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RE: Admiral's Edition General Thread - 12/12/2007 7:54:45 PM   
el cid again

 

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quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: el cid again

There is a problem with fortifications under siege. Fort Drum is the classic case - because it cannot go the way it did - or could have - IRL. When Gen Waynewright surrendered, the Commander Fort Drum called his staff together. They reported ALL systems were functional. The only problem - one they could not resolve - was there was no significant amount of food - so they honored the order to surrender. Had they had food, they would have continued to close Manila Bay - for a long time. [See The Concrete Battleship where this was first disclosed]

In the game, by the time of the surrender, Fort Drum assets are badly or even totally attritted. Enemy action took of 26 feet of concrete - without taking down any system or weapon at all. But the game will take down all the big guns quite soon - and the smaller ones (there are fewer) even sooner. It would be better if there was a mechanism to designate a fortification - and then to protect heavy assets in particular inside it. Also if there was a way to keep supplies in the fort. Right now - I can put 90000 supplies in Fort Drum as a unit - and they will be used to feed the neighbors within about 3 days.


I was only addressing the question about Corregidor from the map side of things.

Maybe Fort Drum cold be added as a separate unit and/or have distinct devices with higher armour ratings? Or the code may be able to be adjusted to handle such situations better? But these are all questions for the land team. I think it would be best to ask them in the land thread, but I can pass this on to them also.

Andrew


I extensively tested creating separate units. Indeed, I have separate CD units. I do give them fort values. I do give them private supply stocks. Nothing seems either to retain the supplies nor to prevent the devices in the fort from dieing for lack of them: big guns first because there are so few of them apparently. It isn't bombardment that hurts the forts - often there is none at all - it is supplies. I have found no way to make them survive UNLESS you can supply the whole hex. Hmmm - but I know how to supply a unit. Will go test.

(in reply to Andrew Brown)
Post #: 271
RE: Admiral's Edition General Thread - 12/12/2007 8:31:47 PM   
Sequoia

 

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quote:

ORIGINAL: TheElf


[Not for aircraft. It will be a completely new file with several hundred new Aircraft needing their own art.


Is there an interim list of aircraft you'd like to post?

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Post #: 272
RE: Admiral's Edition General Thread - 12/12/2007 8:42:10 PM   
Dixie


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quote:

ORIGINAL: Sequoia


quote:

ORIGINAL: TheElf


[Not for aircraft. It will be a completely new file with several hundred new Aircraft needing their own art.


Is there an interim list of aircraft you'd like to post?


Yes, please do I have far too much spare time on my hands and Terminus is starting to get fed up with my questions on the naval stuff. I may have to move onto the air thread soon

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Post #: 273
RE: Admiral's Edition General Thread - 12/12/2007 8:44:33 PM   
TheElf


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quote:

ORIGINAL: Sequoia


quote:

ORIGINAL: TheElf


[Not for aircraft. It will be a completely new file with several hundred new Aircraft needing their own art.


Is there an interim list of aircraft you'd like to post?

Not at this time...

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Post #: 274
RE: Admiral's Edition General Thread - 12/12/2007 10:52:48 PM   
Shark7


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quote:

ORIGINAL: TheElf


quote:

ORIGINAL: JWE


quote:

ORIGINAL: Shark7
Another question concerning graphics, that being will our current still work with AE? I know there are several out there people have used to 'dress up' the game, and I've gotten quite used to the way it looks now.

Speaking only for the naval art portion, we are doing everything possible to accommodate existing art and existing ‘after market’ artists. Too many people have invested too much talent in enhancing the visual impression of this game to let it go to waste by a radical change of numerology.

There will be hundreds of upgrade and conversion models included, but the baseline models of the vessels will conform (as much as humanly possible) to the WiTP stock enumerations. The ideal is that the AE naval art pak will be suitable for all Matrix WiTP games. That means your ‘eye candy’ will continue to taste sweet.


Not for aircraft. It will be a completely new file with several hundred new Aircraft needing their own art.


Yes, I understood with adding so many new slots that this would have to change. I am actually referring to the wonderful UI mods that are out there, IE the load screens, the report screens, the buttons, etc.

Being that I primarily play as the Japanese for the added challenge, I have installed several of the Japanese UI mods, and am hoping that they won't be changed. That along with the the map buttons and symols (base flags, etc).


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Post #: 275
RE: Admiral's Edition General Thread - 12/12/2007 10:55:28 PM   
Knavey

 

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1.  PBEM Passwords-will we be able to change them.  Need this in case we need to change players and I do not like having his password.
2.  Is Sigint going to be looked at closer?  Not really that helpful for either side, but it the Allies probably should have access to more info.
3.  Would it be possible to put a button on the individual unit screen that links to a document stored on the players computer.  It would then pull whatever info that player put in the document.  It would be useful for recording data such as your future plans for the unit, etc.  Since it is stored on the local machine, it is not accessible to the other player.  I think this would be pretty easy to implement with very little effect on the programming of the game.

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Post #: 276
RE: Admiral's Edition General Thread - 12/12/2007 11:08:42 PM   
wworld7


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quote:

ORIGINAL: Knavey

3.  Would it be possible to put a button on the individual unit screen that links to a document stored on the players computer.  It would then pull whatever info that player put in the document.  It would be useful for recording data such as your future plans for the unit, etc.  Since it is stored on the local machine, it is not accessible to the other player.  I think this would be pretty easy to implement with very little effect on the programming of the game.


Nice idea, though I believe this is very far beyond "easy". But since I haven't progammed much in more than ten years beyond phone systems I may could be wrong.

From memory trying to access any "object" outside an application opens up a big can of whoop-ass. Not the least of which are the testing headaches it causes.

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Post #: 277
RE: Admiral's Edition General Thread - 12/13/2007 12:58:10 PM   
Akos Gergely

 

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Wanted to ask for a long time if you consider true multi core support added to the game? I know this might involve changes to the engine and that currently on my Athlon X2 it seems to utilize both cores still I think it might be worthwile to give this a closer look (especially after seeing the new recommended harware specs).

As quad core CPUs tend to be cheap I think it won't be a wasted time...


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Post #: 278
RE: Admiral's Edition General Thread - 12/13/2007 1:12:02 PM   
Terminus


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Not going to happen.

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Post #: 279
RE: Admiral's Edition General Thread - 12/13/2007 6:26:54 PM   
Charbroiled


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I had read in one of the forums that save files are being handled differently. Is the size of the file going to increase (or decrease)? Important issue for us poor souls with slow dial-up.

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Post #: 280
RE: Admiral's Edition General Thread - 12/13/2007 7:00:54 PM   
bradfordkay

 

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quote:

ORIGINAL: Charbroiled

I had read in one of the forums that save files are being handled differently. Is the size of the file going to increase (or decrease)? Important issue for us poor souls with slow dial-up.


I second this query. If the files are being handled differently, then has this factor been taken into account? Chez will back us up on this one as he has had some trouble getting files through to me...

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fair winds,
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Post #: 281
RE: Admiral's Edition General Thread - 12/13/2007 7:19:44 PM   
cantona2


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Dont know if this one is in the right section but how about penalising movement rates when enemy units move through a recently conquered rail hex like in TOAW. Rail hexes are destroyed when the hex changes ownership. Id liek to think that as my units retreat they blow up the railway lines to prevent their use to the enemy. I do not know how feasable this is with the WitP engine though.

Likewise its interesting to note that it may take a marching unit a few days to traverse a hex whereas a defeated unit uses some sort of hyper space movement rate to move to the nearest friendly hex. Will this be addressed, or can it be addressed at all?

Thanks

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Post #: 282
RE: Admiral's Edition General Thread - 12/13/2007 8:11:35 PM   
Andy Mac

 

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Cantona2 I will take this one.

Moving through hexes with enemy units is only really safely done in combat mode which is 50% slower than movement mode.

Re Railways as you need to be in strategic mode to use railways and control both ends of the chain the question is moot using capturing railways is not really possible now until you have both ends of the railhead.

Andy

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Post #: 283
RE: Admiral's Edition General Thread - 12/13/2007 8:18:05 PM   
jwilkerson


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quote:

ORIGINAL: bradfordkay

quote:

ORIGINAL: Charbroiled

I had read in one of the forums that save files are being handled differently. Is the size of the file going to increase (or decrease)? Important issue for us poor souls with slow dial-up.


I second this query. If the files are being handled differently, then has this factor been taken into account? Chez will back us up on this one as he has had some trouble getting files through to me...


As to the question are the save file sizes increasing or decreasing? Well, I could give you three guesses.

But I won't, adding more slots, and having a larger map definitely increases the size of the save file. Our design goal is to keep it below 4 MEGs. Currently, it is not as large as I would have predicted. Current testing save files are about 2 MEGs, but definitely less than 3 MEGs. But two points here. We are not using all the slots we added. If a MODDER comes along and uses every slot (which I'm sure some will) then the save file will get bigger. Also the save file gets larger as more units arrive in the game and more orders are issued. Right now, we still think the save file for the master scenario we will issue, will start and remain at below 4MEGs, however this will represent an approximate doubling of the size vis-a-vis the current save file. No way around that if we will add more slots and bigger map. And BTW the map does not add much, but it does add a little bit. Most of the addition is due to more slots.

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Post #: 284
RE: Admiral's Edition General Thread - 12/13/2007 9:30:16 PM   
cantona2


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quote:

ORIGINAL: Andy Mac

Cantona2 I will take this one.

Moving through hexes with enemy units is only really safely done in combat mode which is 50% slower than movement mode.

Re Railways as you need to be in strategic mode to use railways and control both ends of the chain the question is moot using capturing railways is not really possible now until you have both ends of the railhead.

Andy


thanks for the reply Andy

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Post #: 285
RE: Admiral's Edition General Thread - 12/14/2007 2:35:56 AM   
Captain Cruft


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quote:

ORIGINAL: Andy Mac

Re Railways as you need to be in strategic mode to use railways and control both ends of the chain the question is moot using capturing railways is not really possible now until you have both ends of the railhead.

Andy


Yep and FWIW I think this is the single biggest and best change to the ground model that I've seen so far.

(in reply to cantona2)
Post #: 286
RE: Admiral's Edition General Thread - 12/14/2007 5:41:31 AM   
jcjordan

 

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This is a question for Andrew - when I was working on the CHS leaders project, the data that I passed to you & El Cid, how much of those leaders & pilots will make/made it in? And can you expand on the added changes to leader ratings as well as get an added screenshot even if it's some kind of early beta version so that we might see it?

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Post #: 287
RE: Admiral's Edition General Thread - 12/14/2007 5:45:17 AM   
rockmedic109

 

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Can you add the ammount that bases will hold before spoilage to the base screen?  Or am I just plain too lazy to go through the manual and create a base form?

I guess I was just too lazy. I made a table...now I have to memorize it.

< Message edited by rockmedic109 -- 12/14/2007 7:38:53 AM >

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Post #: 288
RE: Admiral's Edition General Thread - 12/14/2007 6:25:11 AM   
moose1999

 

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Regarding the scenarios:

Will there be a May 42 scenario (pre-Midway setup)?
This is my favorite scenario to play (the only one I play actually).


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regards,

Briny

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Post #: 289
RE: Admiral's Edition General Thread - 12/14/2007 1:22:58 PM   
Andrew Brown


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quote:

ORIGINAL: jcjordan

This is a question for Andrew - when I was working on the CHS leaders project, the data that I passed to you & El Cid, how much of those leaders & pilots will make/made it in? And can you expand on the added changes to leader ratings as well as get an added screenshot even if it's some kind of early beta version so that we might see it?


In general, we decided to go back to stock to start building the AE campaign scenario. One reason we didn't use CHS was that there have been a LOT of contributions by many people over the life of CHS, and we can't be sure who contributed what. Given that AE is a commercial product I don't think that it is OK for us to just use the data in CHS without specific permission from the relevant contributor(s).

Having said that some of the people working on AE were also CHS contributors, so there is nothing stopping them from using their own additions to CHS (or any other mod).

Also - if you would like to see your work considered for AE, I suggest contacting the relevant person (land, air or naval team depending on the leader types) directly, and ask whether they are interested in looking at the data. I can only speak for myself but I am happy to look at any information provided via this forum. There are a LOT of knowledgeable people here - a lot more knowledgeable than I am, that is for sure.

Joe can correct me if my views are not aligned with the official AE ones.

Andrew

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Post #: 290
RE: Admiral's Edition General Thread - 12/14/2007 1:30:03 PM   
Terminus


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quote:

ORIGINAL: briny_norman

Regarding the scenarios:

Will there be a May 42 scenario (pre-Midway setup)?
This is my favorite scenario to play (the only one I play actually).



We haven't decided on a final scenario list yet. Trying to get the master grand campaign scenario up and running first, and that will form the basis for the rest.

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Post #: 291
RE: Admiral's Edition General Thread - 12/14/2007 5:29:02 PM   
GaryChildress

 

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Japanese Allies:

I take it there will be Thai armed forces, Manchukuoan and Chinese puppet forces?

If so, will these be treated as separate nationalities from the Japanese similar to the way the Allies are split up?

Thanks.

(in reply to Terminus)
Post #: 292
RE: Admiral's Edition General Thread - 12/14/2007 6:20:50 PM   
Andy Mac

 

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My recollection is that some of these will be in to some extent but they will all be classed as Japanese forces I think but K is the real expert on this stuff.

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Post #: 293
RE: Admiral's Edition General Thread - 12/14/2007 6:46:14 PM   
Brady


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What of the Indian Units formed by the Japanese?

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Post #: 294
RE: Admiral's Edition General Thread - 12/14/2007 7:09:35 PM   
Kereguelen


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quote:

ORIGINAL: Gary Childress

Japanese Allies:

I take it there will be Thai armed forces, Manchukuoan and Chinese puppet forces?

If so, will these be treated as separate nationalities from the Japanese similar to the way the Allies are split up?

Thanks.


Royal Thai Army completely finished & included.

Manchukuo Army partly done, but I'm lacking good source material for them and the Chinese puppets.

If somebody has something about them and is willing to send the info to me, I would be happy to include them in some detail. Forgot to Order 'Rays of the Rising Sun' via Amazon in time and will not receive it in time now.

Please don't bother to post any internet sources (I think I've already checked anything available on the net, even Japanese and Chinese sites).

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Post #: 295
RE: Admiral's Edition General Thread - 12/14/2007 7:12:41 PM   
Kereguelen


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quote:

ORIGINAL: Brady

What of the Indian Units formed by the Japanese?


The INA may make it or not. I have sufficient source material about them but I'll have to solve a problem that occurs with Japanese production when including them before I can include them.

(in reply to Brady)
Post #: 296
RE: Admiral's Edition General Thread - 12/14/2007 7:50:13 PM   
BB57

 

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This is for Woos. Would it be posible to have some sort of indication of the control range of headquarters maybe similar to the circles for air search?

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Post #: 297
RE: Admiral's Edition General Thread - 12/14/2007 8:28:50 PM   
Skyland


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quote:

ORIGINAL: Kereguelen



Please don't bother to post any internet sources (I think I've already checked anything available on the net, even Japanese and Chinese sites).


Do you know this one (in japanese, sorry...) ?

http://www.horae.dti.ne.jp/~fuwe1a/newpage415.html

(in reply to Kereguelen)
Post #: 298
RE: Admiral's Edition General Thread - 12/14/2007 9:39:36 PM   
GaryChildress

 

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quote:

ORIGINAL: Kereguelen


quote:

ORIGINAL: Gary Childress

Japanese Allies:

I take it there will be Thai armed forces, Manchukuoan and Chinese puppet forces?

If so, will these be treated as separate nationalities from the Japanese similar to the way the Allies are split up?

Thanks.


Royal Thai Army completely finished & included.

Manchukuo Army partly done, but I'm lacking good source material for them and the Chinese puppets.

If somebody has something about them and is willing to send the info to me, I would be happy to include them in some detail. Forgot to Order 'Rays of the Rising Sun' via Amazon in time and will not receive it in time now.

Please don't bother to post any internet sources (I think I've already checked anything available on the net, even Japanese and Chinese sites).



Hi Kereguelen,

I have Rays of the Rising Sun Vol 1, regarding the Chinese and Manchukuo. The info in it is sketchy at best but if you want I will mail the book to you if you promise to send it back to me. What is your time frame? If it will be of any help for me to send you the book, how soon would you need it?

Thanks.


EDIT: I take it Andy Mac is correct then, that the Japanese Allies are not treated as separate nationalities?

BTW: Thank all of you for your hard work on this. This is an excellent Christmas present.

< Message edited by Gary Childress -- 12/14/2007 9:47:46 PM >

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Post #: 299
RE: Admiral's Edition General Thread - 12/14/2007 9:43:31 PM   
Terminus


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Hi Gary, long time no see. It probably isn't going to get to him in time to be useful, but the offer is appreciated.

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Post #: 300
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