircraft needing their own art. Yes, I understood with adding so many new slots that this would have to change. I am actually referring to the wonderful UI mods that are out there, IE the load screens, the report screens, the buttons, etc. Being that I primarily play as the Japanese for the added challenge, I have installed several of the Japanese UI mods, and am hoping that they won't be changed. That along with the the map buttons and symols (base flags, etc).
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