1EyedJacks
Posts: 2244
Joined: 3/12/2006 From: The Eastern Sierras Status: offline
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quote:
ORIGINAL: m10bob quote:
ORIGINAL: 1EyedJacks Hi El Cid, In a stock game with DBs, when you fly them at targets in a high altitude they attack in strings of 9 (for the most part). When I attack around 9k I normally get DB groups of 3 planes. My preference normally is to run the DBs so they attack in groups of three but I'm finding the AAA murderous over PH. Any suggestions in attaing smaller attack groups w/o getting creamed by flak? I think you do know, but if you don't (or for others), the number of DB's attacking together IS dependent on the altitude you attack from. The larger plane groups will attack from 16,000 ft+, but the lower altitude attacks (with smaller number of planes) have a higher percentage to hit, (if you are willing to take the AAA risk). It is a trade off. Hi m10bob, I'm not sure about improved accuracy with 3-plane groups vs 9-plane groups but what I've experienced for the most part in other games/mods is about the same number of hits with either attack method. 9-plane groups are great if I want to put multiple hits on a target while 3-plane groups hit more targets with less hits. Also, at least from the manual, DBs/TBs run thru multiple levels of flak as they come down to their attack altitude. In initial Naval Attack operations with DBs/TBs I like to spread the number of hits out and slow down as many enemy ships as possible. After that I like to come in with 9-plane groups the next day and try to clean up. What I'm noticing is a much stronger loss rate of TBs and DBs in RHS EOS. Maybe the losses are realistic from a historical perspective but in other mods and the stock game I don't think I've experienced DB/TB losses as heavy as what I'm noticing in RHS EOS. I just wanted to ask if the loss ratios are modeling the intent of the mod designers. It is not my intent to nit-pick; I just noted that El Sid is planning test games and I'm asking if the results I've experienced so far coincide with the intent of the AAA warfare modifications that have been designed into this mod. From the manual: Altitude also affects airstrikes as follows: Planes on a Search Mission will have a greater chance to bomb the target when flying at lower altitudes, but will suffer from more flak. Dive bombers and fighter bombers always automatically dive down to 2,000 feet to release their bombs, which means that they will first suffer flak at their assigned altitude and then take flak at their lower diving altitude (note that fighters bombers dive bomb, but not as well as dive bombers). Torpedo bombers must drop down to 200 feet to engage their targets, so they also suffer flak at their assigned altitude and then eat flak again at 200 feet. fighters flying escort will automatically fly a few thousand feet above the bombers they are escorting. Planes that are assigned an attack Mission at an altitude of 100 feet will bomb and strafe their target. Planes on a Sweep Mission will always drop to 100 feet and strafe (taking flak at their set altitude and again at 100 feet). Planes flying Recon Missions are more likely to detect the enemy at lower altitudes. Planes flying a Naval Attack Mission with an altitude of 100 feet will skip bomb and strafe their target. Skip bombing is a very accurate way to bomb a ship if the experience of the pilots is over 60, but the accuracy falls when their experience is below 60 and very dramatically below 50. Of course, flak from ships will be very intense at 100 feet. Planes that strafe a base will attack aircraft on the ground, support troops at the base (HQ, AA, ART, ENG, and CD type ground units), ships at anchor in port, and they can also reduce the morale of aircraft stationed at the base. Strafing occurs during a Sweep Mission, or during an airfield or port attack where the altitude of the attacking planes is set to 100 feet. Strafing may also occur during an attack on ships if the altitude is set to 100 feet, in which case they also attempt to skip bomb the target. Strafing may also occur when attacking a ground unit and the altitude is set to 100 feet. Aircraft that are not Fighter-bombers or Kamikazes must be given an altitude of 100 feet in order to be eligible to attack a TF of all barges or PT boats. Fighter-bombers or Kamikazes will automatically dive down to 100 feet when attacking one of these TFs. When a group flying CAP attacks bombers, they reset their altitude to that of the bombers. When fighters attack other fighters, the fighters deemed to have initiative will change their altitude to that of the fighters they are attacking. If a group flying escort is flying over 3,000 feet above the nearest bomber group it will drop down to 3,000 feet above the highest bomber group. If escorts are below the lowest bomber group, they will rise up to the altitude of the lowest bomber group. Other than impacting P-39 and P-400 performance, altitude does not impact air to air combat with one exception: aircraft that are reinforcing CAP due to a radar contact of the incoming strike may not be able to climb fast enough to engage the incoming bombers. Level bombers attacking at below 5,000 feet will have their accuracy and effectiveness reduced. No level bomber will hit a ship with more than one of its bombs on any particular Mission (they assumed to spread out over such a distance that at best one hit will occur from any particular bomber). Level bomber groups that have more damaged aircraft than ready aircraft near the end of the Resolution Phase and are ordered to attack at an altitude of below 6,000 feet will have the possibility of having a 30 point Morale loss. Inexperienced bomber groups will jettison their bombs early Planes attacking at 100 feet will climb to 1000 after the attack Bombers flying too high for CAP will not be attacked.
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TTFN, Mike
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