Monadman
Posts: 2085
Joined: 12/6/2005 From: New Hampshire Status: offline
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quote:
ORIGINAL: Jimmer Another issue: When moving, one frequently cannot see the forage values of the terrains one is crossing, because there are factors, depots, and/or corps present, covering it up. But, this can be really important. I recommend one of three possible changes: 1) Add a line to the information displayed when one clicks on an area, to show the forage value for that area. This is good, but means that one has to manually trace the route between where one is and where one is going, before actually moving. 2) Add a "clean map" view option. This would mean temporarily turning off all of the information except the map itself and (possibly) the selected corps or leader. 3) Add an option such that the path between two places that the computer will pick shows up semi-transparently over the top of that path. Maybe a colored arrow winds its way down the path. At each place it crosses, bring the forage value of that space to the foreground (possibly transparently). This would also help against when the computer picks the worst possible path for foraging, so one could manually set out the steps. In this last case, a move choice might be more appropriate. Add a button to the list of actions which a phasing corps can perform "Show forage values for path". Then, the user selects that choice, and instead of moving the corps, clicking on a space shows the path and forage values. Alternately, have a "bring forage values to foreground" button that would temporarily cause the forage numbers to be "on top". This one (if used) should automatically turn off when the phasing corps actually does some action. Try right clicking the brown section of the Selected Area Info box (section 3.1.7). Richard
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